Gundam 1.1 test version
Moderator: Moderators
Gundam 1.1 test version
http://cs.selu.edu/~ssmith/suprise/
I am going to be gone for a bit. Here is the current test version. Discuss.
I am going to be gone for a bit. Here is the current test version. Discuss.
^^

Hehe i know much people wont say much about Gundam , and much dont like it , i dislike gundams too , but the models are really nice :) and you worked hard on it , i played some versions before and it getting better and better !
I like the explosions! , maybe you can send me or give me a tutorial how to make so sexy laser explosions ! :)
it is a must see mod ! :)
Like it , maybe play it later online ! =)
GREAT WORK
Regards Lemmi
(sorry for bad english , hope you understand everything!)
Yeah I noticed that after checking the bitmaps folder. Well most of the maps look blurry with out it, if not all (but the ones with a custom texture). Guess I'll have to live without it :)
The mod is very nice so far, though some sound effects could be changed here and there as they are barely hearable and some fire sounds are still missing (tanks).
The mod is very nice so far, though some sound effects could be changed here and there as they are barely hearable and some fire sounds are still missing (tanks).
you gotta remember this is a test/beta version. While it is a fairly complete one there are still some things missing. Sounds are teh most obvious but since Smoth is doing them himself he needs time. Also a new econ system of sorts is in this version.
That system basically makes it so that no matter what unit it builds, a factory will always use X metal and Y energy while building. This allows u to plan you economic buildup since u know exactly how many mexes, MMs (ingame name is machine shops) and energy buildings.
Finally make sure to check out the wiki which has faction overviews, strats, a unit guide and a "squad" suggestion area. It can be found at:
http://taspring.clan-sy.com/wiki/Gundam_Annihilation
That system basically makes it so that no matter what unit it builds, a factory will always use X metal and Y energy while building. This allows u to plan you economic buildup since u know exactly how many mexes, MMs (ingame name is machine shops) and energy buildings.
Finally make sure to check out the wiki which has faction overviews, strats, a unit guide and a "squad" suggestion area. It can be found at:
http://taspring.clan-sy.com/wiki/Gundam_Annihilation
- Deathblane
- Posts: 505
- Joined: 01 Feb 2006, 01:22
no idea, kai crashes and last time I ran NTAI I had a full system crash. You know the whole windows rebooting your pc error thing. but that was the older version I have no idea about the current version. I have not had time to test it. I will when I get time but I am not going to get into that but not in this thread.
Any more thoughts/opinions about this test version? have people actually played it? I hate to break many of your busy AA scheduals.
Any more thoughts/opinions about this test version? have people actually played it? I hate to break many of your busy AA scheduals.
-
- Posts: 501
- Joined: 18 May 2006, 21:19
while you are remoelling things, a suggestion for other modelling...
its merely cosmetic, but it would look really, really cool:
have a couple show hide things, and in the script, as the unit takes damage/is healed, holes and scars appear/disappear on the gundam...
would probably be a pain, but just an idea!
also, that head looks nice
its merely cosmetic, but it would look really, really cool:
have a couple show hide things, and in the script, as the unit takes damage/is healed, holes and scars appear/disappear on the gundam...
would probably be a pain, but just an idea!

also, that head looks nice
That has been floating around a long time :pesteroth12 wrote:while you are remoelling things, a suggestion for other modelling...
its merely cosmetic, but it would look really, really cool:
have a couple show hide things, and in the script, as the unit takes damage/is healed, holes and scars appear/disappear on the gundam...
would probably be a pain, but just an idea!
also, that head looks nice
I will probably put a little in my mod, keep up the work Smoth, lookin good
