Okay guys... It's about time I convert the original maps I created long ago.
Eternal Struggle was the map of the world (or most of it) at 32x32 and Destination: Mars was 40x30.
First question, has anyone attempted base textures this size yet? Back when I created them originally I had to program my very own map conversion software (Remember SharpMap?).
Second question, I don't (really dont) have time for all the subtlies of features, so if someone really skilled out there will help me with that, I'd be ever-so-grateful.
Third is the "ambiance" of the map. I can set my 3.2 GHz computer on crunching the map no problem, so if someone can work on the cubemap or other items you think would make a map JUST that much better, I would be very thankful.
In case you couldn't tell, I love big maps, big battles, and lots of carnage.
As a side note, I have extra processing power in case someone has a map and no computer power to make it.
Thanks all! Looking forward to the collaboration!
-Buggi
New Eternal Struggle and Destination: Mars thread
Moderator: Moderators
rebalance them!
upgradeable mex spots!
reasonable wind!
and on Epic Struggle SCALE IT DOWN. It played horribly, make it a close up of russia or something with a crapload of rivers and fairly wide choke points
Destination Mars needs complete rebalancing and a new heightmap with some more varied terrain (screw realism, the umm...cosmic space dust means everything NASA gets it LIEZ! LIEZ I SAY!)
Loved the look of your maps though
(remember Epic Struggle can still be epic if its big, its the terrain and the metal balancing that makes for the gameplay
upgradeable mex spots!
reasonable wind!
and on Epic Struggle SCALE IT DOWN. It played horribly, make it a close up of russia or something with a crapload of rivers and fairly wide choke points
Destination Mars needs complete rebalancing and a new heightmap with some more varied terrain (screw realism, the umm...cosmic space dust means everything NASA gets it LIEZ! LIEZ I SAY!)
Loved the look of your maps though
(remember Epic Struggle can still be epic if its big, its the terrain and the metal balancing that makes for the gameplay
"Eternal" struggle. 
I was hoping to get some help on the metal balancing, that's a VERY easy thing to change once the main texture is "tileized".
Can you explain the "upgradable mex spots" comment?
Resonable wind?
As for the terrain. That's a tougher consideration. I was always going for outline, not detail. I wanted to capture the war on the entire planet, not on either side of the Nile.
On my map Asia Pacific you could battle for Australia, then move to the islands, etc etc. Sort of like a very advanced game of Risk. Plus I wanted enough distance to be far away from those dreaded Berta cannons. I'm not sure I'd make the maps smaller, but I could retexture them a bit so it's not so BLAH looking.
For Mars I agree with the heightmap. Some parts were just to outragous. But it IS mars, and Olympus Mons IS the tallest known volcano...
The metal map should be varied a little, but the entire surface should give you metal, fractional most places, but concentrated in others (the surface is iron oxide people!) I'm hoping a feature guru can come up with some good looking features for the metal spots and other alien features for it.
Can Spring handle maps larger than 40x40?

I was hoping to get some help on the metal balancing, that's a VERY easy thing to change once the main texture is "tileized".
Can you explain the "upgradable mex spots" comment?
Resonable wind?
As for the terrain. That's a tougher consideration. I was always going for outline, not detail. I wanted to capture the war on the entire planet, not on either side of the Nile.
On my map Asia Pacific you could battle for Australia, then move to the islands, etc etc. Sort of like a very advanced game of Risk. Plus I wanted enough distance to be far away from those dreaded Berta cannons. I'm not sure I'd make the maps smaller, but I could retexture them a bit so it's not so BLAH looking.
For Mars I agree with the heightmap. Some parts were just to outragous. But it IS mars, and Olympus Mons IS the tallest known volcano...
The metal map should be varied a little, but the entire surface should give you metal, fractional most places, but concentrated in others (the surface is iron oxide people!) I'm hoping a feature guru can come up with some good looking features for the metal spots and other alien features for it.
Can Spring handle maps larger than 40x40?
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- Joined: 18 May 2006, 21:19
I think he means that he wants the mex range to be big enough that he can easily que up a lot of Moho upgrades and self-d the mexxes laterBuggi wrote:Can you explain the "upgradable mex spots" comment?
definately not with shadows... maps that big are not supported, so if they work, congrats...Buggi wrote:Can Spring handle maps larger than 40x40?
wind 0-19 0-20 ish
with several 1000 maps ;D
don't do it, the gameplay will suck and it will be unplayable =( im not saying 'don't make a 30x30 map' im saying by all means, but make it encompass a smaller area of the globe, if you get my drift. It would be a lot better, and then you could make a world series of mapsAs for the terrain. That's a tougher consideration. I was always going for outline, not detail. I wanted to capture the war on the entire planet, not on either side of the Nile.
On my map Asia Pacific you could battle for Australia, then move to the islands, etc etc. Sort of like a very advanced game of Risk. Plus I wanted enough distance to be far away from those dreaded Berta cannons. I'm not sure I'd make the maps smaller, but I could retexture them a bit so it's not so BLAH looking.
