A simple question

A simple question

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

Moderator: Moderators

Post Reply
User avatar
Deathblane
Posts: 505
Joined: 01 Feb 2006, 01:22

A simple question

Post by Deathblane »

Will spring ever support loding (level of detail)?
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

I thought ti already had very basic LOD stuff?
User avatar
FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

What Spring does for LODing is just stopping rendering unit animations beyond a certain distance. Spring doesn't have 'true' LODing at the moment.
jouninkomiko
Posts: 436
Joined: 26 Aug 2004, 08:11

Post by jouninkomiko »

are you talking about the terrain? or the units and features? I know for fact the terrain is LOD, but as far as units and stuff are concerned, I wonder how much of a pain it would be to do that. I'd say its a necessity though.
User avatar
SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

I think it used some on features... I remeber when I made a really huge "deathstar" feature (it was just a metal sphere), it would "cheap render" it as like a 2 tier cyllinter
User avatar
Deathblane
Posts: 505
Joined: 01 Feb 2006, 01:22

Post by Deathblane »

The question was prompted by the new Bulldog someone created. I mean it would be nice to have HW style numerous LOD's allowing 1K+ poly glamour models for up close.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Units have the same lod'ing as features, they get smaller and then they get really blockish, almost unrecognisable, then once they get out of a certain range they dissapear, usually the LOD range is bigger than the culling range so it makes no difference to most....
User avatar
Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

Deathblane wrote:The question was prompted by the new Bulldog someone created. I mean it would be nice to have HW style numerous LOD's allowing 1K+ poly glamour models for up close.
I think HW had 3 stages of LOD. (radar blobs not included)
Can such thing be made by algorithm, or does it require a model for each LOD stage?
User avatar
Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Agorithms can be done, but they can be bad.
User avatar
krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

Post by krogothe »

black and white 1 had a terrain/unit lod. Looked funny seeing mountains slide about but it was really effective at the time, no lag from viewing the whole island in one go compared to zooming in.
I tried springs terrain LOD on mimimum and it just stops being rendered at a certain distance (even on TA camera :/)
Post Reply

Return to “Engine”