We need small maps! :P

We need small maps! :P

Discuss maps & map creation - from concept to execution to the ever elusive release.

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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

We need small maps! :P

Post by GrOuNd_ZeRo »

Can someone make some tiny maps for me? for small skirmishes?

I'd appriciate it...
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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

I agree. Some of my best gameing expirences have been with small maps. The best part is the fast and furious action.

This one time the map was nothing but a HUGE endless battle starting from the third minut and onward. It was less building an economy and more keeping the RUINS of our economy from collapsing into nothing. In the end we lost (Damn you, cruise missles!) but it was a huge amout of fun and had clouds practically COVERING THE MAP! It was as like a nukelear winter, i say!

We need more of those maps!

And players!
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

What type of map you looking for, a water, land or both? What
size map and the number of starting postions would you like
to see?
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BvDorp
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Joined: 14 Oct 2005, 12:09

Post by BvDorp »

genblood wrote:What type of map you looking for, a water, land or both? What
size map and the number of starting postions would you like
to see?
8x8, land, 4 starting positions, 1-2 tactical important places, some mountains only kbots can climb, or use water. Keep it low on the metal and wind, but some geo's will be of great help. It'll make bases vulnerable, for the loss of 1 geo will almost destroy the economy.

There's Brazilian Battlefield, which invites too much for porking. Well designed map though, and love it's appearance! Small divide is a fun map, but could be more open. The Cold Place is fun too, for it's open places and the ability to use the water.

Maybe some urban map could work out quite well. It's a nice way to test for making urban maps.
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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Urban maps only would work if they are most like Pincusion. Now THAT would rock, fighting amongst a lode of really tall buildings, with streets acting as choke points, but you COULD fit very small units (Crawling bombs?) through the allyway between buildings. Don't make the buildings reclaimable, as that would ruin the point of haveing there being buildings.
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genblood
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Joined: 19 Jan 2005, 03:37

Post by genblood »

Here are a few screenies of a map I just started ....
The map size is 8 x 8 and it will have 4 starting
locations. Remember it's still being worked on.
Most likely I'll have it completed in 2 weeks.

Image
Image
Image


I'll post more info next week when I have more info ....
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wizard8873
Posts: 254
Joined: 21 Jan 2006, 02:42

Post by wizard8873 »

genblood wrote:Here are a few screenies of a map I just started ....
The map size is 8 x 8 and it will have 4 starting
locations. Remember it's still being worked on.
Most likely I'll have it completed in 2 weeks...

I'll post more info next week when I have more info ....
yay, i figured out how to post from my phone. I even got to see pics and all. Now i have something to do when i'm away from a comp and bored. Anyways, nice pics. Small maps rock when it comes to intense battles. Can't wait to play on that map.
Last edited by wizard8873 on 22 Apr 2006, 18:52, edited 1 time in total.
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Zoombie
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Post by Zoombie »

You can post things with your PHONE?

That is too cool to be true!
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

cool. but did you have to quote the entire thing images and all? :P
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

See those raised bits that look mroe groundish than tiled? Make it go all the way around the map to hide the ugly edges, the edges just stand out so much more there.

Other than the tiling texture I love the new look.
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wizard8873
Posts: 254
Joined: 21 Jan 2006, 02:42

Post by wizard8873 »

Min3mat wrote:cool. but did you have to quote the entire thing images and all? :P
i couldn't find a way to edit it out on my phone. but, i took the pics out.
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

I join to the pettition.

8x8

10x10

12x12

even 14x14


but no bigger.

The reason is maps like this are allways fun, and good for 2v2, 1v1.

The concept SecurE made "chopping" his map in several also playable parts is good. Some big maps could get cropped and reuse good work.
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GrOuNd_ZeRo
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Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Quite frankly i'm looking for maps smaller than the cold place! something where I can have fun small smirmishes...kinda like Red Planet in OTA, that was a fun map.

I also quite liked Red Hot Lava...

I would be happy if someone was able to port Red Planet and pimped it quite a bit... (Forboding Angel, you know you wanna...)
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

It'd be nice to have a remixd brazillian battlefields, then a larger version to go with it...... *hint hint*
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

GrOuNd_ZeRo wrote:Quite frankly i'm looking for maps smaller than the cold place! something where I can have fun small smirmishes...kinda like Red Planet in OTA, that was a fun map.

I also quite liked Red Hot Lava...

I would be happy if someone was able to port Red Planet and pimped it quite a bit... (Forboding Angel, you know you wanna...)
I thought noize was the god of all things remake ;p

I could, but I honestly think that NOIZE would do a beter job of a pure remake than I would.
Generally when I remake a map I fix all the things I never liked about it, which sometimes people aren't too fond of :D

BTW I'm working on an 8x8 desert map for ya. It's kind of a bitch because the heightmaps at that size start getting really bitchy to work with. I may try a height of 200. TRied 600, looked like crap, went to 300, better.

bleh, sometimes I can't win :D lol
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GrOuNd_ZeRo
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Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Well, I guess i'll have to bug Noize for it then...muhahhaa!

I appriciate you guys trying, but i'm sure that I speak for a lot of people that smaller maps are sometimes nice too.
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Would OTA height maps statisfy you?
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GrOuNd_ZeRo
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Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Yeah OTA stuff is just fine for me...I am not too picky...
konrad8ha
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Joined: 03 May 2006, 17:09

Post by konrad8ha »

I am working on a map called "Dawn on Volcano Island" which is supposed to deliver frantic 2-Player action.

Although it's 20x20 it feels much smaller and there really isn't much between you and your opponent besides a small inactive volcano. Still working on it but I'll have something to show soon.

"'Cause the waiting is the hardest part..." (from some Simpsons episode).
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

I got you your Red Planet!!
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