Hmm... My tanks ain't working.
Moderator: Moderators
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
Hmm... My tanks ain't working.
In my new mod. That some fo you may have seen the title of, My tanks aren't working. My commander works, it can shoot and build stuff, But the tanks can't fire. They can be built, They just can't shoot. I can upload the Fbi and Weapondata files if someone ants to look at them.[/i]
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
FBI. A ctrl-A Ctrl-v post.
[UNITINFO]
{
Name=Deac;
UnitName=VIRDEAC;
BUILDPIC=VIRDEAC.DDS;
// Required Tags
BuildCostEnergy=1097;
BuildCostMetal=125;
BuildTime=1854;
Category=VIRII TANK MOBILE WEAPON NOTAIR NOTSUB CTRL_G CTRL_V CTRL_W NOTSHIP LEVEL1 ALL ;
Description=Light Virii Tank;
FootprintX=2;
FootprintZ=2;
MaxDamage=770;
ObjectName=VIRDEAC;
Side=CORE;
SoundCategory=CORE_TANK;
TEDClass=TANK;
// Movement
BrakeRate=0.025;
MovementClass=TANKSH2;
Acceleration=0.030;
CanMove=1;
MaxVelocity=2.99;
MaxSlope=10;
TurnRate=440;
// Airplane Moventment
// Buildings
// Construction
Builder=0;
WorkerTime=0;
// Resources
EnergyMake=0.5;
EnergyStorage=0;
EnergyUse=0.5;
MetalStorage=0;
// Abilities
CanAttack=1;
CanStop=1;
// Sight/Radar
RadarDistance=0;
SightDistance=273;
// Weapons
Weapon1=GATOR_LASERx;
wpri_badTargetCategory=ANTIGATOR;
BadTargetCategory=ANTIGATOR;
ExplodeAs=BIG_UNITEX;
SelfDestructAs=BIG_UNIT;
NoChaseCategory=VTOL;
// Tracks/Flares
LeaveTracks=1;
TrackOffset=5;
TrackStrength=5;
TrackStretch=1;
TrackType=StdTank;
TrackWidth=21;
// Watersettings
MaxWaterDepth=12;
// Misc
Corpse=virdeac_dead;
SmoothAnim=1;
// Not Used By TASpring
bmcode=1;
noautofire=0;
unitnumber=108;
firestandorders=1;
standingfireorder=2;
mobilestandorders=1;
standingmoveorder=1;
canpatrol=1;
canguard=1;
steeringmode=1;
shootme=1;
defaultmissiontype=Standby;
maneuverleashlength=640;
}
All Weapon data.
[VIRIILASER]
{
ID=1;
name=J7Laser;
rendertype=0;
lineofsight=1;
turret=1;
range=300;
reloadtime=0.8;
weaponvelocity=900;
areaofeffect=16;
soundtrigger=1;
tolerance=5000;
soundstart=MechPlasma;
soundhit=MechPlasma;
firestarter=70;
beamlaser=1;
targetMoveError=0.1;
beamtime=0.1;
color=232;
color2=234;
explosiongaf=fx;
explosionart=explode5;
waterexplosiongaf=fx;
waterexplosionart=h2oboom1;
lavaexplosiongaf=fx;
lavaexplosionart=lavasplashsm;
[DAMAGE]
{
default=250;
}
}
[VIR_DISINTEGRATOR]
{
ID=2;
name=Disintegrator;
rendertype=3;
lineofsight=1;
turret=1;
range=250;
reloadtime=1.5;
weapontimer=4.2;
energypershot=500;
weaponvelocity=225;
areaofeffect=52;
impulsefactor=0.0000000000001;
soundtrigger=1;
soundstart=MechPlasma;
soundhit=MechPlasma;
beamweapon=1;
noexplode=1;
commandfire=1;
tolerance=10000;
explosiongaf=fx;
explosionart=explode5;
waterexplosiongaf=fx;
waterexplosionart=h2o;
lavaexplosiongaf=fx;
lavaexplosionart=lavasplash;
startsmoke=1;
[DAMAGE]
{
default=50000;
}
[DEACGUN]
{
ID=3;
name=Laser;
rendertype=0;
lineofsight=1;
turret=1;
range=400;
reloadtime=0.2;
weaponvelocity=900;
areaofeffect=16;
soundtrigger=1;
tolerance=5000;
soundstart=MechPlasma;
soundhit=MechPlasma;
firestarter=70;
beamlaser=1;
targetMoveError=0.1;
beamtime=0.1;
color=96;
color2=98;
explosiongaf=fx;
explosionart=explode5;
waterexplosiongaf=fx;
waterexplosionart=h2oboom1;
lavaexplosiongaf=fx;
lavaexplosionart=lavasplashsm;
[DAMAGE]
{
default=10;
}
[GATOR_LASERx]
{
ID=85;
name=Laser;
rendertype=0;
lineofsight=1;
turret=1;
range=220;
reloadtime=0.7;
weaponvelocity=1000;
areaofeffect=8;
soundtrigger=1;
energypershot=0;
tolerance=4500;
soundstart=MechPlasma;
soundhit=MechPlasma;
firestarter=50;
beamlaser=1;
targetMoveError=0.3;
beamtime=0.1;
color=232;
color2=234;
explosiongaf=fx;
explosionart=explode5;
waterexplosiongaf=fx;
waterexplosionart=h2oboom1;
lavaexplosiongaf=fx;
lavaexplosionart=lavasplashsm;
[DAMAGE]
{
default=75;
}
[LAME]
{
ID=4;
name=LightCannon;
rendertype=4;
ballistic=1;
turret=1;
range=500;
reloadtime=0.95;
weaponvelocity=170;
areaofeffect=48;
soundstart=canlite3;
soundhit=xplosml3;
tolerance=1500;
explosiongaf=sexy;
explosionart=explode4x;
waterexplosiongaf=fx;
waterexplosionart=h2o;
lavaexplosiongaf=fx;
lavaexplosionart=lavasplash;
startsmoke=1;
[DAMAGE]
{
default=75;
}
}
The .cob file:
├âÔÇÖ t ├é┬á ├â┼Æ , ├â┬á `
[UNITINFO]
{
Name=Deac;
UnitName=VIRDEAC;
BUILDPIC=VIRDEAC.DDS;
// Required Tags
BuildCostEnergy=1097;
BuildCostMetal=125;
BuildTime=1854;
Category=VIRII TANK MOBILE WEAPON NOTAIR NOTSUB CTRL_G CTRL_V CTRL_W NOTSHIP LEVEL1 ALL ;
Description=Light Virii Tank;
FootprintX=2;
FootprintZ=2;
MaxDamage=770;
ObjectName=VIRDEAC;
Side=CORE;
SoundCategory=CORE_TANK;
TEDClass=TANK;
// Movement
BrakeRate=0.025;
MovementClass=TANKSH2;
Acceleration=0.030;
CanMove=1;
MaxVelocity=2.99;
MaxSlope=10;
TurnRate=440;
// Airplane Moventment
// Buildings
// Construction
Builder=0;
WorkerTime=0;
// Resources
EnergyMake=0.5;
EnergyStorage=0;
EnergyUse=0.5;
MetalStorage=0;
// Abilities
CanAttack=1;
CanStop=1;
// Sight/Radar
RadarDistance=0;
SightDistance=273;
// Weapons
Weapon1=GATOR_LASERx;
wpri_badTargetCategory=ANTIGATOR;
BadTargetCategory=ANTIGATOR;
ExplodeAs=BIG_UNITEX;
SelfDestructAs=BIG_UNIT;
NoChaseCategory=VTOL;
// Tracks/Flares
LeaveTracks=1;
TrackOffset=5;
TrackStrength=5;
TrackStretch=1;
TrackType=StdTank;
TrackWidth=21;
// Watersettings
MaxWaterDepth=12;
// Misc
Corpse=virdeac_dead;
SmoothAnim=1;
// Not Used By TASpring
bmcode=1;
noautofire=0;
unitnumber=108;
firestandorders=1;
standingfireorder=2;
mobilestandorders=1;
standingmoveorder=1;
canpatrol=1;
canguard=1;
steeringmode=1;
shootme=1;
defaultmissiontype=Standby;
maneuverleashlength=640;
}
All Weapon data.
[VIRIILASER]
{
ID=1;
name=J7Laser;
rendertype=0;
lineofsight=1;
turret=1;
range=300;
reloadtime=0.8;
weaponvelocity=900;
areaofeffect=16;
soundtrigger=1;
tolerance=5000;
soundstart=MechPlasma;
soundhit=MechPlasma;
firestarter=70;
beamlaser=1;
targetMoveError=0.1;
beamtime=0.1;
color=232;
color2=234;
explosiongaf=fx;
explosionart=explode5;
waterexplosiongaf=fx;
waterexplosionart=h2oboom1;
lavaexplosiongaf=fx;
lavaexplosionart=lavasplashsm;
[DAMAGE]
{
default=250;
}
}
[VIR_DISINTEGRATOR]
{
ID=2;
name=Disintegrator;
rendertype=3;
lineofsight=1;
turret=1;
range=250;
reloadtime=1.5;
weapontimer=4.2;
energypershot=500;
weaponvelocity=225;
areaofeffect=52;
impulsefactor=0.0000000000001;
soundtrigger=1;
soundstart=MechPlasma;
soundhit=MechPlasma;
beamweapon=1;
noexplode=1;
commandfire=1;
tolerance=10000;
explosiongaf=fx;
explosionart=explode5;
waterexplosiongaf=fx;
waterexplosionart=h2o;
lavaexplosiongaf=fx;
lavaexplosionart=lavasplash;
startsmoke=1;
[DAMAGE]
{
default=50000;
}
[DEACGUN]
{
ID=3;
name=Laser;
rendertype=0;
lineofsight=1;
turret=1;
range=400;
reloadtime=0.2;
weaponvelocity=900;
areaofeffect=16;
soundtrigger=1;
tolerance=5000;
soundstart=MechPlasma;
soundhit=MechPlasma;
firestarter=70;
beamlaser=1;
targetMoveError=0.1;
beamtime=0.1;
color=96;
color2=98;
explosiongaf=fx;
explosionart=explode5;
waterexplosiongaf=fx;
waterexplosionart=h2oboom1;
lavaexplosiongaf=fx;
lavaexplosionart=lavasplashsm;
[DAMAGE]
{
default=10;
}
[GATOR_LASERx]
{
ID=85;
name=Laser;
rendertype=0;
lineofsight=1;
turret=1;
range=220;
reloadtime=0.7;
weaponvelocity=1000;
areaofeffect=8;
soundtrigger=1;
energypershot=0;
tolerance=4500;
soundstart=MechPlasma;
soundhit=MechPlasma;
firestarter=50;
beamlaser=1;
targetMoveError=0.3;
beamtime=0.1;
color=232;
color2=234;
explosiongaf=fx;
explosionart=explode5;
waterexplosiongaf=fx;
waterexplosionart=h2oboom1;
lavaexplosiongaf=fx;
lavaexplosionart=lavasplashsm;
[DAMAGE]
{
default=75;
}
[LAME]
{
ID=4;
name=LightCannon;
rendertype=4;
ballistic=1;
turret=1;
range=500;
reloadtime=0.95;
weaponvelocity=170;
areaofeffect=48;
soundstart=canlite3;
soundhit=xplosml3;
tolerance=1500;
explosiongaf=sexy;
explosionart=explode4x;
waterexplosiongaf=fx;
waterexplosionart=h2o;
lavaexplosiongaf=fx;
lavaexplosionart=lavasplash;
startsmoke=1;
[DAMAGE]
{
default=75;
}
}
The .cob file:
├âÔÇÖ t ├é┬á ├â┼Æ , ├â┬á `
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
FBI. A ctrl-A Ctrl-v post.
[UNITINFO]
{
Name=Deac;
UnitName=VIRDEAC;
BUILDPIC=VIRDEAC.DDS;
// Required Tags
BuildCostEnergy=1097;
BuildCostMetal=125;
BuildTime=1854;
Category=VIRII TANK MOBILE WEAPON NOTAIR NOTSUB CTRL_G CTRL_V CTRL_W NOTSHIP LEVEL1 ALL ;
Description=Light Virii Tank;
FootprintX=2;
FootprintZ=2;
MaxDamage=770;
ObjectName=VIRDEAC;
Side=CORE;
SoundCategory=CORE_TANK;
TEDClass=TANK;
// Movement
BrakeRate=0.025;
MovementClass=TANKSH2;
Acceleration=0.030;
CanMove=1;
MaxVelocity=2.99;
MaxSlope=10;
TurnRate=440;
// Airplane Moventment
// Buildings
// Construction
Builder=0;
WorkerTime=0;
// Resources
EnergyMake=0.5;
EnergyStorage=0;
EnergyUse=0.5;
MetalStorage=0;
// Abilities
CanAttack=1;
CanStop=1;
// Sight/Radar
RadarDistance=0;
SightDistance=273;
// Weapons
Weapon1=GATOR_LASERx;
wpri_badTargetCategory=ANTIGATOR;
BadTargetCategory=ANTIGATOR;
ExplodeAs=BIG_UNITEX;
SelfDestructAs=BIG_UNIT;
NoChaseCategory=VTOL;
// Tracks/Flares
LeaveTracks=1;
TrackOffset=5;
TrackStrength=5;
TrackStretch=1;
TrackType=StdTank;
TrackWidth=21;
// Watersettings
MaxWaterDepth=12;
// Misc
Corpse=virdeac_dead;
SmoothAnim=1;
// Not Used By TASpring
bmcode=1;
noautofire=0;
unitnumber=108;
firestandorders=1;
standingfireorder=2;
mobilestandorders=1;
standingmoveorder=1;
canpatrol=1;
canguard=1;
steeringmode=1;
shootme=1;
defaultmissiontype=Standby;
maneuverleashlength=640;
}
All Weapon data.
[VIRIILASER]
{
ID=1;
name=J7Laser;
rendertype=0;
lineofsight=1;
turret=1;
range=300;
reloadtime=0.8;
weaponvelocity=900;
areaofeffect=16;
soundtrigger=1;
tolerance=5000;
soundstart=MechPlasma;
soundhit=MechPlasma;
firestarter=70;
beamlaser=1;
targetMoveError=0.1;
beamtime=0.1;
color=232;
color2=234;
explosiongaf=fx;
explosionart=explode5;
waterexplosiongaf=fx;
waterexplosionart=h2oboom1;
lavaexplosiongaf=fx;
lavaexplosionart=lavasplashsm;
[DAMAGE]
{
default=250;
}
}
[VIR_DISINTEGRATOR]
{
ID=2;
name=Disintegrator;
rendertype=3;
lineofsight=1;
turret=1;
range=250;
reloadtime=1.5;
weapontimer=4.2;
energypershot=500;
weaponvelocity=225;
areaofeffect=52;
impulsefactor=0.0000000000001;
soundtrigger=1;
soundstart=MechPlasma;
soundhit=MechPlasma;
beamweapon=1;
noexplode=1;
commandfire=1;
tolerance=10000;
explosiongaf=fx;
explosionart=explode5;
waterexplosiongaf=fx;
waterexplosionart=h2o;
lavaexplosiongaf=fx;
lavaexplosionart=lavasplash;
startsmoke=1;
[DAMAGE]
{
default=50000;
}
[DEACGUN]
{
ID=3;
name=Laser;
rendertype=0;
lineofsight=1;
turret=1;
range=400;
reloadtime=0.2;
weaponvelocity=900;
areaofeffect=16;
soundtrigger=1;
tolerance=5000;
soundstart=MechPlasma;
soundhit=MechPlasma;
firestarter=70;
beamlaser=1;
targetMoveError=0.1;
beamtime=0.1;
color=96;
color2=98;
explosiongaf=fx;
explosionart=explode5;
waterexplosiongaf=fx;
waterexplosionart=h2oboom1;
lavaexplosiongaf=fx;
lavaexplosionart=lavasplashsm;
[DAMAGE]
{
default=10;
}
[GATOR_LASERx]
{
ID=85;
name=Laser;
rendertype=0;
lineofsight=1;
turret=1;
range=220;
reloadtime=0.7;
weaponvelocity=1000;
areaofeffect=8;
soundtrigger=1;
energypershot=0;
tolerance=4500;
soundstart=MechPlasma;
soundhit=MechPlasma;
firestarter=50;
beamlaser=1;
targetMoveError=0.3;
beamtime=0.1;
color=232;
color2=234;
explosiongaf=fx;
explosionart=explode5;
waterexplosiongaf=fx;
waterexplosionart=h2oboom1;
lavaexplosiongaf=fx;
lavaexplosionart=lavasplashsm;
[DAMAGE]
{
default=75;
}
[LAME]
{
ID=4;
name=LightCannon;
rendertype=4;
ballistic=1;
turret=1;
range=500;
reloadtime=0.95;
weaponvelocity=170;
areaofeffect=48;
soundstart=canlite3;
soundhit=xplosml3;
tolerance=1500;
explosiongaf=sexy;
explosionart=explode4x;
waterexplosiongaf=fx;
waterexplosionart=h2o;
lavaexplosiongaf=fx;
lavaexplosionart=lavasplash;
startsmoke=1;
[DAMAGE]
{
default=75;
}
}
The .cob file:
├âÔÇÖ t ├é┬á ├â┼Æ , ├â┬á `
[UNITINFO]
{
Name=Deac;
UnitName=VIRDEAC;
BUILDPIC=VIRDEAC.DDS;
// Required Tags
BuildCostEnergy=1097;
BuildCostMetal=125;
BuildTime=1854;
Category=VIRII TANK MOBILE WEAPON NOTAIR NOTSUB CTRL_G CTRL_V CTRL_W NOTSHIP LEVEL1 ALL ;
Description=Light Virii Tank;
FootprintX=2;
FootprintZ=2;
MaxDamage=770;
ObjectName=VIRDEAC;
Side=CORE;
SoundCategory=CORE_TANK;
TEDClass=TANK;
// Movement
BrakeRate=0.025;
MovementClass=TANKSH2;
Acceleration=0.030;
CanMove=1;
MaxVelocity=2.99;
MaxSlope=10;
TurnRate=440;
// Airplane Moventment
// Buildings
// Construction
Builder=0;
WorkerTime=0;
// Resources
EnergyMake=0.5;
EnergyStorage=0;
EnergyUse=0.5;
MetalStorage=0;
// Abilities
CanAttack=1;
CanStop=1;
// Sight/Radar
RadarDistance=0;
SightDistance=273;
// Weapons
Weapon1=GATOR_LASERx;
wpri_badTargetCategory=ANTIGATOR;
BadTargetCategory=ANTIGATOR;
ExplodeAs=BIG_UNITEX;
SelfDestructAs=BIG_UNIT;
NoChaseCategory=VTOL;
// Tracks/Flares
LeaveTracks=1;
TrackOffset=5;
TrackStrength=5;
TrackStretch=1;
TrackType=StdTank;
TrackWidth=21;
// Watersettings
MaxWaterDepth=12;
// Misc
Corpse=virdeac_dead;
SmoothAnim=1;
// Not Used By TASpring
bmcode=1;
noautofire=0;
unitnumber=108;
firestandorders=1;
standingfireorder=2;
mobilestandorders=1;
standingmoveorder=1;
canpatrol=1;
canguard=1;
steeringmode=1;
shootme=1;
defaultmissiontype=Standby;
maneuverleashlength=640;
}
All Weapon data.
[VIRIILASER]
{
ID=1;
name=J7Laser;
rendertype=0;
lineofsight=1;
turret=1;
range=300;
reloadtime=0.8;
weaponvelocity=900;
areaofeffect=16;
soundtrigger=1;
tolerance=5000;
soundstart=MechPlasma;
soundhit=MechPlasma;
firestarter=70;
beamlaser=1;
targetMoveError=0.1;
beamtime=0.1;
color=232;
color2=234;
explosiongaf=fx;
explosionart=explode5;
waterexplosiongaf=fx;
waterexplosionart=h2oboom1;
lavaexplosiongaf=fx;
lavaexplosionart=lavasplashsm;
[DAMAGE]
{
default=250;
}
}
[VIR_DISINTEGRATOR]
{
ID=2;
name=Disintegrator;
rendertype=3;
lineofsight=1;
turret=1;
range=250;
reloadtime=1.5;
weapontimer=4.2;
energypershot=500;
weaponvelocity=225;
areaofeffect=52;
impulsefactor=0.0000000000001;
soundtrigger=1;
soundstart=MechPlasma;
soundhit=MechPlasma;
beamweapon=1;
noexplode=1;
commandfire=1;
tolerance=10000;
explosiongaf=fx;
explosionart=explode5;
waterexplosiongaf=fx;
waterexplosionart=h2o;
lavaexplosiongaf=fx;
lavaexplosionart=lavasplash;
startsmoke=1;
[DAMAGE]
{
default=50000;
}
[DEACGUN]
{
ID=3;
name=Laser;
rendertype=0;
lineofsight=1;
turret=1;
range=400;
reloadtime=0.2;
weaponvelocity=900;
areaofeffect=16;
soundtrigger=1;
tolerance=5000;
soundstart=MechPlasma;
soundhit=MechPlasma;
firestarter=70;
beamlaser=1;
targetMoveError=0.1;
beamtime=0.1;
color=96;
color2=98;
explosiongaf=fx;
explosionart=explode5;
waterexplosiongaf=fx;
waterexplosionart=h2oboom1;
lavaexplosiongaf=fx;
lavaexplosionart=lavasplashsm;
[DAMAGE]
{
default=10;
}
[GATOR_LASERx]
{
ID=85;
name=Laser;
rendertype=0;
lineofsight=1;
turret=1;
range=220;
reloadtime=0.7;
weaponvelocity=1000;
areaofeffect=8;
soundtrigger=1;
energypershot=0;
tolerance=4500;
soundstart=MechPlasma;
soundhit=MechPlasma;
firestarter=50;
beamlaser=1;
targetMoveError=0.3;
beamtime=0.1;
color=232;
color2=234;
explosiongaf=fx;
explosionart=explode5;
waterexplosiongaf=fx;
waterexplosionart=h2oboom1;
lavaexplosiongaf=fx;
lavaexplosionart=lavasplashsm;
[DAMAGE]
{
default=75;
}
[LAME]
{
ID=4;
name=LightCannon;
rendertype=4;
ballistic=1;
turret=1;
range=500;
reloadtime=0.95;
weaponvelocity=170;
areaofeffect=48;
soundstart=canlite3;
soundhit=xplosml3;
tolerance=1500;
explosiongaf=sexy;
explosionart=explode4x;
waterexplosiongaf=fx;
waterexplosionart=h2o;
lavaexplosiongaf=fx;
lavaexplosionart=lavasplash;
startsmoke=1;
[DAMAGE]
{
default=75;
}
}
The .cob file:
├âÔÇÖ t ├é┬á ├â┼Æ , ├â┬á `
- Optimus Prime
- Posts: 755
- Joined: 03 Oct 2005, 14:31
i think its something in the script. If you have copied it and in the 3do file the piece names are different, you have to change that in the script too. Therefore you need the scriptor and than you can decompile the script and change it.
Edit: i have SOME errors in the weapon file! Check the "{ }" - you miss a lot of "}" at the right positions after the damage (there must be 2 x } ).
Edit: i have SOME errors in the weapon file! Check the "{ }" - you miss a lot of "}" at the right positions after the damage (there must be 2 x } ).
- Guessmyname
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- Joined: 28 Apr 2005, 21:07
- Drone_Fragger
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