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"numPlayers": 18,
"playerStatSize": 360,
"playerStatElemSize": 20,
"numTeams": 9,
"teamStatSize": 36,
"teamStatElemSize": 80,
"teamStatPeriod": 15,
"winningAllyTeamsSize": 1
Applying the same thing to the team statistics makes no sense because the total size of the team statistics is only 36 bytes (so it makes no sense each team statistic chunk would be 80).
I confirmed that chunk really is only 36 bytes, because the total number of bytes left in the file after the demo stream in this example is 397 (360 + 36 + 1). The teamStatSize is this low for all the demos I've tried.
I found an old example from dansan regarding this info, which puts the total size of team stats much higher, which seems accurate. Is this something that broke?
Engine: https://github.com/beyond-all-reason/sp ... 7-gc0fc18e
Game: https://github.com/beyond-all-reason/Beyond-All-Reason
Map: https://springfiles.com/spring/spring-maps/moonq20xr2