Rapid download:
Latest github release: https://github.com/SpringCabal/Area-17/releases/latestpr-downloader area17:test "Area 17 - v01"
Much like the previous Ludum Dare, we'll participate in Ludum Dare 33 too!
It's about to take place in one month time, so I'd like to start organizing teams and stuff.
Ludum Dare 33 Game Jam
Date: August 21st-24th (72h duration)
Rules: http://ludumdare.com/compo/rules/
Theme voting: http://ludumdare.com/compo/2015/07/20/l ... ions-open/
Google doc: https://docs.google.com/document/d/1Vs1 ... 2XKIw/edit
Review stream: https://www.youtube.com/watch?v=kNGe4KTdVN4
LD33 prep: viewtopic.php?f=1&t=33682&p=572234#p572094
I'll be leading a team and I'm asking people to join. To apply post here or contact me via PM. A key characteristic I'm looking for is the ability to work well in a team, and have some game development skills that can be applied (coding, gfx, sound, etc.). I don't plan to be anyone's boss, but rather coordinate development as I'm most likely to work with Scened which will combine all game parts, therefore being self-sufficient is a desired trait (it worked rather well last time imo). We'll have a prep weekend one or two weeks before so don't worry if you are unexperienced. Additionally don't assume you're unloved (@Forb) until you try.
We'll take the game jam option which frees us from making the art, but we'll probably choose to do it ourselves anyway so we can compete in the Graphics category. This time hopefully get a higher "Fun" rating . Previous entry can be seen at: http://ludumdare.com/compo/ludum-dare-3 ... &uid=52862