



http://springfiles.com/spring/spring-maps/fetid-marsh
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I can, it's just boring and the performance hit is more than I'm willing to deal with. SSMF maps are nice to look at, but their performance is crap.Anarchid wrote:What tech are you using if it can't do normals and splats inobtrusively?
This was supposed to skew towards all terrain, amphibs and air. I used amphibs last night to good success. The lake has the effect of forcing you to respond slowly on one side or the other, depending where you are. But there are plenty of defense options, turrets, kmars, mines, etc for the sides that you can't be on, and then there is the small wrinkle that artillery doesn't care which side you're onOrfelius wrote:By mentioning "chokepoints" I had Evo in mind not ZK or BA. It is giving all-terrain a huge advantage against hovers and amphibs in my opinion. The battle for Planet XVII (I hope I got this name right) is much better in this regard.
Sure, but what tech is it?I can, it's just boring and the performance hit is more than I'm willing to deal with. SSMF maps are nice to look at, but their performance is crap.
Forboding Angel wrote: SSMF maps are nice to look at, but their performance is crap.
A bit surprised. Is performance hit that bad on your system? I have the same card (with a core i5) and I mostly have 5-15% fps loss by SSMF. And since frame rates stay nearly always well above 50 even in busy situations (going up to 200, depending on map/game state), I never considered the loss in performance a problem...Forboding Angel wrote: ..B because for me on a gtx 660 the performance hit is real..
Thanksqray wrote:Another nice one![]()
Though in BA the metal distribution will probably lead to pork games... will test tonight.
ROFLForboding Angel wrote: Related: https://youtu.be/fdcleUk-T4U
Yes. On top you can defend quite effectively with stationary defences in BA.Forboding Angel wrote:BA wreckage blocks units doesn't it?