


http://springfiles.com/spring/spring-ma ... planet-xiv
Moderator: Moderators
1. Not a terrible Idea, but it would require retexturing, which would be annoying but not... not-doable.Google_Frog wrote:
- 1.
- Make the map a true island map. Move or remove the few rock spires which touch the map edge.
2.- Change the undewater texture or sky such that they are the same colour.
Orfelius wrote:Forb and his innovative naming of the maps
Battle for PlanetXVII or Battle for PlanetXIV Anybody?
Oh and also the map is... kinda interesting I suppose? I dislike the heavy focus on the ramps but considering that it was made for Evo I guess we will see how it will work out I guess.
Code: Select all
function NameSpaceForb(llenght, lNamingSamples, lLetterTable, lBreakers)
lenght = llength or 3
NamingSamples= lNamingSamples or 10
LetterTable= lLetterTable or {"A","C","E","G","H","K","O","L","N","R","S"}
Breakers=lBreakers or 2
NameEndingTable={"this","iel","ora","os","cia","ash","ill","illa","esh","dor","ran","spin","dia","bah","cant","sen","ino","ine","vin","eese","oga","alla"}
previousChar="z"
BreakerTable={}
for i=1,Breakers do
BreakerTable[math.ceil(math.random(1,length))]=true
end
for i=1,NamingSamples do
Name=""
for j=1,length do
if (BreakerTable[j]) then Name=Name.." ' " end
index=math.random(1,#LetterTable)
if (LetterTable[index]==previousChar) then index=index+1 end
Name=Name..LetterTable[index]
end
ending=math.random(1,#NameEndingTable)
Name=Name..NameEndingTable[ending]
print(Name)
end
end
Code: Select all
function PlanetNameGenerator(llenght, lNamingSamples, lBreakers, lLetterTable,lBoolPrecursor, lBoolPostPoner)
function PreCurse() return math.random(0,1)==1 end
function PostPone() return math.random(0,1)==1 end
length = llenght or 3
NamingSamples= lNamingSamples or 10
LetterTable= lLetterTable or {[1]="A",[2]="O",[3]="E",[4]="U",[5]="I",[6]="K",[7]="C",[8]="L",[9]="N",[10]="R",[11]="S",[12]="Y",[13]="G",[14]="H",[15]="T"}
Breakers=lBreakers or math.floor(math.random(0,2))
Precursor=""
PostPoner=""
PrecursorTable={"Prime ", "Sigma ", "Alpha ", "Al' ", "New ", "Colony "}
if PreCurse() ==true then
Precursor=PrecursorTable[math.random(1,#PrecursorTable)]
end
PostPonerTable={" Hope", " Landfell", " Edge", " VIII ", " Paradise", " <HellClass>" }
if PostPone()==true then
PostPoner=PostPonerTable[math.random(1,#PostPonerTable)]
end
NameEndingTable={"this","iel","ora","os","cia","ash","esh","ill","illa","esh","dor","ran",
"spin","dia","bah","cant","sen","ino","ine","vin","eese","oga",
"alla","ico","rah","kel","nis","gam","hell","den","rado","yss","hnoss"}
previousChar="z"
BreakerTable={}
boolBreakerBlow=true
dist=2
for i=1,Breakers do
if dist < length then
BreakerTable[math.ceil(math.random(dist,length))]=true
end
dist=dist+3
if dist> length then i=Breakers+1 end
end
BreakCounter=1
for i=1,NamingSamples,1 do
Name=""..Precursor
for j=1,length,1 do
boolBreakerBlow=false
if (BreakerTable[j]) then Name=Name.." ' ";boolBreakerBlow=true;BreakCounter=1 else BreakCounter=BreakCounter+1 end
if BreakCounter % 2 ==0 then
index= math.floor(math.random(1,5))
else
index=math.random(1,#LetterTable)
end
if (LetterTable[index]==previousChar) then index=index+1 end
if boolBreakerBlow==false and j ~= 1 then
Name=Name..string.lower(LetterTable[index])
else
Name=Name..LetterTable[index]
end
end
ending=math.random(1,#NameEndingTable)
Name=Name..NameEndingTable[ending]..PostPoner
Spring.Echo(Name)
end
end
Suggestion: The middle would be more interesting / fought for if there would be more metal spots and/or some geos. Would drive people more out of their base areas, I guess.SpringFiles wrote:4 platforms surrounding 4 adjoining terraces which outlet into a low ground middle battlefield.
I'm unsure about how I feel about 2. It depends how likely you are to use the edge. If you are going to make more of these island style maps then definitely keep 1 in mind.Forboding Angel wrote:1. Not a terrible Idea, but it would require retexturing, which would be annoying but not... not-doable.Google_Frog wrote:
- 1.
- Make the map a true island map. Move or remove the few rock spires which touch the map edge.
2.- Change the undewater texture or sky such that they are the same colour.
2. No thanks. I hate maps that do this. Map edges serve an important gameplay purpose, regardless of how silly that purpose may seem.
Your lobby should auto download map dependencies by now... It's 2015. The dependency is linked on the spring files page.SpikedHelmet wrote:![]()
riperooni, i only have spring features v1.1
Map looks good.Orfelius wrote:Map got unfeatured in ZK because of its dependancy with Spring Features 1.0 and ZKL being too stupid to use it. Quite a shame I must admit.