I tried opening another feature's dds texture in the directx texture tool, but it just looks like a solid teal image, which is also not helpful.
So far I'm like zero for everything, and all I wanted was a couple stupid rocks for a map.

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No, that's why I'm making my own.zoggop wrote:i know nothing of blender, but maybe this http://springfiles.com/spring/tools/spring-features has the rocks you want?
https://www.youtube.com/watch?v=G2CdYFgrP84aeonios wrote:No, that's why I'm making my own.zoggop wrote:i know nothing of blender, but maybe this http://springfiles.com/spring/tools/spring-features has the rocks you want?
Anyway I got most of this stuff figured out. I got my dae and converted my texture to dds, but now I have no idea how to link the texture to the model.
Well, I tried opening the dds files for several features both in the directX texture tool and with the gimp plugin, both of which produced only a blank transparent image. That doesn't help things much.enetheru wrote:https://www.youtube.com/watch?v=G2CdYFgrP84aeonios wrote:No, that's why I'm making my own.zoggop wrote:i know nothing of blender, but maybe this http://springfiles.com/spring/tools/spring-features has the rocks you want?
Anyway I got most of this stuff figured out. I got my dae and converted my texture to dds, but now I have no idea how to link the texture to the model.
http://cgcookie.com/sculpt/2014/05/16/e ... ormations/
I once wrote a blender feature exporter, not sure if it works anymore.
https://github.com/enetheru/springrts-blender-tools
my advise is to find a feature that exists already that is mostly what yo want and then use it as a reference.
https://springrts.com/wiki/Gamedev:Feat ... Tag:object should point at the .dae not the .luaaeonios wrote: I can't, however, seem to figure out how to set up the featuredef correctly for a dae. It kept complaining that it couldn't open '/objects3d/features/my_feature.lua', and although it stopped giving me that error after I created a metafile for it I still get no visible rock in featureplacer. I'm gonna try the s3o exporter for blender and see if that doesn't work any better.
Can anyone tell me a reason for this, by the way? It seems pretty fouled up.Textures are transparent because Spring uses alpha channel for teamcolor, in an inverted way. So textures with no teamcolor (like on most features) will be fully transparent.