Texture tearing

Texture tearing

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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Texture tearing

Post by PicassoCT »

I know its old advice to have 4px of space - but sometimes it just blured into a mess anyway.. so i looked on the texture and tryied it completely without mip-maps- and voila. Tearing free.

Got me wondering- what are optimal mipmap settings ?
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Anarchid
Posts: 1384
Joined: 30 Nov 2008, 04:31

Re: Texture tearing

Post by Anarchid »

/s/tearing/bleeding ?
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Texture tearing

Post by PicassoCT »

no /s/hit ?
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Texture tearing

Post by Beherith »

If you are using nvdxt, then the least amount of bleeding occurs with the -Box option. Imo the best visual quality is obtained with -Sinc though.
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