Is it possible to execute a Spin off one of the three normal axes?
I have a planet that I want to rotate, but the poles are not quite on access, so it looks very strange rotating.
Or, is there a way to shift the local axes?
Off axis rotation
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- Razorblade
- Posts: 47
- Joined: 11 Jul 2009, 14:51
Re: Off axis rotation
easiest way is to spin on y-axis and turn the object to the axis you want in the degrees
Re: Off axis rotation
Rather than try to do three dimensional vector trig, I'm rebuilding the model so the planet has a control point and is rotated properly to begin with.
Re: Off axis rotation
How I fixed it:
In the planet model, I have an empty piece named "control". The planet mesh is a child of this piece, and the four buildpoints for the orbitals are also children.
I rotated the planet model to its correct orientation which did not effect the rest of the unit.
In this way, I can spin the planet without spinning the buildpoints.
If I have an extra moment, I'll see if I can then turn the planet mesh slightly while keeping the spin oriented properly.
In the planet model, I have an empty piece named "control". The planet mesh is a child of this piece, and the four buildpoints for the orbitals are also children.
I rotated the planet model to its correct orientation which did not effect the rest of the unit.
In this way, I can spin the planet without spinning the buildpoints.
If I have an extra moment, I'll see if I can then turn the planet mesh slightly while keeping the spin oriented properly.