Map ideas

Map ideas

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Rumpelstiltskin
Posts: 292
Joined: 26 Jun 2012, 18:52

Map ideas

Post by Rumpelstiltskin »

1)An FFA map with no Mexes.
You only get a few piles of wreckage that you can collect around your starting area to slightly boost the early game.
This will obviously mean that expanding wont be as important, and the game would focus more on efficiently constructing your base and more efficiently assaulting your neighboors to spend a bit of metal while killing them and reclaiming their base.
the map can be a 16 player FFA with a roundish shape to conserve space and allow slower units to have a place in the gameplay without the need of special movetypes.

2)A round map with a big steep hill/mountain right in the middle.
all players start around that hill and the metal spots lead you to expand towards the outer edges of the circle.
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The Yak
Posts: 351
Joined: 20 May 2012, 05:36

Re: Map ideas

Post by The Yak »

Cool ideas, nothing stopping you from testing them out yourself.

Here's the map dev. wiki: http://springrts.com/wiki/Map_development Let us know if you have any questions.
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Funkencool
Posts: 542
Joined: 02 Dec 2011, 22:31

Re: Map ideas

Post by Funkencool »

For the first one, it wouldn't even be that hard. Find a good existing 16 ffa map and modify it. Just use feature placer for the reclaim and set metal to zero in either the .smd or mapinfo.lua depending on the map. If the map already has metal to reclaim you literally would only have to edit one value. It would also be pretty easy to make it a mapoption, but I won't get into unless you want to do it.
Other than that I think it would be an interesting gameplay change, I know 0k has a similar feature for chickens thats pretty fun.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Map ideas

Post by knorke »

Rumpelstiltskin wrote:1)An FFA map with no Mexes.
You only get a few piles of wreckage that you can collect around your starting area to slightly boost the early game.
similiar:
http://springrts.com/phpbb/viewtopic.ph ... akka+wakka
better play it 1v1 though, ffa it got too porcy
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enetheru
Posts: 627
Joined: 11 Jun 2010, 07:32

Re: Map ideas

Post by enetheru »

Rumpelstiltskin wrote:1)An FFA map with no Mexes.
You only get a few piles of wreckage that you can collect around your starting area to slightly boost the early game.
Set on a planet made of garbage...
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The Yak
Posts: 351
Joined: 20 May 2012, 05:36

Re: Map ideas

Post by The Yak »

enetheru wrote:
Rumpelstiltskin wrote:1)An FFA map with no Mexes.
You only get a few piles of wreckage that you can collect around your starting area to slightly boost the early game.
Set on a planet made of garbage...
OTA did it I think. Map was called Core Dump or something?
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Rumpelstiltskin
Posts: 292
Joined: 26 Jun 2012, 18:52

Re: Map ideas

Post by Rumpelstiltskin »

The Yak wrote:Cool ideas, nothing stopping you from testing them out yourself.

Here's the map dev. wiki: http://springrts.com/wiki/Map_development Let us know if you have any questions.
I'v made maps before but this thread was just to present these ideas to others in hope someone might find them interesting and novel enough to fully or partially use their own creation.
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