Spring Crash (blackness)

Spring Crash (blackness)

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Edog321
Posts: 14
Joined: 10 Jan 2011, 06:26

Spring Crash (blackness)

Post by Edog321 »

Every time I try to play spring on my computer the battle starts up just fine, but the map is black. If I zoom in then the game freezes and crashes. It does this for NOTA v1.665, and Operation Market Garden v1.53 on any map. Please Help!!!
(Windows 7)

A picture of the error message it gives is attached...

PS basically the same thing happens on my laptop, but on NOTA on it if I tell my base to build a metal extractor the map can be seen but the minimap changes color. Please help me ASAP!
Attachments
spring erroe.PNG
spring erroe.PNG (42.89 KiB) Viewed 1877 times
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Spring Crash (blackness)

Post by Forboding Angel »

Spring has crashed. A stacktrace has been written to <location>
What does that tell you?
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danil_kalina
Posts: 505
Joined: 08 Feb 2010, 22:21

Re: Spring Crash (blackness)

Post by danil_kalina »

take it and send it to us :twisted:
Edog321
Posts: 14
Joined: 10 Jan 2011, 06:26

Re: Spring Crash (blackness)

Post by Edog321 »

I am a noob at spring and code all together. I am not sure how it works. (to Foreboding Angel) I am not sure what that means. (to danil_kalina) what do you mean? what should I send?
klapmongool
Posts: 843
Joined: 13 Aug 2007, 13:19

Re: Spring Crash (blackness)

Post by klapmongool »

In your spring directory there is a file called infolog.txt

That file records what happened during the last time you started spring.exe so details about the crash are in there. Open the file and copy the content to something like pastebin.org and post the link here.
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danil_kalina
Posts: 505
Joined: 08 Feb 2010, 22:21

Re: Spring Crash (blackness)

Post by danil_kalina »

infolog.txt
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Spring Crash (blackness)

Post by knorke »

Edog321 wrote:n NOTA on it if I tell my base to build a metal extractor the map can be seen but the minimap changes color. Please help me ASAP!
might be this: http://springrts.com/wiki/FAQ:trouble#I ... on_minimap

also http://springrts.com/wiki/Infolog.txt
for black map try typing
/advmapshading 0
into the gamechat.
Edog321
Posts: 14
Joined: 10 Jan 2011, 06:26

Re: Spring Crash (blackness)

Post by Edog321 »

here is the infolog.txt

Using configuration source: "C:\Users\family\AppData\Local\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 127, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 1, SSE 4.2: 1
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows 7 Home Premium Edition, 64-bit Service Pack 1 (build 7601)
Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz; 4002MB RAM, 8003MB pagefile
OS: emulated 32bit mode
[Watchdog] Installed (timeout: 10sec)
Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, Font, CollisionVolume, GroundMoveType, Path, UnitScript, AutohostInterface, ArchiveScanner, VFS, Sound
Enabled log sections: Sound(LOG_LEVEL_INFO)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 85.0
Build date/time: Dec 22 2011 00:05:57
Build environment: boost-104600, GNU libstdc++ version 20100429
Compiler: gcc-4.4.4
Using read-only data directory: C:\Program Files (x86)\Spring\
Using read-write data directory: C:\Users\family\Documents\My Games\Spring\
Scanning: C:\Users\family\Documents\My Games\Spring\maps
Scanning: C:\Users\family\Documents\My Games\Spring\games
Scanning: C:\Program Files (x86)\Spring\maps
Scanning: C:\Program Files (x86)\Spring\base
Scanning: C:\Program Files (x86)\Spring\games
Supported Video modes: 1024x768, 800x600, 656x496, 640x480, 640x400, 512x384, 400x300, 320x240, 320x200
Video mode set to 1024x768/32bit
[f=0000000] SDL version: 1.2.10
[f=0000000] GL version: 3.0.0 - Build 8.15.10.2321
[f=0000000] GL vendor: Intel
[f=0000000] GL renderer: Intel(R) HD Graphics Family
[f=0000000] GLSL version: 1.30 - Intel Build 8.15.10.2321
[f=0000000] GLEW version: 1.5.8
[f=0000000] Video RAM: unknown
[f=0000000] GL info:
haveARB: 1, haveGLSL: 1, ATI hacks: 0
FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
maximum texture size: 4096, compress MIP-map textures: 0
[f=0000000] Joysticks found: 0
[f=0000000] Warning: Joystick 0 not found
[f=0000000] CPU Cores: 4
[f=0000000] CPU affinity not set
[f=0000000] Loading startscript from: C:\Users\family\Documents\My Games\Spring\script.txt
[f=0000000] Connecting to local server
[f=0000000] Binding UDP socket to IP (v6) :: port 8452
[f=0000000] [UDPListener] successfully bound socket on port 8452
[f=0000000] PreGame::StartServer: 5 ms
[f=0000000] Using map: FolsomDamFinal
[f=0000000] Using game: Spring: 1944 v1.53 Operation Market Garden
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] DirectSound Software
[f=0000000] [Sound] Device: DirectSound Software
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
[f=0000000] [Sound] EFX Enabled: yes
[f=0000000] [Sound] Max Sounds: 128
[f=0000000] Using game archive: s44v153_marketgarden.sdz
[f=0000000] recording demo: demos/20120309_053834_FolsomDamFinal_85.sdf
[f=0000000] PreGame::GameDataReceived: 420 ms
[f=0000000] User number 0 (team 0, allyteam 0)
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Starting weapon range multiplying, coefficient: 1
[f=0000000] Done with the ranges, 220 weapons processed.
[f=0000000] Loading all definitions: 0.304000
[f=0000000] Game::LoadDefs (GameData): 325 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound] parsed 4 sounds from gamedata/sounds.lua
[f=0000000] Game::LoadDefs (Sound): 1 ms
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (86 MB)
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 98 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] Number of damage types: 17
[f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xml;
[f=0000000] Creating Unit Textures
[f=0000000] Loading Weapon Definitions
[f=0000000] Loading Unit Definitions
[f=0000000] Loading Feature Definitions
[f=0000000] Initializing Map Features
[f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type "pdrock1"
[f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type "pdrock1a "
[f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type "pdrock2"
[f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type "pdrock2a"
[f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type "pdrock3"
[f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type "pdrock3a"
[f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type "pdrock4"
[f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type "pdrock4a"
[f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type "pdrock4a"
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [CPathManager] pathing data checksum: 62ee4b7f
[f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
[f=0000000] Creating Sky
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Tile Files
[f=0000000] Reading Tile Map
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 3 ms
[f=0000000] Switching to ROAM Mesh Rendering
[f=0000000] Creating TreeDrawer
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 41 ms
[f=0000000] Game::LoadInterface (Console): 20 ms
[f=0000000] [Sound] Warning: Unable to open audio file: FailedCommand
[f=0000000] [Sound] Warning: CSound::GetSoundId: could not find sound: FailedCommand
[f=0000000] Loading LuaRules
[f=0000000] No hide zone config found for map:, maps/hideZoneConfig/FolsomDamFinal.lua
[f=0000000] Loaded gadget: Texture preloader <game_texpreload.lua>
[f=0000000] Loaded gadget: Delay API <api_delay.lua>
[f=0000000] Loaded gadget: Util API <api_util.lua>
[f=0000000] Loaded gadget: Vector API <api_vector.lua>
[f=0000000] Loaded gadget: CobButton <unit_cobbutton.lua>
[f=0000000] Loaded gadget: Cruise Missiles <game_cruisemissile.lua>
[f=0000000] Loaded gadget: Flag Manager <game_flagmanager.lua>
[f=0000000] Loaded gadget: HQ unit ID informer <game_hqbuildspot.lua>
[f=0000000] Loaded gadget: Partisan Spawner <game_partisanspawn.lua>
[f=0000000] Loaded gadget: Prerequisites <game_prereqs.lua>
[f=0000000] Loaded gadget: Spring: 1944 Paratroopers <game_paratroopers.lua>
[f=0000000] Loaded gadget: Spring: 1944 Planes <game_planes.lua>
[f=0000000] Loaded gadget: Squad Spawner <unit_squadspawner.lua>
[f=0000000] Loaded gadget: Storage Dies Penalty <unit_storage_dies_penalty.lua>
[f=0000000] Loaded gadget: Turn Command <unit_turn.lua>
[f=0000000] Loaded gadget: Ammo Limiter <game_ammo.lua>
[f=0000000] Loaded gadget: Armour Hit Volumes <unit_armourhitvols.lua>
[f=0000000] Loaded gadget: Base Command Income <game_basecommandincome.lua>
[f=0000000] Loaded gadget: Binocs for Scouts <unit_scoutbinocs.lua>
[f=0000000] Loaded gadget: Button Manipulator <cmd_fixbuttons.lua>
[f=0000000] Loaded gadget: Corpse cleaner <game_corpsecleaner.lua>
[f=0000000] Loaded gadget: Feature CEG <feature_ceg.lua>
[f=0000000] Loaded gadget: Indirect Fire Accuracy Manager <unit_indirectfireaccuracy.lua>
[f=0000000] Loaded gadget: Infantry Suppression <game_fearhandler.lua>
[f=0000000] Loaded gadget: Infantry supply rules <game_infsupply.lua>
[f=0000000] Loaded gadget: Minefield spawner <game_minefields.lua>
[f=0000000] Loaded gadget: No reclaiming trees <game_notreereclaim.lua>
[f=0000000] Loaded gadget: Plane Fear <game_planefear.lua>
[f=0000000] Loaded gadget: Spawn <game_setup.lua>
[f=0000000] Loaded gadget: Spring 1944 Armor <game_armor.lua>
[f=0000000] Loaded gadget: Transport Helper <unit_hidetransported.lua>
[f=0000000] Loaded gadget: Tree Hit Volume Change <feature_tree_hitvolume.lua>
[f=0000000] Loaded gadget: UnitMorph <unit_morph.lua>
[f=0000000] Loaded gadget: Area Attack <cmd_areaattack.lua>
[f=0000000] Loaded gadget: Beaching Command <cmd_lcgm.lua>
[f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
[f=0000000] Loaded gadget: Does Not Count <game_doesnotcount.lua>
[f=0000000] Loaded gadget: Increasing Flag Returns <game_increasingflagreturns.lua>
[f=0000000] Loaded gadget: Kill Voice <game_killvoice.lua>
[f=0000000] Loaded gadget: Logistics Supply <game_logisticssupply.lua>
[f=0000000] Loaded gadget: Mine Clearance <cmd_mineclear.lua>
[f=0000000] Loaded gadget: Spring: 1944 Damage Over Time <game_damageovertime.lua>
[f=0000000] Loaded gadget: Spring: 1944 Visible Cover Areas <game_visiblecover.lua>
[f=0000000] Loaded gadget: Smoke shells <game_smokeshells.lua>
[f=0000000] Loaded gadget: Texture preloader <game_texpreload.lua>
[f=0000000] Loaded gadget: Delay API <api_delay.lua>
[f=0000000] Loaded gadget: Util API <api_util.lua>
[f=0000000] Loaded gadget: Vector API <api_vector.lua>
[f=0000000] Loaded gadget: Cruise Missiles <game_cruisemissile.lua>
[f=0000000] Loaded gadget: Flag Manager <game_flagmanager.lua>
[f=0000000] Loaded gadget: HQ unit ID informer <game_hqbuildspot.lua>
[f=0000000] Loaded gadget: Partisan Spawner <game_partisanspawn.lua>
[f=0000000] Loaded gadget: Prerequisites <game_prereqs.lua>
[f=0000000] Loaded gadget: Spring: 1944 Paratroopers <game_paratroopers.lua>
[f=0000000] Loaded gadget: Spring: 1944 Planes <game_planes.lua>
[f=0000000] Loaded gadget: Storage Dies Penalty <unit_storage_dies_penalty.lua>
[f=0000000] Loaded gadget: Turn Command <unit_turn.lua>
[f=0000000] Loaded gadget: Ammo Limiter <game_ammo.lua>
[f=0000000] Loaded gadget: Armour Hit Volumes <unit_armourhitvols.lua>
[f=0000000] Loaded gadget: Base Command Income <game_basecommandincome.lua>
[f=0000000] Loaded gadget: Binocs for Scouts <unit_scoutbinocs.lua>
[f=0000000] Loaded gadget: Button Manipulator <cmd_fixbuttons.lua>
[f=0000000] Loaded gadget: Corpse cleaner <game_corpsecleaner.lua>
[f=0000000] Loaded gadget: Infantry Suppression <game_fearhandler.lua>
[f=0000000] Loaded gadget: Infantry supply rules <game_infsupply.lua>
[f=0000000] Loaded gadget: Minefield spawner <game_minefields.lua>
[f=0000000] Loaded gadget: No reclaiming trees <game_notreereclaim.lua>
[f=0000000] Loaded gadget: Plane Fear <game_planefear.lua>
[f=0000000] Loaded gadget: Transport Helper <unit_hidetransported.lua>
[f=0000000] Loaded gadget: UnitMorph <unit_morph.lua>
[f=0000000] Loaded gadget: Area Attack <cmd_areaattack.lua>
[f=0000000] Loaded gadget: Beaching Command <cmd_lcgm.lua>
[f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
[f=0000000] Loaded gadget: Increasing Flag Returns <game_increasingflagreturns.lua>
[f=0000000] Loaded gadget: Kill Voice <game_killvoice.lua>
[f=0000000] Loaded gadget: Logistics Supply <game_logisticssupply.lua>
[f=0000000] Loaded gadget: Mine Clearance <cmd_mineclear.lua>
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] Loading widget from mod: object_statusbars_default (v1.0) <object_statusbars_default.lua> ...
[f=0000000] Loading widget from mod: 1944 Fonts <api_s44_fonts.lua> ...
[f=0000000] Loading widget from mod: Vector API <api_vector.lua> ...
[f=0000000] Loading widget from mod: LockCamera <camera_lockcamera.lua> ...
[f=0000000] Loading widget from mod: 1944 Tooltip Replacement <gui_s44_tooltip_replacement.lua> ...
[f=0000000] Loading widget from mod: BuildETA <gui_buildeta.lua> ...
[f=0000000] Loading widget from mod: 1944 Aircraft Selection Buttons <gui_plane_autoselect.lua> ...
[f=0000000] Loading widget from mod: 1944 Ranks <gui_s44_ranks.lua> ...
[f=0000000] Loading widget from mod: 1944 Selection Buttons <gui_s44_selbuttons.lua> ...
[f=0000000] Loading widget from mod: Auto First Build Facing <autofirstbuildfacing.lua> ...
[f=0000000] Loading widget from mod: Hold position v2 <cmd_holdpos.lua> ...
[f=0000000] All units set to Hold Position
[f=0000000] Loading widget from mod: Point Tracker <gui_point_tracker.lua> ...
[f=0000000] Loading widget from mod: Take Reminder <gui_take_remind.lua> ...
[f=0000000] Loading widget from mod: 1944 Anti-spam <gui_antispam.lua> ...
[f=0000000] Loading widget from mod: 1944 Armor Display <gui_s44_armor.lua> ...
[f=0000000] Loading widget from mod: 1944 Default Commands <cmd_defaultcommand.lua> ...
[f=0000000] Loading widget from mod: 1944 Field of Fire <gui_s44_fieldoffire.lua> ...
[f=0000000] Loading widget from mod: 1944 Icon Distance <cmd_disticon.lua> ...
[f=0000000] Set UnitIconDist to 250
[f=0000000] Loading widget from mod: 1944 Minefield Warning <gui_minefieldnotify.lua> ...
[f=0000000] Loading widget from mod: 1944 NATO API <api_s44_nato.lua> ...
[f=0000000] Loading widget from mod: 1944 Player List Echo for Stats <gui_playerecho.lua> ...
[f=0000000] Loading widget from mod: 1944 Resource Bars <gui_s44_resbar.lua> ...
[f=0000000] Loading widget from mod: 1944 Supply Radius <gui_s44_supplyradius.lua> ...
[f=0000000] Loading widget from mod: Attack AoE <gui_attack_aoe.lua> ...
[f=0000000] Loading widget from mod: Auto group <unit_auto_group.lua> ...
[f=0000000] Loading widget from mod: BuildBar <gui_buildbar.lua> ...
[f=0000000] BuildBar Warning: you deactivated the "blurApi" widget, please reactivate it.
[f=0000000] false
[f=0000000] Error in Initialize(): [string "LuaUI/Widgets/gui_buildbar.lua"]:641: 'for' limit must be a number
[f=0000000] Removed widget: BuildBar
[f=0000000] Loading widget from mod: 1944 Ammo Icons <gui_ammoicons.lua> ...
[f=0000000] Loading widget from mod: 1944 Build Indicators <gui_buildindicator.lua> ...
[f=0000000] Loading widget from mod: 1944 Flag Ranges <gui_flagradiusalt.lua> ...
[f=0000000] Loading widget from mod: 1944 Suppression Icons <gui_suppressicons.lua> ...
[f=0000000] Loading widget from mod: Team Platter Expanded <gui_team_platter_ex.lua> ...
[f=0000000] Reloaded cmdcolors from file: cmdcolors.tmp
[f=0000000] Loading widget from mod: Double-Click Fight <cmd_doubleclickfight.lua> ...
[f=0000000] Loading widget from mod: 1944 Aircraft Sounds <sfx_s44_planesound.lua> ...
[f=0000000] Loading widget from mod: 1944 Propeller FX <gfx_s44_props.lua> ...
[f=0000000] Loading widget from mod: CustomFormations2 <unit_customformations2.lua> ...
[f=0000000] LuaUI v0.3
[f=0000000] Finalizing
klapmongool
Posts: 843
Joined: 13 Aug 2007, 13:19

Re: Spring Crash (blackness)

Post by klapmongool »

klapmongool wrote:Open the file and copy the content to something like pastebin.org and post the link here.
Edog321
Posts: 14
Joined: 10 Jan 2011, 06:26

Re: Spring Crash (blackness)

Post by Edog321 »

User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Spring Crash (blackness)

Post by Forboding Angel »

Well that doesn't fix the fact that you broke the shit out of the forum layout does it? Why don't you go edit your post and remove it? Jesus fucking christ...
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Spring Crash (blackness)

Post by Forboding Angel »

Video mode set to 1024x768/32bit
[f=0000000] SDL version: 1.2.10
[f=0000000] GL version: 3.0.0 - Build 8.15.10.2321
[f=0000000] GL vendor: Intel
[f=0000000] GL renderer: Intel(R) HD Graphics Family
[f=0000000] GLSL version: 1.30 - Intel Build 8.15.10.2321
[f=0000000] GLEW version: 1.5.8
[f=0000000] Video RAM: unknown


Update video card drivers.

Or, you could get a real video card and stop trying to play on something that would struggle to render duke nukem 1.

The game isn't crashing though.
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