How to use CTRL-Q with an unit

How to use CTRL-Q with an unit

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flanipuche
Posts: 18
Joined: 03 Nov 2005, 17:38

How to use CTRL-Q with an unit

Post by flanipuche »

Hello

Which is the utisation of the Ctrl-Q option when a unit is selected.
There is a list of several profiles AI. How to make use of it?

Flani.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

Select a group of units and Press CTRL+Q, will bring up a menu, use arrow keys and enter to select the script to assign an activity to the selectd group... the only one I use is the metal maker one (which doesn't work very well) to make metal makers turn off if you run out of energy and turn back on again when you have full energy.
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

the metal maker ai (it should be default by now already!), works just fine.

there is a bug... to avoid it:

assign the mmai once the structure is finished, not while its being built. (this didnt happen in previous versions.. :( ).

To have a grasp on how to use the "Central Build AI" watch this replay at FU:

http://www.fileuniverse.com/?p=showitem&ID=1699

note:
This ai can be used by Builders ONLY.

you must have the HOLE GROUP selected to issue orders to it.
(select one unit that belongs to this group, then press Q).

Dave lost only bc his attacking force was 1 Zipper or 1 Storm for a long time, 3 attacking kbots could have ended min3's base at any time but near the end.

e: very skinny description of using control+q here
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