test your projects against the latest build...

test your projects against the latest build...

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

test your projects against the latest build...

Post by smoth »

Image


there is an engine release forth coming

holy f*** a link

go test your shit..


that was SOO HARD TO DO
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: test your projects against the latest build...

Post by FLOZi »

Can do without the sarcasm smoffles. 8)


For those who missed the hoo-hah in #sy:

https://github.com/spring/spring/blob/5 ... ngelog.txt

All changes marked with ! are potentially game-breakers.
luckywaldo7
Posts: 1398
Joined: 17 Sep 2008, 04:36

Re: test your projects against the latest build...

Post by luckywaldo7 »

How long until next release? Days? Hours?
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: test your projects against the latest build...

Post by Forboding Angel »

Can someone please explain this?
Lua:
! removed deprecated UnitDef[] tags:
type
maxSlope
canHover
floater (use udef.floatOnWater)
isBuilder (use udef.builder)
canDGun (use udef.canManualFire)
canCrash
isCommander
(use udef.floatOnWater) <<--- Why the hell would I want to do that when I could use a tag previously? How is this an improvement?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: test your projects against the latest build...

Post by smoth »

Replace floater with floatonwater
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KingRaptor
Zero-K Developer
Posts: 838
Joined: 14 Mar 2007, 03:44

Re: test your projects against the latest build...

Post by KingRaptor »

Floz's changelog is slightly out of date, this is more recent.

Long story short, most or all of the old unitDef tags except isCommander should still work.
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: test your projects against the latest build...

Post by jK »

Forboding Angel wrote:Can someone please explain this?
Lua:
! removed deprecated UnitDef[] tags:
type
maxSlope
canHover
floater (use udef.floatOnWater)
isBuilder (use udef.builder)
canDGun (use udef.canManualFire)
canCrash
isCommander
(use udef.floatOnWater) <<--- Why the hell would I want to do that when I could use a tag previously? How is this an improvement?
There was a discussion about these changes in #sy. At the end there was a commit that recovers backward compability for those tags except isCommander. Still very likely these tags get deprecated in the next version (print an error when used), and get removed in like 2-3 releases later.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: test your projects against the latest build...

Post by Forboding Angel »

Actually jk, while I appreciate the explanation.
smoth wrote:Replace floater with floatonwater
That was the answer I was looking for. Sometimes you guys are a little ... off with the changelogs. Would have been better to say x tag is replacing y, so that nubs like myself don't get confused.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: test your projects against the latest build...

Post by FLOZi »

Tag doesn't change forb - only how to read it in lua.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: test your projects against the latest build...

Post by Forboding Angel »

Thanks for making my point for me. I didn't realize that.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: test your projects against the latest build...

Post by FLOZi »

Communication is a problem, that's not news. :wink:
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