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Spring game engine and other types of games

Posted: 15 Sep 2011, 12:02
by ahmadiakbari
hi
is Spring only for developing RTS games?
can i develop other types of games like FPS with Spring?
please help me...

Re: Spring game engine and other types of games

Posted: 15 Sep 2011, 12:34
by Das Bruce
Spring is an rts engine only. If you want to develop something else pick another engine.

Re: Spring game engine and other types of games

Posted: 15 Sep 2011, 13:02
by ahmadiakbari
Thank you Moderator
is Spring game engine suitable for strategy games?
and is there any book for learning Spring?

Re: Spring game engine and other types of games

Posted: 15 Sep 2011, 14:47
by knorke
within limits you can make non-rts games.
learning: http://springrts.com/wiki/Main_Page

Re: Spring game engine and other types of games

Posted: 15 Sep 2011, 14:56
by Google_Frog
You can develop conventional strategy and tactics. I wouldn't say it is strictly limited to a genre, it is based on the common mechanics of the RTS genre and there is some room for expansion outside the inbuilt mechanics.

So you can make any kind of game as long as the core mechanics amount to moving units around some 2D terrain.

(Sure there is a fighter game but I wouldn't say it is particularly well supported)

Re: Spring game engine and other types of games

Posted: 15 Sep 2011, 15:28
by Das Bruce
knorke wrote:within limits you can make non-rts games.
learning: http://springrts.com/wiki/Main_Page
And you can make a sandwich with a hammer.

Re: Spring game engine and other types of games

Posted: 15 Sep 2011, 15:42
by knorke
weeeeeell ie simcity would be perfectly doable i think.
or turnbased play.
or DOTA style.
but these threads rarely go anywhere anyway :P
DSD Tycoon

Re: Spring game engine and other types of games

Posted: 15 Sep 2011, 15:49
by smoth
Das Bruce wrote:
knorke wrote:within limits you can make non-rts games.
learning: http://springrts.com/wiki/Main_Page
And you can make a sandwich with a hammer.
Spring isn't that bad.

Re: Spring game engine and other types of games

Posted: 15 Sep 2011, 16:01
by Pxtl
knorke wrote:weeeeeell ie simcity would be perfectly doable i think.
or turnbased play.
or DOTA style.
but these threads rarely go anywhere anyway :P
DSD Tycoon
If you did a TBS or SimCity game in Spring, you'd probably be basically using Spring for nothing but Lua synchronization, landscaping, and displaying models. You'd use *zero* of the actual gameplay code.

But yes, Diablo-style roguelikes and DOTA-games would be doable, although changing a unit's inventory graphically would be hard... but the mobs would have good Spring support.

Re: Spring game engine and other types of games

Posted: 15 Sep 2011, 16:11
by smoth
Pxtl wrote:If you did a TBS or SimCity game in Spring, you'd probably be basically using Spring for nothing but Lua synchronization, landscaping, and displaying models. You'd use *zero* of the actual gameplay code.
I hope this "gameplay" code keeps getting moved to lua. But you are dismissing the netcode sound code etc.. Spring gives a great deal.
Pxtl wrote:But yes, Diablo-style roguelikes and DOTA-games would be doable, although changing a unit's inventory graphically would be hard... but the mobs would have good Spring support.
He he

Re: Spring game engine and other types of games

Posted: 15 Sep 2011, 16:13
by Pxtl
@smoth

Netcode is what I meant by "lua synchronization".