Custom grass...

Custom grass...

Discuss maps & map creation - from concept to execution to the ever elusive release.

Moderator: Moderators

Post Reply
User avatar
FireCrack
Posts: 676
Joined: 19 Jul 2005, 09:33

Custom grass...

Post by FireCrack »

Is there any way to get a map to use an alternative texture for the grass planes? If not it is somthing i would like to see...


And custom trees too.. evreyone likes trees!
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

God i hate tree's. But seriously we need gasbags!

I would love to see this feture, and if its not avaliabel then i would love to see it added by the ever talented and ever wise SY's. :wink:
User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

My understanding of the features is that you can currently include pretty much any custom features with your map as long as they don't move or do anything (like trees and grass)... We really need to get some tutorials as to how its done though...

Glares at AGorm
User avatar
FireCrack
Posts: 676
Joined: 19 Jul 2005, 09:33

Post by FireCrack »

Yeah, but AFAIK you cont have them overlap other features (like grass.. is grass even a feature?) and you can thave them do special things, like trees burning...
User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

FireCrack wrote:Yeah, but AFAIK you cont have them overlap other features (like grass.. is grass even a feature?) and you can thave them do special things, like trees burning...
Ya, I guess trees have that fallover animation too... We need someone to explore what can be done with features a little more, no one really has a clue right now.
User avatar
wired
Posts: 100
Joined: 10 Oct 2005, 21:02

Post by wired »

we need someone to make a blast 3d map editor lol. but that would take loads of time and good people to do it.
but i mean come on they built a 3d engine =D almost the samething hehe
User avatar
aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

I heard that...

agorm ducks a furious assult of cokkies and bannan peel

aGorm
User avatar
SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

If you know how to program C++(and check code out of a CVS, and have the right compiler)... from what I understand, while you can't chance the texture of grass you can change the color... again a feature that's there but just not accessible to the tools...
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Gasbags should move, frankly so should trees, perhaps trees and such such be meshes that are UV mapped and able to be animated.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Glares at aGorms barrage of cookies and wonders where they came from

We really do need a tut on that though.
User avatar
wired
Posts: 100
Joined: 10 Oct 2005, 21:02

Post by wired »

i wish i was a programmer or i would help make it =/ programming isnt a easy task X_X
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

If you set a lua starting script to spawn units as features, then maybe you could have the same efect as features that ahve scripts.

Granted they'd need to be made so untis never targetted them unless told to specifically, and I dunno to whcih side the script would have to give the features to.

If ti was a mission or an AI then the script could easily deal with that though.
User avatar
SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

Someone Should, in theory, add scripting to wreakages (as an option, or a different class of feature)... also, features can't fall over or burn so you'd need to add something like that if you wanted custom animation...
Post Reply

Return to “Map Creation”