Smaller Mod

Smaller Mod

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Smaller Mod

Post by SinbadEV »

So I was just thinking that a smaller balencing mod might be a good idea...

one building for planes and seaplanes, one floating building for boats and hovercraft, one building for kbots and veicles and hovercraft, one for gollies/krogoth/special units...

commander can build all buildings in the game including the special buildings... basic contruction units can build what will be defined as level 1 buildings advance contruction units can build what will be defined as level 2 buildings... only 2 levels...

what are concidered basic units will require no metal to build, just energy, advanced units will require much metal to build so this will be how we prevent people from jumping strait to the second tech level while letting people start with good defences and rushing capability... but forcing people out of their corners to get any second level units (metal makers will require metal to build to force people not to hole up too small)

Only one team, all the units they are just copies will be eliminated...

You like?
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

if you extend this post (make it huge) and discuss balance more in-depth sure. i think i could grow to like it but it would need a lot of beta testing b4 hitting the public (as the only good thing bout this mod is balance it WILL have to be balanced!)
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Masse
Damned Developer
Posts: 979
Joined: 15 Sep 2004, 18:56

Post by Masse »

i like very much :!: hopefully this will get ppl moving and not porching :wink:
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

Thing is... porcing is bad... but setting up a well defended base and protecting heavy weapons is important... so you need a defenses... you just can't rely only on them...

Step 1 is acctually getting myself together all the units in XTA (I think this would be a good base cause it has more units to start with and the whole slopes effect different classes differently thing...) has anyone managed to find this stuff..? big old list of all units and their "CORKROG" style name-tags?
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Yay for command prompt. cd to the units folder of XTA, then put in this:

find /I "name=" *.* > List.txt

And open the created list.txt file. That's just a lesson for the future, though, since I'm not totally cruel. Here's the list:

You people are whiners. Click this link for the list.
Last edited by Gnomre on 11 Oct 2005, 12:21, edited 1 time in total.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

N'yoink... needed that for the wiki anyways...
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

hmmm, I've been topped by a longer postfrom someone else, new forum record.
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

It's only a matter of time before some idiot decides to post the entire source for Spring or something like that, just to say they did. Not that Gnome is an idiot, I just mean that this is a little absurd, and it'll eventually become more absurd.
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

gnome dude, do you not have some webspace so you can post that as a link rather then dumping 5 billion lines of code into the forums?

[edit] BTW, I still need that unit statistics list... if you grab me on IRC I can get you an email adress you can send it too, or just post it in the thread I made like you did with this. Or even just tell me how to access it myself.
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

No, I do not have any webspace.

Those are just all the ones on the TAU server :P

Anyway, linkified the list. You whiners.

I still need to prod Wolfy to know how the new parser works, once I find out I'll get it on UU and tell you.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Gnome wrote:No, I do not have any webspace.

Those are just all the ones on the TAU server :P

Anyway, linkified the list. You whiners.

I still need to prod Wolfy to know how the new parser works, once I find out I'll get it on UU and tell you.
we love you too
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Nothing is happier then an appeased whiner!

Well, accept maby a pervert killing puppies... but that's neither here nor there.
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

... :shock: ...
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