The main issue I had with them was that their UV maps and textures were screwed up, had seams everywhere, and werent interchangable.
So I deceded to make a rock that can be textured with any image, and it will be seamless. You can just slice a part out of your map texture and assign it right onto the rock and it will look perfect.
Heres how you can do it:
Open up proto-rock in wings3d, and assign it any texture:
- Go into file/import image, and select your texture.
- Then go to window/outliner
- Drag the texture you just imported onto the material labeled dodecahedron_auv (its marked with an M to show its a material)
Now you see a simple dodecahedron - already seamless.

You can now scale this in any way you desire, or rotate as you wish, but to get it more rock-like we are going to distort it. Select all the vertexes of the rock, and hit deform. You should choose crumple, then random or normal, and start deforming!

You will end up with something quite ugly, but thats no problem:

You now have two options:
A. Smooth the whole object. Select all of the faces, and right click then hit smooth.

Result:

B. Or keep the vertexes selected, and hit bevel:

Result:

Method B will result in more jagged, while method A will result smooth rocks.
Smooth will result in 60 polies, while bevel will be ~30. Both are low enough for frequent use.
Enjoy!
