
Dunno, maybe related to engine changes? We played BA 7.04, so I dont think it is related to the mod.
Moderator: Moderators
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//! smooth it a bit, so small holes don't block huge tanks
const float lerp = maxslope / avgslope;
const float slope = maxslope * (1.0f - lerp) + avgslope * lerp;
That got fixed? Yay!Because of this units were able to climb ~90degree cliffs (e.g. terraformed ones), also terrain at the edge of the map was always passable (totally independent of the slope).