how man love, how man punish !

how man love, how man punish !

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

how man love, how man punish !

Post by emmanuel »

report :
it apears that :
1 spring is only winxp compatibl
2 3do builder2.1 is VERY winxp nocompatibl (compatiblless?)
l
3dobuilder2.1 is very more eficient(copy/past funct) that ver2.0b8

is spring developers dont like the builders/modders/modlers ???
maybe the devlopers use another prog that 3dobuilders2.1?
or this lords don t modeliz units and don t care for the labors
(a nice day i will try TAspring ...)
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

The title of this topic is WAY too homoerotic... :shock:
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Kuroneko
Posts: 483
Joined: 03 Jan 2005, 05:32

Post by Kuroneko »

Not to mention that it's contents appear to be very....erm...uninformed.
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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Post by emmanuel »

euh...
sorry i wrote man for .... we/human/when/all
I M NOT HOMOOOOOOOOOOOOOOOO !!!!!!!!!

so for give weight to my words a picture(builderwars )
it s a screen of 3dobuilder where you can see a ...buider with weapon(not my script sorry and thanks for it :coretend)

sure it s an OMNIANTIindustry:tortur&demolition_tools product !!!

Image
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emmanuel
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Joined: 28 May 2005, 22:43

Post by emmanuel »

Kuroneko wrote:Not to mention that it's contents appear to be very....erm...uninformed.
so uninformed by you sure!!!
what is wrong ?
spring is winNOxp compatibl ?
or 3dobuilder2.1 is winXP compatibl?
or developer care to me ?
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

The SYs don't make their own units... the XTA units are all from OTA or other unitmakers.

2.1 works for me in XP if I stop it from loading textures, which allows me to use its face removal functions and copy/paste.

There's nothing we can really do unless someone makes a new one.
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TA 3D
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Joined: 12 Nov 2004, 06:08

Post by TA 3D »

Right-click on the 3do Builder.exe file. Go to the tab that says compatibility. Click the check box that says "Run this program in compatibility mode for:". Select Windows 98 / Windows ME in the pulldown box. Click apply, then okay, and all your problems with TA textures and files being corrupted, will disappear. Also if before you had a file go south and make the program crash, it will work now without any problems.

Someone sticky this! :wink:
Last edited by TA 3D on 12 Sep 2005, 07:02, edited 3 times in total.
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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Post by emmanuel »

grrr!!!
if winxp alows 2.1 use why care of winme users?
....
my revenge is you can see my (awfull)unit in spring view(me too) but you don t care for this isn t....

Image


me not i can see text in 2.1 i try your fix now....
edit:so it s ridicul i can fix....i hav not in winxp option right click....
if gnome don t ask : noanswer !
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TA 3D
Posts: 260
Joined: 12 Nov 2004, 06:08

Post by TA 3D »

Okay I said use Win 98 because thats more stable then Win 95. Heres The pic version.

Image
Gnomre
Imperial Winter Developer
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Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Meh, compatibility doesn't work for me. I just have to outright disable textures.
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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

how ONE love , how ONE punish !

Post by emmanuel »

3dobuilder2.1 don t crash on winme but textur are all black and not on v2.0b8 (sure i try to fix with choise textur for TA in menu and custom location too)

Image

i m very moron or your fix work only on win98SE
i m winME user
maybe your talk for winXP user?
heu...
sorry
you know all the secret of winxx is ME is bad system compar to win98se ??
can you talk about quality and fault of winxx realases ?

edit feature is new ? true ?
ONE /we/you can edit post_title ????????
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

ME for teh record, Sux. even 98SE was better.

aGorm
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

The Rules:
1. Windows ME Sucks
2. See Rule 1
3. See Rule 1
4. See Rule 1

Addendum:
Windows ME Sucks

also, I know you have trouble with english... but he was providing a fix for people trying to use 2.1 on WindowsXP... so not for you then... also Windows ME sucks...
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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Post by emmanuel »

what is a "ME for teh record, Sux"?
and why windows suck you?

SwiftSpear say true : i wrote AGAIN an homo post ....
and why the same guy say how to fix winxp and say win98se is better if spring not work on win98se ?
i m moron?
in frenchland we said "your belg" but i supos in rest of world they said "you re french"
so ...i m french?
Torrasque
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Joined: 05 Oct 2004, 23:55

Post by Torrasque »

Hum....perhaps because Win ME sucks?
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SinbadEV
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Joined: 02 May 2005, 03:56

Post by SinbadEV »

I haven't tried it myself, but I'm pretty sure with sufficient ram and CPU speed and a decent graphics card, current drivers and directX 9 it will run on Windows98SE... it's even been tested to work under Linux running WINE on a 98SE framework.

When he said windows 98SE is better, he meant it was better then Windows Millenium Edition... also, in case you didn't know, "compatibility mode" in WindowsXP is a virtual environement for running programs desingned for earlier versions of windows.
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Guys...it's NOT compatibility problems, it's hardware incompatibility, I even got the texture bug in 98!!

open 3dobuilder, click view, click OpenGL view, click fix corrupted textures.

This SHOULD do it...good luck men...
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TA 3D
Posts: 260
Joined: 12 Nov 2004, 06:08

Post by TA 3D »

Sorry guys my bad. The fix I posted is for Win XP. Also don't forget to enable in 3do Builder "Fix corrupted textures" in the View/Open GL view. That should solve your problems.

By the way what they are saying about Win ME is simple. In lame mans terms, Win XP Pro good/ Win XP home EVIL! Same thing for Win 98-98SE good/ Win ME EVIL! Theres your answer. It's a basic more fluff and less important features.
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GrOuNd_ZeRo
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Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

You didn't read my post didn't ya TA 3d :P
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TA 3D
Posts: 260
Joined: 12 Nov 2004, 06:08

Post by TA 3D »

I did.
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