Game - Engines of War
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- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: Game - Engines of War
is pathing around both equally terrible?
Re: Game - Engines of War
if by that you mean units going retarded and getting hung up yes. sometimes worse on units.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: Game - Engines of War
Well can I put things on the deck if it is a feature? Like Planes, helos, etc?
Re: Game - Engines of War
you could probably do some sort of attachment code.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: Game - Engines of War
lua wise, or engine code?
Re: Game - Engines of War
not sure. I have not played with "loading" features.. talk to car about that
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: Game - Engines of War
Nice. Now we just need to add all toppings.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: Game - Engines of War
Very nice sky box. Can I add some details to the sky scrapers?
Something like:
Something like:
Last edited by bobthedinosaur on 31 Jan 2010, 17:47, edited 2 times in total.
Re: Game - Engines of War
needs more project status updates..
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: Game - Engines of War
Smoth we have a moddb we update more frequently: http://www.moddb.com/games/engines-of-war
Re: Game - Engines of War
If there's someone to hear them, happily :). Was reluctant to copy the advertisements I write on Moddb here, and lazy I guess to write up new ones...
Well to paraphrase - our team has a new member or two (yaay ! We're happy to further expand the team now, if people are wondering ), and Alter-Heide in particular has been contributing loads of Lua side stuff (more than I have over the past week). Midknight has been setting us up with AO bakes for the Engine (from what I caught - that kinda runs past me).
Bob just commited a shitload of stuff yesterday as well - need to check that out myself, but it's definitely the 4th Engine. Edit: oops, I got a bit befuddled :/. I'm still impressed though !! (hmm, should add screenie of the shiny new Fire Support Engine ... for the reading lazy )
Game is not yet playable atm, but I started chiselling out a rough throwtogether yesterday - so that we can see if we're pretty much agreed on the gameplay setup, and see what might be problem areas. Will definitely need fixing up proper later on.
And of course, the map ("Busan") by Picasso should be an obvious - kudos to him, the first draft version is ready for our use.
Well to paraphrase - our team has a new member or two (yaay ! We're happy to further expand the team now, if people are wondering ), and Alter-Heide in particular has been contributing loads of Lua side stuff (more than I have over the past week). Midknight has been setting us up with AO bakes for the Engine (from what I caught - that kinda runs past me).
Bob just commited a shitload of stuff yesterday as well - need to check that out myself, but it's definitely the 4th Engine. Edit: oops, I got a bit befuddled :/. I'm still impressed though !! (hmm, should add screenie of the shiny new Fire Support Engine ... for the reading lazy )
Game is not yet playable atm, but I started chiselling out a rough throwtogether yesterday - so that we can see if we're pretty much agreed on the gameplay setup, and see what might be problem areas. Will definitely need fixing up proper later on.
And of course, the map ("Busan") by Picasso should be an obvious - kudos to him, the first draft version is ready for our use.
Last edited by SeanHeron on 31 Jan 2010, 22:16, edited 2 times in total.
Re: Game - Engines of War
3 things:PicassoCT wrote:
1: Betta? Betta!
2: Is there a Picasso Glass Company, too?
3: I see texture stretching, and windows where there should be none. IMO, either gove the skyscrapers proper UVmaps and textures, or just revert to the old, window-less skybox.
EDIT: Sorry, I forgot to mention that this is pretty awesome and to keep up the good work.
Last edited by MidKnight on 31 Jan 2010, 20:56, edited 1 time in total.
Re: Game - Engines of War
I personally wouldn't give the Skybox too much love atm - as the only way I can see ourselves having a good looking solution to the edge of map problem is not allowing camera angles/ positions that show it. Which automatically means that you're not going to see the skybox either... But I guess as you've told me in a similiar matter Picasso, there are reflections on units.. (and on water as well, I reckon). I'm probably just playing with too low settings .
That nonewithstanding, nice job on the skybox, btw!
Edit: @ Smoth: I'm afraid I've still not given all of it a thorough spin/ look yet :/. We're still working mostly on the very basics code wise (ie largely on leveling up / the Engine-upgrade system), and unless I've had a bad oversight, there wasn't anything in that vein in what you'd passed on (but now that I'm saying this, perhaps I should have a better look...).
I reckon I'll be having a decent look at it when the Levelsystem is in a semi-working state.
That nonewithstanding, nice job on the skybox, btw!
Edit: @ Smoth: I'm afraid I've still not given all of it a thorough spin/ look yet :/. We're still working mostly on the very basics code wise (ie largely on leveling up / the Engine-upgrade system), and unless I've had a bad oversight, there wasn't anything in that vein in what you'd passed on (but now that I'm saying this, perhaps I should have a better look...).
I reckon I'll be having a decent look at it when the Levelsystem is in a semi-working state.
Re: Game - Engines of War
Edit: sorry - stuff got confused.
I appreciate the patience Smoth :).
I appreciate the patience Smoth :).
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: Game - Engines of War
Can maps have a defined mod specific areas? IE: we can define using some map features when things will be placed, so all of the maps for the game can have a compatible setup that looks for these features.