correction, its exactly 130.Beherith wrote:Just a few suggestions though: spring default gravity is ~120.
yeah its shouldnt be hard IMO, i mean to add lighting there and show the waterlevel (that could be done with just 2d calculations, but the water color etc is a bit trickier (because theres 5 different water shaders)). mex radius is a bit silly to show, since you would have to zoom in to the map... and when you do that on really big maps, you would see really blurred minimap (zoomed in) there, since it would be stupid to load the full texture in memory and use opengl rendering...JAZCASH wrote:What I meant was a preview of what the map would look like after the SMD has been applied would be nice if possible. For example, a preview which would show the lighting, water levels, possibly mex radius among other things.Beherith wrote:Jaz please explain what you meant, I have no idea what you said.
though you cant change water level by SMD? or did they add feature

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the most annoying thing ive found out is to set the water level / the max height of the map. that should be done by mouse clicking too...