Starting Menu

Starting Menu

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

chaoslord
Posts: 10
Joined: 09 Nov 2009, 01:06

Starting Menu

Post by chaoslord »

Image
This is the 800x600. How is it? :-)
User avatar
thesleepless
Posts: 417
Joined: 24 Oct 2007, 04:49

Re: Starting Menu

Post by thesleepless »

sorry but it's not very interesting,
the font is boring unless it's a game about evil typewriters that rise up to overthrow humanity.
the buttons are obscured by the lines
the image doesn't give any indication of what the game is about, just boring photoshop filters.

back to the drawing board!
User avatar
Petah
Posts: 426
Joined: 13 Jan 2008, 19:40

Re: Starting Menu

Post by Petah »

*U.G.L.Y. you ain't got no alibi you ugly hey hey you ugly*
chaoslord
Posts: 10
Joined: 09 Nov 2009, 01:06

Re: Starting Menu

Post by chaoslord »

Image
Do the buttons look better now?
chaoslord
Posts: 10
Joined: 09 Nov 2009, 01:06

Re: Starting Menu

Post by chaoslord »

Image
Where it says 'Insert Gameplay Here' it's going to have gameplay footage, kind of like in C&C Generals.
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Re: Starting Menu

Post by FLOZi »

Epic troll
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Starting Menu

Post by Forboding Angel »

chaoslord wrote:Where it says 'Insert Gameplay Here' it's going to have gameplay footage, kind of like in C&C Generals.
To everyone else:

Can we actually do that?
User avatar
manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Starting Menu

Post by manolo_ »

Forboding Angel wrote:
chaoslord wrote:Where it says 'Insert Gameplay Here' it's going to have gameplay footage, kind of like in C&C Generals.
To everyone else:

Can we actually do that?
i thought there was already a task for it (my idea was a high-res-video)
Satirik
Lobby Developer
Posts: 1688
Joined: 16 Mar 2007, 18:27

Re: Starting Menu

Post by Satirik »

Forboding Angel wrote:
chaoslord wrote:Where it says 'Insert Gameplay Here' it's going to have gameplay footage, kind of like in C&C Generals.
To everyone else:

Can we actually do that?
yes we can !

(hosting a fake game to have the menu then Spring.Rehost like KP does)
User avatar
manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Starting Menu

Post by manolo_ »

Satirik wrote:
Forboding Angel wrote:
chaoslord wrote:Where it says 'Insert Gameplay Here' it's going to have gameplay footage, kind of like in C&C Generals.
To everyone else:

Can we actually do that?
yes we can !

(hosting a fake game to have the menu then Spring.Rehost like KP does)
maybe this will need to much cpu or?
Satirik
Lobby Developer
Posts: 1688
Joined: 16 Mar 2007, 18:27

Re: Starting Menu

Post by Satirik »

this is a fuckin troll
Last edited by Satirik on 09 Nov 2009, 23:07, edited 1 time in total.
User avatar
Petah
Posts: 426
Joined: 13 Jan 2008, 19:40

Re: Starting Menu

Post by Petah »

Here my shit hot (lame) attempt. Took 10 mins...
Image
Attachments
shit hot.png
Start Screen
(733.08 KiB) Downloaded 167 times
chaoslord
Posts: 10
Joined: 09 Nov 2009, 01:06

Re: Starting Menu

Post by chaoslord »

I don't think your 'shit hot' thing gets the gist of the game. The 'machine', in this case, is actually 'the man.' If you're unfamiliar with that statement, wikipedia 'the man'.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Starting Menu

Post by smoth »

chaoslord: *groan* that is all you get
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Starting Menu

Post by zwzsg »

Forboding Angel wrote:
chaoslord wrote:Where it says 'Insert Gameplay Here' it's going to have gameplay footage, kind of like in C&C Generals.
To everyone else:

Can we actually do that?
I think so. I eventually plan to replace the background of my KP internal menu by a staged play of pseudo AI battle.

That is, not real AIs because then I'd risk having one kill the other, or having the battle line move out of the screen, but using my mission thing to spawn some units and give them order to meet in middle, and then using my "Regenerative AI" so that each side rebuild any lost unit, and maybe even some fancy scripted camera movement, or at least a fancy camera placment.



But with an ingame menu done with Lua, you can't anymore simply call springsettings.exe or a multiplayer battleroom. For the settings, recoding a whole setting menu in Lua is very feasible (I'm sure CA has done it already), but for the multiplayer button, I don't see any easy. In older Spring, there was a security hole allowing widgets to run arbitary non-Lua code, but it has been patched.
User avatar
manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Starting Menu

Post by manolo_ »

fine, but dont u think it will need much ressources? that could be a problem for the low-end-pc user. i dont want to stop u from doing this, coz i really like the idea of making much bling-bling for spring
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Starting Menu

Post by zwzsg »

If you are seeing that menu, you probably intend to play Spring. If your PC can handle a real Spring game with hundreds of units, surely it can run a small scenario involving ten units?
User avatar
Petah
Posts: 426
Joined: 13 Jan 2008, 19:40

Re: Starting Menu

Post by Petah »

chaoslord wrote:I don't think your 'shit hot' thing gets the gist of the game. The 'machine', in this case, is actually 'the man.' If you're unfamiliar with that statement, wikipedia 'the man'.
and yours does?
chaoslord
Posts: 10
Joined: 09 Nov 2009, 01:06

Re: Starting Menu

Post by chaoslord »

Better then yours does. Mine seems imperfect, like tagged by a rebel. Yours looks too machine made.
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Starting Menu

Post by zwzsg »

Maybe ugly, but at least mine is not just a MS-Paint job but actually implemented, working, released.

Main menu:
Image

Skirmish Generator:
Image

Mission listing:
Image




The background is just here to hide the game. By commenting a few lines I can get:

Image

Yes, the battle in the background is automatic, doesn't involve any human player. Yes, I can get that to automatically show up when you run a shortcut to "Spring special_menu_startscript.txt". Still need a few tweak to issue a /hideinterface and have the menu still shows up, to have a better background fight, etc..., but basically, it's not just doable but done. Only problem, is that I don't know how to get a working multiplayer button.
Last edited by zwzsg on 10 Nov 2009, 00:49, edited 1 time in total.
Post Reply

Return to “Art & Modelling”