No it's not fluff, it's actually gameplay. I will give a concrete example:Saktoth wrote:Quote:
A faction has a feel across its factories.
This is the heart of Cars objection. He wants the factions to have a 'feel', a 'consistency' like special weapons or abilities. IE, another fluff argument.
I am arm and my opponent is core. He is porcing in various places and spamming shieldlinks. There's the usual arty to keep his energy drain going. But arm's best counter to shields is EMP, which can quickly drain some shields to nothing. Now whatever arm factory I have, (excluding the vehicle fac, unfortunately) has some sort of EMP weapon I could use to exploit the shield. This is a consistency that is defining a general strat of using EMP against shields.
And even so, there is also a non-gameplay fluff side to the consistency: models, animation, sounds, explosion graphics, all of which have nothing to do with gameplay. And this fluff is still important too so don't deny it even for a second. It would kill the game for me to lose the character we have built up with arm and core visuals - plenty of which is your doing with spherebots.
I'm sorry but yes that is the core of the argument for having different factions. If you think limited unit sets are truly an illusion then why do so many people not agree? I'm sure the true pros can exploit the different unit sets, but even then I still see a difference between starting arm and getting arm after you start the game (in 1v1, ffa, planetwars).Google_Frog wrote:Tech share is not the only argument for it. I just hate how you keep talking about a limited unit set, it's just wrong. Most games are teamgames, it's very easy to steal tech in FFA and you don't even play 1v1. 1v1 games use the identical units because the special abilities aren't balanced at a 1v1 level, the techshare games would exploit any meaningful 1v1 abilities that come into play before the game is decided.
To summarize:
Different factions are interesting because of their limited unit sets. Because it's about choosing a different character in every game. But...
Some are saying that limited unit sets are an illusion because we can employ gameplay mechanics to get any unit (sharing, rez, capture) - this may be true to some extent, but at different levels in different game types. And we have the ability to alter these game mechanics.