Cute WW2 tanky - Now with extra McFancy open mod positions!
Moderators: MR.D, Moderators
Cute WW2 tanky - Now with extra McFancy open mod positions!
Mit donnernden Motoren,
So schnell wie der Blitz,
Dem Feinde entgegen,
Im Panzer geschützt.
Hello. I'm playing with the idea of making a portable RTS game using the Spring engine, which should playable on lower-end computers (which would probably mean restricting the max. amount of units, but I'm no coder). The idea would be having you to be able to just jam in your thumb drive at a shitty library desktop and play a nice game when you're bored.
Still tinkering with theme and overall concept.
I'm rambling.
Hello again.
/e If you're a really cool coder with the same... "aspirations", let me know and we could have a nice discussion over some Earl Grey and biscuits.
Last edited by SPRKH on 08 Apr 2009, 02:51, edited 2 times in total.
Re: Cute WW2 tanky
limiting unit and game size is not a problem (you can either apply unit limits or a supply limit like SC)
also if you make it playable on smaller maps would help playability on lower spec machines.
I really like the model did you make it ??
A project like this would be really good for spring IMO
hope you go through with it
also if you make it playable on smaller maps would help playability on lower spec machines.
I really like the model did you make it ??
A project like this would be really good for spring IMO
hope you go through with it
Re: Cute WW2 tanky
[quote="Otherside"]limiting unit and game size is not a problem (you can either apply unit limits or a supply limit like SC)
Last edited by SPRKH on 06 Apr 2018, 01:44, edited 1 time in total.
Re: Cute WW2 tanky
your really talented :]
in terms of coders there are probably quite a few people in this forum who can make a mod (Unit scripts etc). And if you wish to use stuff that works with LUA there are plenty of LUA coders alot of them hang out in #CA (in the lobby)
you should go check the channel out you might be able to get some help from someone on the CA development team.
in terms of coders there are probably quite a few people in this forum who can make a mod (Unit scripts etc). And if you wish to use stuff that works with LUA there are plenty of LUA coders alot of them hang out in #CA (in the lobby)
you should go check the channel out you might be able to get some help from someone on the CA development team.
Re: Cute WW2 tanky
I've always wanted a portable version of the spring engine for higher-end cell phones, if only to view replays in isometric view
I'm pretty sure spring could run a small (IE darkside) map with a low poly/unit mod in low detail pretty smoothly. Can anyone confirm? CarRepairer's ViaC7M?
I'm pretty sure spring could run a small (IE darkside) map with a low poly/unit mod in low detail pretty smoothly. Can anyone confirm? CarRepairer's ViaC7M?
Re: Cute WW2 tanky
Well yes, hence I've decided to pay a visit here.Otherside wrote:your really talented :]
in terms of coders there are probably quite a few people in this forum who can make a mod (Unit scripts etc). And if you wish to use stuff that works with LUA there are plenty of LUA coders alot of them hang out in #CA (in the lobby)
you should go check the channel out you might be able to get some help from someone on the CA development team.
Thing is though, that I really don't want to ask people for help in advance without having a solid plan, which at least describes the very basics/essence of the game.
Re: Cute WW2 tanky
if you get a decent design setup and are willing to provide models/textures people will deffo help
Spring doesnt really lack coders/scripters for mods
it lacks content developers (modellers/texturers)
so write up a design document and plan and make another forum post im sure some people will help out.
Spring doesnt really lack coders/scripters for mods
it lacks content developers (modellers/texturers)
so write up a design document and plan and make another forum post im sure some people will help out.
Re: Cute WW2 tanky
Oh, yes, of course. I'd be the totalitarian content developer, and together with a small amount of other, specialized guys we would form our own in-group, develop an exaggerated sense of superiority and make fun of everybody else not belonging to our team.Otherside wrote:if you get a decent design setup and are willing to provide models/textures people will deffo help
Re: Cute WW2 tanky
Sweet! a trend-breaker!SPRKH wrote:Oh, yes, of course. I'd be the totalitarian content developer, and together with a small amount of other, specialized guys we would form our own in-group, develop an exaggerated sense of superiority and make fun of everybody else not belonging to our team.Otherside wrote:if you get a decent design setup and are willing to provide models/textures people will deffo help
Re: Cute WW2 tanky
I see you're using 2 128*128's, it might be better to use one 256, that might use more cpu/gpu load, but spring only supports 1 uvmap per unit!
Also the tank looks cool!
Also the tank looks cool!
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Re: Cute WW2 tanky
I look at that and I immediately think Advance Wars.
That's pretty damn awesome work keeping their style!
That's pretty damn awesome work keeping their style!
Re: Cute WW2 tanky
Oh, so alpha maps are not supported then? Odd.Hoi wrote:I see you're using 2 128*128's, it might be better to use one 256, that might use more cpu/gpu load, but spring only supports 1 uvmap per unit!
Also the tank looks cool!
Here are the maps, in case you mis-interpret the text.
Better would be a 256*128 then, a 256^2 would be twice as large, and really is unnecessary for low-res units.
Does the Spring engine do animated tank tracks by offsetting the UVW coordinates?
Re: Cute WW2 tanky
I like it! have a cookie
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: Cute WW2 tanky
Very cute.
But surely you'd much rather come do some work for Imperial Winter so that you can get used to the Spring modding process before branching out on your own!
Also, 1 bit alpha maps are fine, they're put in the alpha layer of texture 2 (which also handles reflections/specularity/glow). Alpha of texture 1 is teamcolour.
But surely you'd much rather come do some work for Imperial Winter so that you can get used to the Spring modding process before branching out on your own!
Also, 1 bit alpha maps are fine, they're put in the alpha layer of texture 2 (which also handles reflections/specularity/glow). Alpha of texture 1 is teamcolour.
Re: Cute WW2 tanky
To be honest with you, I am not a Star Wars fan.Warlord Zsinj wrote:But surely you'd much rather come do some work for Imperial Winter so that you can get used to the Spring modding process before branching out on your own!
Are the spec/gloss/glow maps then stored per RGB channel, and the alpha in the... alpha channel?Warlord Zsinj wrote:Also, 1 bit alpha maps are fine, they're put in the alpha layer of texture 2 (which also handles reflections/specularity/glow). Alpha of texture 1 is teamcolour.
Is animation bone-based or is it per-vertex?
- thesleepless
- Posts: 417
- Joined: 24 Oct 2007, 04:49
Re: Cute WW2 tanky
the animation is 'piece based'
you split your model up into pieces and animate them through a scripting language called 'BOS'
you split your model up into pieces and animate them through a scripting language called 'BOS'
Re: Cute WW2 tanky
Sounds logical, though from an artistic standpoint it makes me a bit sad.thesleepless wrote:the animation is 'piece based'
- thesleepless
- Posts: 417
- Joined: 24 Oct 2007, 04:49
Re: Cute WW2 tanky
it's good for mechanical units, terrible for more organic stuff since everything needs to be cut up into pieces.
i really like the style you're going for, makes me think Advance Wars or something
i really like the style you're going for, makes me think Advance Wars or something