consideration about special efect texture particule interfac

consideration about special efect texture particule interfac

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animated picture in menu/description/tooltips
7
15%
video load screen
8
17%
looby upload avatar for in game team texture
9
20%
looby show pict & char of mods (as map)
7
15%
ingame ads texture
7
15%
ingame spring logo
3
7%
sport wararena maps with ads
5
11%
 
Total votes: 46

User avatar
emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

consideration about special efect texture particule interfac

Post by emmanuel »

animated picture in menu/description/tooltips
=build menu with animated picture :
Image
and or popup

video load screen
=porn movie during the boring path calcul on big map/mod

looby upload avatar for in game team texture
=upload in the battle room a 80*80picture that will be showed on evry unit and building (and corpses)owned in game

looby show pict & char of mods (as map)
=choose the mod in battle room and show the units picture with hp speed weapon costs etc (can need scrolling)

ingame ads texture
unit texture with commercial logo that make money for spring (and game winner)

ingame spring logo
=spring writed evry where

sport wararena maps with ads
=map designed as an artificial battlefield specially made for have war
can be textured with sport logo (like american football)
or publicity :fake for fun or real for make money that will gift winner and spring

real ads need anticheat obivously and seems not ready !


Image

promo or ads or clanwar or player logo avatar:

corpses keep last owner team logo alow a quick info for massmurder wastation Image
(seems the red team spend more on this screenshoot)
Attachments
screenshoot_af_logo.jpg
(191.14 KiB) Downloaded 21 times
walkerVSroler_nozoby_special_text.jpg
texture showing player avatar or ads
(332.74 KiB) Downloaded 489 times
animated picture need for menu description
animated picture need for menu description
avatar103.gif (9.05 KiB) Viewed 3646 times
Last edited by emmanuel on 11 Mar 2009, 15:07, edited 5 times in total.
User avatar
Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: consideration about special efect texture particule interfac

Post by Otherside »

BRACE FOR EPIC !!!

Image
User avatar
emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Re: consideration about special efect texture particule interfac

Post by emmanuel »

Otherside wrote:BRACE FOR EPIC !!!

[img]http://spring.clan-sy.com/phpbb/downloa ... hp?id=1511[/ig]
? can yu explain and develop yur sentence in a more retard manner that i m able understand in my toppic ?(more than 3 words needed )
lulz dgun @ly g² lol #
Attachments
corpses_logo_ingame .jpg
(127.37 KiB) Downloaded 314 times
Last edited by emmanuel on 11 Mar 2009, 15:01, edited 1 time in total.
User avatar
Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: consideration about special efect texture particule interfac

Post by Otherside »

I F*** IN SKY!!!!
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: consideration about special efect texture particule interfac

Post by AF »

Otherside wrote:BRACE FOR EPIC !!!

Image
hmm smoth has a feature in your mod?
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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Re: consideration about special efect texture particule interfac

Post by emmanuel »

AF wrote:
Otherside wrote:BRACE FOR EPIC !!!
[img]http://spring.clan-sy.com/phpbb/downloa ... hp?id=1511[/ig]
hmm smoth has a feature in your mod?
i dont understand the interest of this smoth mouse lua : dont fill any changes when enabled
Last edited by emmanuel on 10 Mar 2009, 19:30, edited 1 time in total.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: consideration about special efect texture particule interfac

Post by Forboding Angel »

What he's asking for is a feature request for animated buildpics, and tb quite h, it's not a bad idea either.
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: consideration about special efect texture particule interfac

Post by lurker »

Animated buildpics are easy, give me an animation sequence and I'll animate the button the same day.
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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Re: consideration about special efect texture particule interfac

Post by emmanuel »

lurker wrote:Animated buildpics are easy, give me an animation sequence and I'll animate the button the same day.
yu talk about spring dev or the mod making ?
do yu plan to build a mod around this ...?
never see any button doing this :
maybe yu need to help the modder by revelating yur holly secrets ?
do we need tortur yu for stole this info ?
User avatar
lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: consideration about special efect texture particule interfac

Post by lurker »

emmanuel wrote:tortur
:cry: nooooo, I'll make a widget don't hurt me!


This is something any mod maker can do.
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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Re: consideration about special efect texture particule interfac

Post by emmanuel »

lurker wrote:
emmanuel wrote:tortur
:cry: nooooo, I'll make a widget don't hurt me!
This is something any mod maker can do.
im a unit maker;
is this widget low the framerate ?
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: consideration about special efect texture particule interfac

Post by lurker »

emmanuel wrote:im a unit maker;
I mean: This is something any mod can have; there don't have to be changes to spring.
emmanuel wrote:is this widget low the framerate ?
It shouldn't.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: consideration about special efect texture particule interfac

Post by Forboding Angel »

Unless I'm mistaken, the only part that could possibly lower the framerate with animated buildpics would be when it loads them initially (a la, clicking on a constructor), but even then I can't see it really causing any trouble.
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Sabutai
Posts: 413
Joined: 18 Dec 2005, 05:55

Re: consideration about special efect texture particule interfac

Post by Sabutai »

There was a widget with a unitmodel instead of a buildpic. It rotated when you mousehovered over it...
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: consideration about special efect texture particule interfac

Post by Otherside »

Sabutai wrote:There was a widget with a unitmodel instead of a buildpic. It rotated when you mousehovered over it...

its one of the grouping widgets (autogroup maybe ??)
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: consideration about special efect texture particule interfac

Post by CarRepairer »

Otherside wrote:
Sabutai wrote:There was a widget with a unitmodel instead of a buildpic. It rotated when you mousehovered over it...

its one of the grouping widgets (autogroup maybe ??)
Not autogroup. Perhaps you mean unitgroups.
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: consideration about special efect texture particule interfac

Post by Pressure Line »

Sabutai wrote:There was a widget with a unitmodel instead of a buildpic. It rotated when you mousehovered over it...
Selection buttons. There is (was?) a boolean switch you can change to make it use the unit model instead of the buildpic. But! Remember it uses the initial state of the model, before anything gets hidden or posed, so sometimes the results can be less than optimal.
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Re: consideration about special efect texture particule interfac

Post by SwiftSpear »

Pressure Line wrote:
Sabutai wrote:There was a widget with a unitmodel instead of a buildpic. It rotated when you mousehovered over it...
Selection buttons. There is (was?) a boolean switch you can change to make it use the unit model instead of the buildpic. But! Remember it uses the initial state of the model, before anything gets hidden or posed, so sometimes the results can be less than optimal.
Ugg, would it be that much of a hassle to have the modder define a pose?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: consideration about special efect texture particule interfac

Post by smoth »

where is this setting done?
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: consideration about special efect texture particule interfac

Post by Pressure Line »

change this line:

Code: Select all

local useModels = false
so it reads like this:

Code: Select all

local useModels = true
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