Looks like there needs to be an event put into Unit.cpp, and a new Lua callin added.
Currently, if reclaimed, the Unit just disappears, instantly.
I'd like to add special effects to things, based on whether they've been reclaimed, but it's currently impossible to differentiate whether a Unit has been reclaimed or merely destroyed. Pretty silly thing, really, since you can get the reclaimLeft for Features, but there just doesn't seem to be any way to do this for Units at all. I tried a few things, but there just doesn't seem to be any way to dig that out of Spring atm
