Hello all and for some reason the shadows in the game won't work and it gives me an error message saying: "your hardware/drive dose not support shadows" but the shadows work in other games!! Any help here?
Oh yea my Hardware is:Radon X1650 series, AMD Athlon(tm) 64 X2 Dual, Core processor 4200+, 2.20 GH 2.00 2.00 of RAM
My hardware SHOULD support shadows
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Re: My hardware SHOULD support shadows
I think only nVidia cards support shadows or something dumb like that.
Re: My hardware SHOULD support shadows
No, they worked fine on my ATI 9600SE. It wasn't particularly playable online but they worked.
Also, notice how spring isn't other game engines. Just because one engine's shadows work for you doesn't mean spring's will.
Also, notice how spring isn't other game engines. Just because one engine's shadows work for you doesn't mean spring's will.
Re: My hardware SHOULD support shadows
it's a driver issue. my radeon 4850 doesn't support shadows, too.
Re: My hardware SHOULD support shadows
(10/21/2008 12:52:14 AM) det: If I remove checks for GLEW_ARB_fragment_program_shadow in ShadowHandler.cpp, then shadows work just fine on my ATI card.
(12:52:44 AM) det: Is it safe to do this in SVN?
(12:53:58 AM) lurker[]: can't it be added as an option?
(12:55:51 AM) det: well
(12:55:56 AM) det: I wonder why it checks for this
(12:56:13 AM) det: google searches for GLEW_ARB_fragment_program_shadow return only spring and glew in the results
(12:58:16 AM) MewCai: 29 results..
(1:02:37 AM) det: Shadows aren't enabled by default are they?
(1:04:34 AM) trepan: best not to guess: http://www.opengl.org/registry/specs/AR ... shadow.txt
(1:06:51 AM) det: I think the problem is that it is not defined in the mesa GL/gl.h
(1:07:01 AM) det: ATI's gl.h defines it
(1:08:33 AM) det: or maybe problem is ATI falsely reporting it as missing :<
(1:08:43 AM) det: I don't see it in glxinfo
(1:12:47 AM) det: worst case the program won't compile
(1:13:00 AM) det: shader program, I mean
(1:16:47 AM) det: http://www.gamedev.net/community/forums ... _id=486077
(1:16:50 AM) det: hmm
(1:18:31 AM) trepan: "If a fragment program specifies the option "ARB_fragment_program_shadow"
(1:21:03 AM) det: I don't understand why you quoted that
(1:22:49 AM) det: The spring shadow shaders specify that option. ATI doesn't report that extension, but the shaders compile and work regardless.
(lurker[] is aegis namestealing so I took MewCai to fit my forum avatar.)
(12:52:44 AM) det: Is it safe to do this in SVN?
(12:53:58 AM) lurker[]: can't it be added as an option?
(12:55:51 AM) det: well
(12:55:56 AM) det: I wonder why it checks for this
(12:56:13 AM) det: google searches for GLEW_ARB_fragment_program_shadow return only spring and glew in the results
(12:58:16 AM) MewCai: 29 results..
(1:02:37 AM) det: Shadows aren't enabled by default are they?
(1:04:34 AM) trepan: best not to guess: http://www.opengl.org/registry/specs/AR ... shadow.txt
(1:06:51 AM) det: I think the problem is that it is not defined in the mesa GL/gl.h
(1:07:01 AM) det: ATI's gl.h defines it
(1:08:33 AM) det: or maybe problem is ATI falsely reporting it as missing :<
(1:08:43 AM) det: I don't see it in glxinfo
(1:12:47 AM) det: worst case the program won't compile
(1:13:00 AM) det: shader program, I mean
(1:16:47 AM) det: http://www.gamedev.net/community/forums ... _id=486077
(1:16:50 AM) det: hmm
(1:18:31 AM) trepan: "If a fragment program specifies the option "ARB_fragment_program_shadow"
(1:21:03 AM) det: I don't understand why you quoted that
(1:22:49 AM) det: The spring shadow shaders specify that option. ATI doesn't report that extension, but the shaders compile and work regardless.
(lurker[] is aegis namestealing so I took MewCai to fit my forum avatar.)
Re: My hardware SHOULD support shadows
There are more types of shadowsHello all and for some reason the shadows in the game won't work and it gives me an error message saying: "your hardware/drive dose not support shadows" but the shadows work in other games!! Any help here?
Maybe that other games uses stencil shadows and they're supported also without shaders.
Spring uses depth map shadows, they're made by rendering depthmap from light position and the the shader compares the pixel depth with the one from depthmap
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Re: My hardware SHOULD support shadows
I already update the video card driver to the latest version and it still won't work...imbaczek wrote:it's a driver issue. my radeon 4850 doesn't support shadows, too.
Re: My hardware SHOULD support shadows
yeah, the drivers lie that they don't support something which they do. this is fixed in next version.
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Re: My hardware SHOULD support shadows
When it's going to be release?imbaczek wrote:yeah, the drivers lie that they don't support something which they do. this is fixed in next version.
Re: My hardware SHOULD support shadows
most likely tomorrow/today, depending on your timezone.
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Re: My hardware SHOULD support shadows
YES ITS OUT!! THANKS GUYS!!!!!!!!!!