Targeting priorities and order of targeting should be fixed.

Targeting priorities and order of targeting should be fixed.

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alik83
Posts: 82
Joined: 08 Sep 2004, 15:32

Targeting priorities and order of targeting should be fixed.

Post by alik83 »

Targeting priorities and order of targeting should be fixed.
If you watch demos you see that
Units right now fire at any closest enemy unit- a building or any other unit, and if another target gets closer, your units will switch to that target, and so switching targets and sometimes even not firing because of that.

How it should be made:

1)Units first fire at enemies that can fire back, than any enemies with weapons, than buildings (Unless ordered to do otherwise)
2)Unit continues to fire at a target which it started to attack until out of range/target blocked(attacking fails)/enemy died or it was ordered to do otherwise.
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

OK. ever heard of the word MICRO? STRATEGY- i.e. directing your units to do the most possibel damage. i think targetting closest is fine also units that don't fire simply need a 's' then send them on their way
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Well, if they're changing targets in the middle of attacking one, that could be bad. How about just having them keep the auto lock they acquired (let's say the first samson that came into LOS) until it is dead, the player issues a specific retarget command, or the enemy unit strays out of range (maneuver range, if it is set. And just use weapon range if there are other enemy units in range). That way they finish off units rather than leaving several at 50% or whatever. I'm pretty sure that's how TA did it anyway :P
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

I say that they try to lock onto one of them, but if another thing get's in the way they stop. And that depends on the unit ''behavior'' setting. If it's at roam, they always attack that one target. But is it at hold postition or (damnit, now i forgot the trihd one-.-*) then they should just stand and shoot.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

OK. ever heard of the word MICRO? STRATEGY- i.e. directing your units to do the most possibel damage. i think targetting closest is fine also units that don't fire simply need a 's' then send them on their way
OTA had the right targettign priority system, it had pretty much what he's asking, no management needed of any kind. All he's askign is for this to be moved over to spring.
alik83
Posts: 82
Joined: 08 Sep 2004, 15:32

quite right...

Post by alik83 »

Quite right, Alantai, almost like OTA targeting system only that units WILL target buildings after offensive units.
Planes also should by default target AA first I guess...
Speaking about planes it shouldn't be so easy for plasma cannons and HLTs and often even friendly Merl missiles to hit them (which I saw in a few demos)
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

We should be able to define missiles that actively follow and chase aicraft, but they shouldnt be faster than the aircraft, just as fast and for a limited time.
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

if they were the same speed as the plane they'd never catch it unless it turned!!! :S wtf would be the point!!!
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

Maybe slightly faster then, but eitherway it might be a bit too much for some planes.

Or it could position itself behidn the plane then speed up quickly smashing into its behind and blowing it up that way.
Doomweaver
Posts: 704
Joined: 30 Oct 2004, 14:14

Post by Doomweaver »

Actually same speed would be cool because as the plane turns the missiles catch up. Just thought i'd point that out. But yeah, they would need to be abit faster to be effective.
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