Heh. I hear ya on all of that. Doing it myself on top of Everything Else is a royal pain in the arse. I am hoping that the Media Beasts will be well-fed after spending 7 hours making a 3-minute
crappy gameplay video(granted, 4 hours was spent trying to figure out how to make it correctly). I just can't dedicate a lot of time to that, and have a hope in Hell of getting P.U.R.E. cleaned up before the 26th.
We don't have enough people around here with those skills and the self-motivation required, seems like. Question is, I have no idea how to
recruit such people. Maybe it's just a factor of having a critical mass of rabid fanbois or whatever. I doubt that- there have to be wanna-be marketing gurus who are looking for the right project- pity it seems they all work for FPS teams touting vaporware mods with pretty screenshots but no releases and no real timeline
Given the materials you guys have, though... <looks through ModDB posts>
Hmm. I don't want to offend you guys, I love what you're going, don't get me wrong... here are things you should look at, in terms of ModDB presentation,
in my opinion (
cues hate machinery). Keep in mind, though, that I really have no idea what I'm doing that has worked with P.U.R.E., other than reading through ModDB's own guides about how to attract interest in a project and a lot of blind luck. Basically I just RTFM'd and did what it said, and we seem to have gotten lucky and made something people want to see more of.
1. The screens need improvement.
They're too close to the objects.
They have Spring's lame "grass", which, to my eyes at least, makes them look toylike.
The lighting on those maps is not dramatic enough- the shadows aren't dark enough to really create that nice, dramatic look that you want in a screen.
The camera angles need to be more interesting. Don't show me a shot of a truck- show me a shot of a truck driving along, kicking up dust, on some gorgeous map where the truck fills the POV but you see the map, too.
Show lines of troops walking, with a low shot where you can literally see it's a hundred guys, with the close guy's details and the far guys just little specks, with some tanks / trucks / whatever to grab our attention.
Show battle, in a dramatic fashion. Don't show little specks from a typical distance- zoom in, show a tank disintegrating from a hit, soldiers keeling over, etc. Like P.U.R.E., dealing with sheer distance is a problem- you have specks fighting specks. Zoom in, show the destruction.
Don't get focused on "this unit is in da game" shots. They just look like progress reports, which is not a very good use of a resource like ModDB- save that for your internal 'site, since you don't post a blow-by-blow here.
2. None of your cool videos are up, even though ModDB can handle YouTube and your own videos nearly-natively. The only reason I didn't put up any video for P.U.R.E. was that pretty much everything was out of date and didn't reflect the gameplay anymore- Pendrokar made that awesome trailer for 0.55, but it just didn't fit the current gameplay.
3. You have released versions. If they don't have massive problems, put 'em out there. I dunno, of course- I haven't played it since that "lite" release some time ago, which felt very rough.
4. Don't apologize to people in your posts. Don't treat them like a Forum audience- you're The Man, when posting there... be The Man, don't try to be Joe Average. It's propaganda, treat it like propaganda.
At any rate, feel free to ignore
all of this, and if you find a PR wizard (
who actually knows what they're doing, since I surely don't), more power to you, I am 100% behind you guys, I like what you're trying to do, and if there's something that I can do to help that won't suck up a lot of time (say, a cross-promotional thing, link-sharing, whatever), I'm game, I'd like to help everybody trying to achieve a breakthrough here.
Oh, and... you're more than welcome to use any elements of the P.U.R.E. UI you want to. Sorry that it's not a complete UI replacement, and obviously it's still evolving- with the new Tooltip code, it should become possible to make a UI that's totally arbitrary in size / position, though...