console widget

console widget

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

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ginekolog
Posts: 837
Joined: 27 Feb 2006, 13:49

console widget

Post by ginekolog »

Is there good stand alone console widget that removes frigin "cant reach" message and is perhpas scrollable? Cant reach filter is a must :?
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: console widget

Post by REVENGE »

ginekolog wrote:Is there good stand alone console widget that removes frigin "cant reach" message and is perhpas scrollable? Cant reach filter is a must :?
IceUI. If you don't want the whole thing, separate it out like TheFatController did.
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ginekolog
Posts: 837
Joined: 27 Feb 2006, 13:49

Re: console widget

Post by ginekolog »

I cant find splited version.. console.lua from iceUI would work, is there a stand alone version?
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Tribulexrenamed
Posts: 775
Joined: 22 Apr 2008, 19:06

Re: console widget

Post by Tribulexrenamed »

just do it yourself. put all the libraries from the iceui dir in.
pazer
Posts: 6
Joined: 06 Sep 2008, 09:02

lol

Post by pazer »

hope a better article
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SpliFF
Posts: 1224
Joined: 28 Jul 2008, 06:51

Re: console widget

Post by SpliFF »

I use this one. It isn't as pretty or complete as IceUI but it does seperate chat from system messages and let you resize each. To put in a filter edit the line

MESSAGE_FILTERS = {"Can't reach destination", "Build pos blocked", "Delayed response", "Sync error"}

or the function
function widget:AddConsoleLine(line)


-- control + \: enable/disable commands not marked by **
-- control + s: switch message-box rendering mode
-- control + p: switch text overflow handling mode
-- control + g: enable/disable message-box dragging
-- control + e: enable/disable message-box resizing
-- control + f: enable/disable message filtering
-- control + o: enable/disable message outlining
-- control + y: enable/disable font outlining
-- control + m: enable/disable scrollable message history
-- control + ,: scroll up message history **
-- control + .: scroll down message history **
-- control + [: decrease message font-size **
-- control + ]: increase message font-size **
Attachments
gui_message_separator.lua
Message Seperator (console)
(36.27 KiB) Downloaded 22 times
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ginekolog
Posts: 837
Joined: 27 Feb 2006, 13:49

Re: console widget

Post by ginekolog »

this seems like perfect, ty, will try and report back. If its good and fast it might get included in ba.
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ginekolog
Posts: 837
Joined: 27 Feb 2006, 13:49

Re: console widget

Post by ginekolog »

this widget seperator is not good, it crashes itself.

I use iceui now, runs fine on e8400. It ran really slow in old amd 3000.

ty all, topic closed, iceui solve this one
MelTraX
Posts: 470
Joined: 02 Jan 2007, 16:18

Re: console widget

Post by MelTraX »

Just for the record: You don't have to move libraries around.. You can just disable whatever you don't like about IceUI in the F11 menu (and reenable the default GUI elements)..

The only exceptions are the minimap (since you can't reenable the default one atm without changing gui_IceUI.lua) and the widget selector itself..
ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Re: console widget

Post by ZellSF »

Did you fix the unit collections widget or just forget you can't disable it?
MelTraX
Posts: 470
Joined: 02 Jan 2007, 16:18

Re: console widget

Post by MelTraX »

I forgot :(.. That was for some nasty reason..
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ginekolog
Posts: 837
Joined: 27 Feb 2006, 13:49

Re: console widget

Post by ginekolog »

ZellSF wrote:Did you fix the unit collections widget or just forget you can't disable it?
yeh that one is poping on every game so i deleted it , now its fine.
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