MEGAMAN IS BACK!
Moderator: Moderators
-
- Posts: 1176
- Joined: 23 Aug 2007, 19:46
MEGAMAN IS BACK!
In your face - High Definition!
http://www.youtube.com/watch?v=8YIis8GbgwM
Awesome! Probably will make me finally connect my Wii to the Internet...
http://www.youtube.com/watch?v=8YIis8GbgwM
Awesome! Probably will make me finally connect my Wii to the Internet...
Re: MEGAMAN IS BACK!
MEHGA MAAAAANNNNNNNNNNNNN!!!!!!!!!!!!!!!!!
Re: MEGAMAN IS BACK!
Megaman X and wall-kicking for the win! :)
Re: MEGAMAN IS BACK!
Damnit. It's alright, but I'm sick of it.
I want moar Megaman Legends.
I want moar Megaman Legends.
Re: MEGAMAN IS WACK!
Let's play buy games again you probably bought 15 years ago...
Re: MEGAMAN IS BACK!
Given how underwhelming I found everything that came after X4 was, I'm not exactly on the edge of my seat for this. Legends was nicely animated, but the gameplay was weak and the mapping was non-existent. Misadventures of Tronne Bonne was the only good thing to come out of the Legends series, and even that suffered from hyper-tedious levelling of your ServBots.
And let's not get into the freaking "Megaman is now a Digimon" stuff they came up with for the GBA.
2, 3, 8, X1, X2, X4. And the power-battle games for some quick teamplay action.
And wasn't "Megaman 9" Rockman and Bass/Forte?
At least the levels for this new MM look like a "best of" from the classics - lots of retreads, but not the endless gimmick-less platformer action that marked the weaker games in the series.
And let's not get into the freaking "Megaman is now a Digimon" stuff they came up with for the GBA.
2, 3, 8, X1, X2, X4. And the power-battle games for some quick teamplay action.
And wasn't "Megaman 9" Rockman and Bass/Forte?
At least the levels for this new MM look like a "best of" from the classics - lots of retreads, but not the endless gimmick-less platformer action that marked the weaker games in the series.
Re: MEGAMAN IS BACK!
Have you checked X8? Its a lot of fun, Altough I really think they should quit the tradition of making Megaman X games ubber short...
Re: MEGAMAN IS BACK!
this is a step in the wrong direction. Retro-fags will love it though.
-
- Posts: 1176
- Joined: 23 Aug 2007, 19:46
Re: MEGAMAN IS BACK!
Well it was just made because so many retro fans asked for it and I think it's kinda cool (although this should be no spinoff for another dozen of games like this - you probably could pump out one a month with today's tools
)...
I also enjoyed the X-series (which is my favorite) up to X4. Part 5-7 where kind of gay but X8 was pretty good again imo...

I also enjoyed the X-series (which is my favorite) up to X4. Part 5-7 where kind of gay but X8 was pretty good again imo...
Re: MEGAMAN IS BACK!
9 seems to be mostly about removing the crap the series has accumulated since the early NES games, it's based on Megaman 2 which is often considered the best Megaman game.Pxtl wrote:Given how underwhelming I found everything that came after X4 was, I'm not exactly on the edge of my seat for this.
Re: MEGAMAN IS BACK!
Also, it's going to cost $10 so if you liked "classic" Megaman enough to have shelled out $20+ for each of the original NES ones you probably will pick it up.
Re: MEGAMAN IS BACK!
As much as I like the classics, Megaman hasn't advanced for some time, and I would rather see a good modern effort than another rehash.
Re: MEGAMAN IS BACK!
What's the real difference between a modern and a classic Megaman game?neddiedrow wrote:As much as I like the classics, Megaman hasn't advanced for some time, and I would rather see a good modern effort than another rehash.
Re: MEGAMAN IS BACK!
Well, the mapping is less interesting in the later X ones, there's an endless supply of hidden crap so you have to play the game through ten times to find everything, and the controls are overcomplicated for something as straightforwards as a platformer.
Oh, and half the time you don't need any weapon other than the buster because you can charge it up to be an uberdeathbeam.
On the other hand, I liked some of the stuff they did back in the '90s with the early X games - the vehicles were nice, the dash-jumping was nice, the fillable sub-tanks were nice, and the little FMV plots were nice. But honestly, I think the game lost something after 3 when they added the charging buster.
But then again, I haven't tried the Zero and ZX series, so I don't really know about the mainline of the modern games. The later X games were damned weak, though.
Oh, and half the time you don't need any weapon other than the buster because you can charge it up to be an uberdeathbeam.
On the other hand, I liked some of the stuff they did back in the '90s with the early X games - the vehicles were nice, the dash-jumping was nice, the fillable sub-tanks were nice, and the little FMV plots were nice. But honestly, I think the game lost something after 3 when they added the charging buster.
But then again, I haven't tried the Zero and ZX series, so I don't really know about the mainline of the modern games. The later X games were damned weak, though.
Re: MEGAMAN IS BACK!
There are modern megaman games... they're all shit though.
Re: MEGAMAN IS BACK!
Well, guess what's not in MM9...Pxtl wrote:But honestly, I think the game lost something after 3 when they added the charging buster.
Re: MEGAMAN IS BACK!
I think the charging buster is a good thing... extra weapons should be extra, not vital :)
-
- Posts: 1176
- Joined: 23 Aug 2007, 19:46
Re: MEGAMAN IS BACK!
Well I really liked things like the wall-jumping and air-dashing. In addition to that I enjoyed the three different characters in X8 which really played different although X was OP imo...KDR_11k wrote:What's the real difference between a modern and a classic Megaman game?
Well the Zero games are pretty good if you don't keep blaming the visual style of it all the time. The difficulty is about between the X series and the classic one and has some nice concepts too...Pxtl wrote:But then again, I haven't tried the Zero and ZX series, so I don't really know about the mainline of the modern games. The later X games were damned weak, though.
I bought the first ZX game and was pretty curious how it would be but imo it turned out as total crap and I quit playing it very fast. It has an "open world" and with that a lot of boring and pointless exploration and searching for the goddamn right entrance to the region you want to go to. I just want being beamed into the level I want to go to and that's it and not running back and forth for hours...
It also had to much of this "Japanese schoolboy meets cool cyber thing that makes him morph into a cute robot-thingie" a bit like in the Battle Network series which I never played...
Re: MEGAMAN IS BACK!
In my opinion, KDR, there hasn't been a modern attempt. All we have are classics and classic rehashes. The gameplay has changed little.KDR_11k wrote:What's the real difference between a modern and a classic Megaman game?neddiedrow wrote:As much as I like the classics, Megaman hasn't advanced for some time, and I would rather see a good modern effort than another rehash.
People would argue that Mario 64 was the first new take on Mario, but I think the first really new title was Super Mario Sunshine - as unpopular in comparison as it was, it had new dynamics and a story oriented play structure.
I guess the difference is that between extending or expanding features and introducing new dynamics.
Re: MEGAMAN IS BACK!
@Manored:
In Megaman 2, you had a fallback weapon and then could pick up 8 interesting weapons. In every MM after 3, you had the buster, and a bunch of gimmicks you could use in a weird situation. In MM8, the introduced the Soccer Ball as a clever approach - a weapon that takes energy, but megaman gets it in the opening scene, so you always have one real weapon in addition to the buster.
@Neddie
I disagree. Mario 64 was the first real 3D platformer. It completely thrashed the Mario formula with the pseudolinear gameplay - going back to the same zone 5 times to complete completely different missions, in almost any order.
The only resemblance it had to old Mario games were (a) jumping on bad guys to kill them, and (b) the powerup-unlocking-switch-blocks from Mario World... which, imho, was a total misfeature. Having a major game element be a secret was a bad, bad idea. The story-driven gameplay in Sunshine was just window-dressing, and the water thing was a gimmick.
Either way, Legends tried to do for Megaman what 64 did for Mario, and imho it failed. Even if the gameplay were good (and it wasn't - circle-strafing is not enough to satisfy me), it had simply pathetically bad level design. The RPG and story elements were cute, but not enough to overshadow its flaws.
The problem is that, once you give a 3D platformer a gun, it's hard to figure out how to distinguish it from a behind-view shooter that is basically an FPS with autotargetting from a slightly different perspective.
In Megaman 2, you had a fallback weapon and then could pick up 8 interesting weapons. In every MM after 3, you had the buster, and a bunch of gimmicks you could use in a weird situation. In MM8, the introduced the Soccer Ball as a clever approach - a weapon that takes energy, but megaman gets it in the opening scene, so you always have one real weapon in addition to the buster.
@Neddie
I disagree. Mario 64 was the first real 3D platformer. It completely thrashed the Mario formula with the pseudolinear gameplay - going back to the same zone 5 times to complete completely different missions, in almost any order.
The only resemblance it had to old Mario games were (a) jumping on bad guys to kill them, and (b) the powerup-unlocking-switch-blocks from Mario World... which, imho, was a total misfeature. Having a major game element be a secret was a bad, bad idea. The story-driven gameplay in Sunshine was just window-dressing, and the water thing was a gimmick.
Either way, Legends tried to do for Megaman what 64 did for Mario, and imho it failed. Even if the gameplay were good (and it wasn't - circle-strafing is not enough to satisfy me), it had simply pathetically bad level design. The RPG and story elements were cute, but not enough to overshadow its flaws.
The problem is that, once you give a 3D platformer a gun, it's hard to figure out how to distinguish it from a behind-view shooter that is basically an FPS with autotargetting from a slightly different perspective.