looking for some replacement bitmaps

looking for some replacement bitmaps

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

looking for some replacement bitmaps

Post by Tobi »

I just compiled a list of what I figured out more then half a year ago about the bitmaps; There are some bitmaps with dubious source (internet, ripped from game).

The bitmaps with dubious source (from internet/ripped from game) are: So if you're up for a small contribution to Spring go ahead and remake one of those from scratch and release it under GPL or public domain.

Also if you know more about some bitmaps / think the list is wrong make a post here.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

iirc smoth or someone else from over in his forums built a few textures that changed the look of the trees which may be useful here, but I'm not sure whether we'd be able to use them or if they're creative commons or not.

Argh may have a foam texture, I'm unsure.

And I know you modders out there have plenty fo potential repalcements for explo.bmp/tga/fade.tga
User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Well, I'll consider it. I am a fairly decent (for rts/spring quality) texture artist now. So, I may make a few textures and drop them off here.


Edit: So, I am guessing you would want more smoke and stuff in the background compared to this, right?

No problem if so, or if not.

(to others) Also note, do not use that bitmap without my acknowledgement and permission.
User avatar
REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Post by REVENGE »

Stuff like leaves and bark can be ripped from Wikimedia commons. Look for either the CC ones or even public domain.

EDIT: A Creative Commons search is even better.
Last edited by REVENGE on 23 Sep 2007, 20:18, edited 1 time in total.
User avatar
REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Post by REVENGE »

For example:

Image

Share | Remix | Attribution | Non-commercial

A page of leaves.

Mix of CC, Public Domain, and GNU FDL.
User avatar
Erom
Posts: 1115
Joined: 25 Apr 2006, 05:08

Post by Erom »

Hooray contribution! Following on REVENGE's tip, I pulled source material from Creative Commons (License info on the originals below) and pixel-slinged 'em into shape.

For now, I'm leaving the explosions, since I'm sure there are better versions out there in the modosphere that someone will be willing to donate to the engine (Pointed look at the modders.)

Bark/bleaf/foam

Image Image Image

Source Info:
http://commons.wikimedia.org/wiki/Image ... 013eue.jpg
GNU FDL

http://commons.wikimedia.org/wiki/Image ... 1842px.jpg
GNU FDL -OR- CC Attribution ShareAlike

http://commons.wikimedia.org/wiki/Image ... schiff.jpg
GNU FDL

PS- I know the foam is kind of bad. Someone maek better one!
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Those don't look like they'll tile...
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

I dont think bleaf is ever used. I tried replacing it and loading up a map and saw no difference in the trees that i could recognize.
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

AF wrote:I dont think bleaf is ever used. I tried replacing it and loading up a map and saw no difference in the trees that i could recognize.
It's used in AdvTreeGenerator.cpp.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Is that the 3D trees? Or the 2D ones?
User avatar
Erom
Posts: 1115
Joined: 25 Apr 2006, 05:08

Post by Erom »

KDR_11k wrote:Those don't look like they'll tile...
Oh lol. I was working on bleaf first, since it doesn't have to tile, and I completely forgot to check that. Well, it means more hand-reworking, but it's not such a difficult fix. I'll do it tonight if I get a chance.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Post by imbaczek »

There are some plugins to get you started, and maybe even result in something that is enough. Can't remember any details, though.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Take the image. flip it upside down. Paste the original image on top the right way up at 50% alpha.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Making a texture tile isn't as difficult than making it look good as well. I think there were some (non-free) plugins for Photoshop, but ordinary displacement and retouching can work too. It's better to do this on a high resolution one and scale it down though so it's even less obvious.

aGorm knows more about this.
User avatar
jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Post by jK »

explo.* replacement:
Image
tga
psp

I also made an improved version of the smoke textures (they are already in ca svn), if you have interests :-). (image)

creator:me license:GPL
User avatar
Erom
Posts: 1115
Joined: 25 Apr 2006, 05:08

Post by Erom »

Thanks for the help guys, but I can tile bitmaps, don't worry. :lol:
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Really? Well mine always look like crap :P
User avatar
aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

But its so easy... :-)

aGorm
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

Thanks for the contributions so far, I will look at them in the engine as soon as I have a bit of spare time :-)

Any progress on tiling versions of the bark and foam?

Is GNU FDL compatible with GNU GPL btw?
User avatar
jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Post by jK »

I now use the following textures in ca (svn)

('cause those textures don't support the alpha channel)

explo (used for burning tress etc.)
Image

heatcloud
Image

both textures replace the explo.tga/explo.bmp

license: GPL
Post Reply

Return to “Art & Modelling”