wings3d modeling question.

wings3d modeling question.

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

wings3d modeling question.

Post by smoth »

Has anyone figured out how to carve a shape out of another shape...

ie using a cylinder to carve a cylinder shape out of a cube? Hand modeling this stuff is a pain and I was thinking there has to be an easier more precise way.
imbaczek
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Joined: 22 Aug 2006, 16:19

Post by imbaczek »

you want CSG operations and it appears that wings doesn't have them. (you probably wouldn't like the results anyway, except in the simplest cases.)
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Peet
Malcontent
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Joined: 27 Feb 2006, 22:04

Post by Peet »

Wings doesn't have booleans? :O
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: wings3d modeling question.

Post by Guessmyname »

smoth wrote:Has anyone figured out how to carve a shape out of another shape...

ie using a cylinder to carve a cylinder shape out of a cube? Hand modeling this stuff is a pain and I was thinking there has to be an easier more precise way.
I know how. I'll write up a tutorial, give me a few minutes

EDIT: Actually, I think a tutorial for this already exists... one moment...

EDIT:
http://www.geocities.com/paulthepuzzles/aabooleans.html
http://www.geocities.com/paulthepuzzles ... ihole.html

Both the above should probably prove useful (I often use scale region to vert/line/face commands to align things together and the like - that works well with not-very-complex things. The more complicated it gets though, the more likely you'll just have to eyeball it)

EDIT: It also helps to not listen to Flozi
Last edited by Guessmyname on 07 Aug 2007, 19:28, edited 2 times in total.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Post by FLOZi »

Use Rhino? :P
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