When I hollow and betalord discussed it, there was a big hoohaa over using the bitmap format for tasclient and the other lobbies following suite. This doesnt factor in exactly where would the mod icon go in tasclient?
So, in the present we have 2 lobby other projects AFLobby and SpringLobby, both windows and linux compatible, both making fast progress, and both able to render more conventional formats such as png gif and jpeg.
As the only person in a position to implement this within the next week, and the one who made the original proposal, I shall take the lead. So I propose the following setup:
Mod icons and tags
These will take both 32x32 form and 256x256 form. Either GIF PNG or jpeg acceptable. These will be referenced in modinfo.tdf. A tag will also show the abbrieviated version of the mod name to be shown in the battle listings, e.g. AA versus Absolute annihilation, BA vs Balanced Annihilation etc...... This will be referenced in the modinfo.tdf too.
Here is an example:
Code: Select all
[MOD]
{
name=Balanced Annihilation V5.4;
shortname=BA 5.4;
description=Moooooo!;
modtype=1;
numdependencies=3;
depend0=springcontent.sdz;
depend1=otacontent.sdz;
depend2=tatextures.sdz;
[NTAI]
{
tdfpath=BA;
}
[LOBBYIMAGES]
{
image32=BA32.png;
image256=BA256.png;
}
}