unit packs such as UTSAP and TAUIP (both of which i have successfully ported) do not have commanders or any of the cavedog ota units included. easiest way i found to port it is dump the .ufo file(s) for the unit pack in you spring/base dir, then merge ccdata.ccx and totala1.hpi into a single .sd7 called whatever you want, add a modinfo file like this
Code: Select all
[MOD]
{
Name=OTAUIP;
Description=OTAUIP;
URL=BLANK;
ModType=1;
NumDependencies=7;
Depend0=springcontent.sdz;
Depend1=otacontent.sdz;
Depend2=tatextures.sdz;
Depend3=tauip-unitdata.ufo;
Depend4=tauip-airunits.ufo;
Depend5=tauip-landunits.ufo;
Depend6=tauip-seaunits.ufo;
}
and you're away laughing...
almost. some of the models, most of the scripts and a lot of the weapons get broken when they are ported into spring, if you want to make a full conversion of something like UTSAP or TAUIP into spring, be prepared to spend hundreds of hours modeling, scripting and re-writing .tdf files
*edit* i feel compelled to mention that i started on converting TAUIP to work properly in spring before i started my current project, i decided to make a whole new mod because it would be easier, and at the end of the day the work would be all mine.