map idea

map idea

Discuss maps & map creation - from concept to execution to the ever elusive release.

Moderator: Moderators

Post Reply
User avatar
Zoy64
Posts: 454
Joined: 12 Nov 2006, 00:30

map idea

Post by Zoy64 »

my idea is a natural, metal map. a map with trees, rocks, streams, etc; but has the metal of a metal map.

Ive heard of nometal speedmetal, but i want the opposite.

can someone (not me, because i dont know how; and dont show me tutorials, ive looked) make this?
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

I'll consider it, but I'm not very skilled in mapping yet.
User avatar
genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

So, you want a map with mountains, trees, rocks and streams with
the metal of a metal map ... :|

So, you want spots of metal deposits with grasses fields, streams
and trees ...

Any size of the map 16x16 or 20x20 ?

I'll give it a try an post some screen shots ....
In a few days ...
User avatar
Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

how about MR.D's core prime but with the old metal map where there was only metsal on the pyramids

My idea is much better
DemO
Posts: 541
Joined: 18 Jul 2006, 02:05

Post by DemO »

Reading this gives me a much better idea (IMO)

What about a map where the only metal to be attained is in streams and pools of water, perhaps even with a small lake to fight over with sea based units.

So basically, you press F4 and you've got full green through all the water on the map (somehow the water has a high metal count or does something to the rocks underneath it that make them valuable to mine) but the rest of the map has no metal spots what so ever.

Would take careful design to have enough streams that you could get a nice progressive amount of metal but not too many that you skyrocket and completely block off the map from land based combat. A lake or reservoir at some place would also be really cool to fight over for the majority of remaining metal. Streams would naturally lead to this point, so all players are forced to expand towards the lake (perhaps at centre of map) where they would battle it out with sea for the rest of the metal whilst continuing to fight on land also.

Would make for interesting gameplay I think.

Edit: Also got me thinking about Spring feature requests. Can we have running water in spring? (e.g. water flowing downhill in streams). This sort of thing would make a map concept like this far more visually appealing. Especially if you could define the water to be like flowing liquid metal :D
User avatar
LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

Ever look at my Severnaya map?? :P

not much water... no. but its got a realistic (in a way) metal map...

striations with faultline concentrations at the mountain outcroppings...
Post Reply

Return to “Map Creation”