This is another mod based off ba,(ota, dont flaem plx)
its pretty simple, everything dies in 1 hit, it still has some flaws and stuff, but its pretty balanced sofar.
id like some feedback and stuffs, also, lemme just tell you this mod is pretty hard to play.
DL link http://spring.unknown-files.net/file/2702/InstaGib_O/
--------------------------------------------
also, sleksa made a nice manual to describe this mod
GENERAL MOD CONCEPT
Models and general values are taken from the mod balanced annihilation, but gameplays of [MOD] and balanced annihilation differ greatly.
First of all, the only tier1 to have any line of sight value are the flea for ARM and the AK for core. These are the units that should be guarding your every other unit and patrolling around your base. The idea behind this is explained later on.
Secondly, everything in the game dies to one hit, Including commanders and labs.
These are only the basics though.
GROUND TIER 1
built from tier 1 lab, these units form the basic backbone of any army early on, and later ingame still proving useful through the ability to build fleas for arm players and aks for core players.
fleas/aks
as explained in the beginning, these units are the only units that can actually see anything, almost every other unit is blind(excluding some tier 2 units), this includes defensive buildings. You need these units to guard pretty much everything from guarding assaulting units, patrolling your base,guarding your constructors, and scouting for enemy. IT IS CRITICAL TO HAVE THESE AROUND AT ALL TIMES.
stumpy/raider
These units are the meant to be true raiders, they are fairly fast with normal reload time compared to extremely low range.
rocko/storm
The rocko&storm are the mainstay tier1 unit, they have normal speed with normal reload time compared to good range
hammer/thud
These units are the true artillery with the purpose of zone control and breaking porching player's defense lines. It has extremely low speed with slow reload time compared to extreme range. guard it well because it is expensive
Samson/slasher
The samson and slasher act as mobile defenders, they can shoot at land and air units, giving you some anti-air cover during assaults, it is a expensive unit, with good range, very slow reload and slow speed. its missiles also aim at the enemy in some amounts, doesnt guarantee a 100% hit rate though.
AIR TIER 1
Air units in this mod are vital part of the gameplay with their transportcrafts and airscouts
fink/peeper are like flying fleas, they have good line of sight, and no weapons. As a bonus their sight isnt blocked by terrain , and they can respond to emergency situations faster than the fleas in most cases.
Bombers main purpose is to kill slow enemy units like hammers, and to hit vital enemy buildings and units like commanders and laboratories. Having 0 line of sight, you usually need to do a scouting raid with fleas or air scouts.
BUILD-TREES
Economy is pretty much cut out from absolute annihilation, solar collectors give +20 energy, and windmills give energy depending on the set map values.
Metal extractors extract metal. The arm has the ability to build cloacked metal extractors, while the core counterpart is armed with a laser.
Laboratories currently include:
tier 1 land
tier 1 air
Tier 2 land.
Tier 2 air.
Land defences.
The defender can be built by every tier1 constructor, including the commander. it can shoot ground and air very cheap to build, decent range and extremely long reload time.
The llt is built by tier 1 constructor, excluding the commander. It can only shoot ground. fairly cheap, has small range and medium reload time.
the hlt is also a tier 1 defensive building, costs more metal than the defender and the llt, it can shoot further than both of the previously mentioned defences
The dragon's teeth is a wall, costing nearly nothing, you should always try to create walls to aid in defense. invulnerable to shooting. But can be reclaimed by enemy constructors.
Tier 2 units are pretty much better versions of tier 1 units, with faster raiding units, longer ranges and some units having AOE values.
Also several tier 2 units have small line of sight values, but they still depend on proper scout units.
Basic build order is usually, extractor, solar, extractor ,solar lab OR extractor wind wind lab solar extractor.
From the lab one usually goes for 1 storm/raider, 3 fleas/aks and one constructor with repeat on. Defenders work as early counters for raiders
InstaGib!111
Moderator: Moderators
lo.sdz?
http://modinfo.unknown-files.net/modit/modit.php?MOD=lo
So you basically just put every weapon damage to 10000000
http://modinfo.unknown-files.net/modit/modit.php?MOD=lo
So you basically just put every weapon damage to 10000000