Journeywar - Page 50

Journeywar

PicassoCT's stunning mixture of game design and psychedelia, for your enjoyment!

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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

Indeed


Work by carrepairer:..
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PicassoCT
Journeywar Developer & Mapper
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Re: Journeywar

Post by PicassoCT »

whatever
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PicassoCT
Journeywar Developer & Mapper
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Re: Journeywar

Post by PicassoCT »

well seems like im not having much progress atm.

Which is true. In one way. In another way, i get a lot of stuff done.
Stuff im working on at the moment:

Turmalin:
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I shall get it real. Good thing is, that it is relative small and doable.
So using the sauerbraten engine, it shall be real. Comit is running right now.

Journeywar:
Level 3 Teer Units. The good things at last.
Also the swiftspear grows now , and with him the beherith.
The electricity gadget at last.
Also cubex has promised to make one of the commenders weapons.

NXT-Robot:
Another university project. Having that thing exploring its enviroment turns out to be quiet a challenge.
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PicassoCT
Journeywar Developer & Mapper
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Re: Journeywar

Post by PicassoCT »

post your springmoments - before and after


not supcom yet i know

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PicassoCT
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Re: Journeywar

Post by PicassoCT »

my message has too few characters. its weak, without backbone.
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PicassoCT
Journeywar Developer & Mapper
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Re: Journeywar

Post by PicassoCT »

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PicassoCT
Journeywar Developer & Mapper
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Re: Journeywar

Post by PicassoCT »

buildings dont die
weapons numbers shift and warp
well, why?
for the greater good, comrad!
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fixxed it.. spring 94 is good.. nice default mapborders.. pathing is getting better..


also IDEA GUY TIME:
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its simple.. you find the cliff based upon heightmap and gradients..
then you tesselate along the strongest slope..
you subtesselate
and then extrude outwards or inwards depending on random..
finall pass is texturing..
Voila ready is the AutoCliffFeature Generator
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PicassoCT
Journeywar Developer & Mapper
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Re: Journeywar

Post by PicassoCT »

Aliens ate my base

Image


ComEnder now has Ammonition and Refill Mechanism- Now to add the Stability factor- Weapons with large Kickback draw from it (steadily refills depending on how many legs you got). If you have to much kickback and nothing to hold you down on the ground, your own arsenal will send your com flying into the opposite direction, were he will end up lying on the ground, having to stand up first.
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PicassoCT
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Re: Journeywar

Post by PicassoCT »

Update

well having some distance (exams) from jw development gave me some pretty ugly insight.

First:
The mobile factorys as i had made them sucked. -> So i use knorkes now instead.

Second:
The journeys need a overhaul, and they need it bad. Some stuff was done in very ressource hungry ways and should have been implemented via shaders.

Third:
Balance is needed, and does not really workout yet. It needs some testgames, and though i suck at playing, i guess i have to be the tester on this one.

Fourth:
The superweapons.. they need to be in it..
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thisUsed2Work.jpg
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was bored, was thinking, was making, was uploading, was.. zk?
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FireStorm_
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Re: Journeywar

Post by FireStorm_ »

Update playable? :-)
Got a link to most recent version?
Searched this thread and spring files (for almost a whole 2 minutes!) but only found an old Alpha.
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Blackdutchie
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Re: Journeywar

Post by Blackdutchie »

Bribe licho with many chocolates to do journeywar host. Then bribe players with slightly less chocolates to play lots of test games.

4: profit
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PicassoCT
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Re: Journeywar

Post by PicassoCT »

Natives.. necessary for the next Minimission
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smoth
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Re: Journeywar

Post by smoth »

Cue village music from the movie willow
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

a Wild Beta appears..

http://rapidshare.com/files/3268814504/journeywar48.sdz
seems i cant get springfiles to work..
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The Yak
Posts: 351
Joined: 20 May 2012, 05:36

Re: Journeywar

Post by The Yak »

that rapidshare download speed is painful... use this as a mirror until you can get it on springfiles or something: https://dl.dropboxusercontent.com/u/583 ... ywar48.sdz
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FireStorm_
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Re: Journeywar

Post by FireStorm_ »

After I figured out/remembered how building works in Journeywar :-) , I thought it could use a gadget/widget which lets your builders guard the main tower at some point. Maybe after the builder is created, or maybe scan for the nearest builder after a building-site is placed.

I'm not saying the player should relinquish control of the builders, just have them get to work by themselves in some cases. That way you wouldn't have to issue 2 commands, your base would look more alive too I guess, and the building system would be even more awesome, I think.

Also: after 4 minutes or so the game froze again (2nd game I played), and after hoping for a while it would start up again, I got a bunch of errors. Added the infolog if you're interested.
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PicassoCT
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Re: Journeywar

Post by PicassoCT »

Transfered it from your version to springfiles without troubles.

@FireStorm: Excellent point- working on it.. and its allready in. Every Builderbuilding factory has a autoguard on the next citadell/beanstalk


Crahs was KAIK

Also support freesound.org

<a href='http://www.pledgie.com/campaigns/20016'><img alt='Click here to lend your support to: Freesound campaign and make a donation at www.pledgie.com !' src='http://www.pledgie.com/campaigns/20016. ... ame=chrome' border='0' /></a>
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PicassoCT
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Re: Journeywar

Post by PicassoCT »

I made a spacer Shanty.. was rather difficult for one of the minimission:
Spacer Shanty

HeyYo,WhatchOutThough
FoDEVAisTouchAndGO
ForceIsAlwaysMassTimesBlow
SonsOfGunsIToldUSo.

Refrain:

Cycle breaks and O3 it reekes,
just once more your surgeon creeks.
Gigwatt leaks de ionbeast,
frozzen dead floats Hydroyeast.
Bulkheadsblasts will fasten the Yaw,
we gonna be old, onceof cryo we thaw,
Slingshot by Gas Giants Eye,
Homestar bowmaiden lusts at thy.


They say that allgravgone is bad for the lad,
FokNo They SaySoo?
when Dustjacks slop drives all water to your head,
woud RollWithTheDollsOnPatrollsWereItSo, weRatherLeakAirThenBrandyHoe.

They say a raydose is wayheigh for a lad,
FokNo They SaySoo?
when tumordreadlocks diedown behind lead,
woud RollWithTheDollsOnPatrollsWereItSo, weRatherLeakAirThenBrandyHoe.


They say a lad is not truly alone,
FokNo They SaySoo?
before his oldMan hands de widdow a bone,
woud RollWithTheDollsOnPatrollsWereItSo, weRatherLeakAirThenBrandyHoe.
A Kingdom for a professional shanty choire.
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journeyProp.7z
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

Uploaded V 50

Image

330 mb
http://rapidshare.com/files/718469216/journeywar.sdz

new stuff:
+Guardgadget - keepy your newly made builders on guard to the citadell..

+a second Mini Mission - remember the saying that every second thing you design is the most bloated of them all? This is it! (and yes, the ambassador is still a placeholder)

+The ComEnder works now.. you can upgrade it with Experiencepoints..
(some weapons and gadgets are not there yet though)

+Added the HL2 gunship temporarily as a sort of stylecomparison - and yes there is a gap..

+This is all so much slower then expected.. especially the missions are much more work then anticipated.. and they still bug out if you start spring.exe standalone.. from a storytelling point - the whole shortstories in a random order approach is kind of- challenging. You certainly cant cram hamlet into this.

Thanks to anyone who tests.. your critic and kind words keep this endavour going, improving, and one day even finnishing.
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

I remember when Tabula 4 was still a green valley, with endless sand along the river.
We used to play there.

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