Random WIP 2006-2011 - Page 48

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Peet
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Post by Peet »

Depends on how you smoth it.
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smoth
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Post by smoth »

3 sided.
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rcdraco
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nope

Post by rcdraco »

They said 544 triangles is too much, they want me to take it down to BloX level [under 200 triangles].
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rattle
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Post by rattle »

No, draco, infinity sided cylinders are bad.
smoth wrote:nice model PL.
Roger that.
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rcdraco
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huh

Post by rcdraco »

I was talking about my model, and the thing that happened on Warzone 2100 Resurrections forums. They said it was too high polygon, and 100 of them ingame would crash 3/4 of the players. I make up that 1/8 that has a good pc that can handler 1500 of them.
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Pressure Line
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Post by Pressure Line »

Erom wrote:Question - will people notice 4 sided "pipes" for things like streetlights, or do I need to go with 6? I know 4 is probably plenty for TA scale mods, but I also want things to look ok in swta/s:44 scale.
it depends on if you want it to look smooth or not. you might even get away with 5 if you do the vertex normalising properly (id just go with 6, unless you plan to put a million of the things on a map, it shouldnt matter)
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rattle
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Post by rattle »

If you model it in one piece I'd say between five and three, depends on what the geometry of the lamp should look like.
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Pressure Line
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Post by Pressure Line »

rattle wrote:No, draco, infinity sided cylinders are bad.
smoth wrote:nice model PL.
Roger that.
most of the model is the armcrabe. i just pulled the missile launcher off the top and put a more lasery gun barrel on it :)
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Erom
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Post by Erom »

OK, so... I'm not sure at all whether I'm smothing (har har) this the right way, so it doesn't use a million faces. Wings still claims 27 polys.

Image
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KDR_11k
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Re: nope

Post by KDR_11k »

rcdraco wrote:They said 544 triangles is too much, they want me to take it down to BloX level [under 200 triangles].
544 IS too much for that shape.
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rattle
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Post by rattle »

Erom wrote:OK, so... I'm not sure at all whether I'm smothing (har har) this the right way, so it doesn't use a million faces. Wings still claims 27 polys.

Image
For easier UV mapping I'd model it straight up, then UV map it and deform it then with a magnet rotate or something else.
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smoth
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Post by smoth »

I still say a 3 sided for something that small.
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Neddie
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Post by Neddie »

Three sides looks great on pipes with a little texture play.
Warlord Zsinj
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Post by Warlord Zsinj »

See the three-sided pipes I use here.

A little preshading can go a long way; especially when viewed from further away (consider the turret in the distance).
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SwiftSpear
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Post by SwiftSpear »

Noticeable... but I doubt you'd see it if you weren't looking. It wouldn't be good enough in an FPS game, but for an RTS unit I think it's fine.
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smoth
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Post by smoth »

streetlamps are SOOOOOO tiny compaired to everything else that having more then 3 sides to the pole is silly but then again, who listens to me. :P
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SwiftSpear
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Post by SwiftSpear »

smoth wrote:streetlamps are SOOOOOO tiny compaired to everything else that having more then 3 sides to the pole is silly but then again, who listens to me. :P
Depends on the scale figure the mod sets as standard. In TA, ya, they'd be little blips.
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smoth
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Post by smoth »

even in something like s44. Lamps have to placed in a large number for them to be at the right count. which is pollies that the mod could use. I know a lot of people are going to say "lol we can use tons of polies" but personally that sort of waste can add up and quick ESP in an urban area.
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Erom
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Post by Erom »

The above shot uses a 3 sided tube.
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rattle
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Post by rattle »

Don't hit shift+tab when taking screenshots I guess.
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