Random WIP 2006-2011
Moderators: MR.D, Moderators
huh
I was talking about my model, and the thing that happened on Warzone 2100 Resurrections forums. They said it was too high polygon, and 100 of them ingame would crash 3/4 of the players. I make up that 1/8 that has a good pc that can handler 1500 of them.
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
it depends on if you want it to look smooth or not. you might even get away with 5 if you do the vertex normalising properly (id just go with 6, unless you plan to put a million of the things on a map, it shouldnt matter)Erom wrote:Question - will people notice 4 sided "pipes" for things like streetlights, or do I need to go with 6? I know 4 is probably plenty for TA scale mods, but I also want things to look ok in swta/s:44 scale.
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
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Warlord Zsinj
- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
See the three-sided pipes I use here.
A little preshading can go a long way; especially when viewed from further away (consider the turret in the distance).
A little preshading can go a long way; especially when viewed from further away (consider the turret in the distance).
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29

