Absolute Annihilation: Spring 1.46 - Page 48

Absolute Annihilation: Spring 1.46

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Min3mat
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Post by Min3mat »

pillagers > diplomats
cost effectiveness
diplomats are slightly mroe concentrated firepower i guess so easier to guard, the tremor is EASY to guard, so => cost a lot
i reckon 10% reduction in t1 radar jammer Build Time and a 1/3 or so cut of the adv jammer!
Egarwaen
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Post by Egarwaen »

And if I'm reading the weapon info right, Pillagers have a higher DPS but shorter range. The Pillager gets 1480 damage for every 850 damage rocket the Diplomat fires. The Diplomat gets almost 30% more range and its rockets have a bigger AoE. Of course, the inaccuracy of the Pillagers means that their higher DPS doesn't always all land on one target...
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Soulless1
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Post by Soulless1 »

Min3mat wrote:pillagers > diplomats
cost effectiveness
diplomats are slightly mroe concentrated firepower i guess so easier to guard, the tremor is EASY to guard, so => cost a lot
i reckon 10% reduction in t1 radar jammer Build Time and a 1/3 or so cut of the adv jammer!
Sounds about right

But the whole arm/core imbalance would still need looking at.

I actually really like the idea suggested on the previous page about making castros into short ranged, cheap but tough jammers - it fits well with Core's general style (arm stuff cloaks, core is armed or armoured) while keeping the units different :-)
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Min3mat
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Post by Min3mat »

i think that radar jammers should be weak so that they are a strategical target. make the CORE one cheaper maybe, tbh CORE dont rely on stealth. they can sit back on their econ and spam super units like cans etc. ARM is so hard to play :(
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NOiZE
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Post by NOiZE »

Min3mat wrote:i think that radar jammers should be weak so that they are a strategical target. make the CORE one cheaper maybe, tbh CORE dont rely on stealth. they can sit back on their econ and spam super units like cans etc. ARM is so hard to play :(
sorry for this:

ROFLMAO

Thank you for your time
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BigSteve
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Post by BigSteve »

lol
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Min3mat
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Post by Min3mat »

OK, hard to play PROPERLY! support uintsi and stuff
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Soulless1
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Post by Soulless1 »

...*coughsnortgiggle*

hard to play, you say? :lol:

in any case, radar jamming isn't about playing 'stealthily' so much as stopping the enemy from shelling your base at their leisure...

This is especially important on the front lines at the start of games, as jamming makes all the difference in punisher battles.
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Zenka
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Post by Zenka »

Well most people play Arm. even without the op flashes.
and you don't have to play arm. go for Core if you prefer it.
Leaderz0rz
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Post by Leaderz0rz »

CORE FTW
Hellspawn
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Post by Hellspawn »

I play both, depends from map :P. I think sides are pretty even now.
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NOiZE
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Post by NOiZE »

And IMO tech 3 labs should be even more expensive.. like double their cost or something
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NOiZE
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Post by NOiZE »

And the Hover transport shouldn't be able to load enemy units/ that's not possible right now. But @ least decrease it loading range or something?
Leaderz0rz
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Post by Leaderz0rz »

In all the games I have played, the only time I see a tech 3 plant is win they are going to win anyways or if its a large game and someone managed to por c the whole time and gets one up. In most games it doesn't last long enough in level 2 to think about level 3
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Zenka
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Post by Zenka »

I see lvl 3 plants reguarly. It depends on the map you play.
On altored devide, lvl 3 isn't rare. same on Comet catcher and any other large map. Even greenhaven gets to lvl 3, if the teams are a bit balanced.
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Pxtl
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Post by Pxtl »

Zenka wrote:I see lvl 3 plants reguarly. It depends on the map you play.
On altored devide, lvl 3 isn't rare. same on Comet catcher and any other large map. Even greenhaven gets to lvl 3, if the teams are a bit balanced.
I agree. My only frustration is that playing vehicle leaves you without access to L3, so you have to climb the Kbot ladder to get the L3 lab - and if I've been playing vehicles because of a heavy combat game, I probably am gonna need the lab.
Konane
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Post by Konane »

NOiZE wrote:And IMO tech 3 labs should be even more expensive.. like double their cost or something
I agree, it gets kind of frustrating when you get rushed by L3 on Altored divide in 20 minutes time. Many people neglect vehicles and go straight to l3 kbots(including myself sometimes). I also think that L3 all terrain bots(vanguard/karganeth) should be nerfed or something(well if you ask me only spiders should be all terain, flame me). I noticed in my recent games that maps with hills and choke points tend to become all-around karganeth(and they look really stupid scaling hills) spamming.
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Soulless1
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Post by Soulless1 »

I would agree that level 3 mechs should be accessable through the vehicle route (as well), since they are actually closer in playstyle to vehicles than they are to kbots.
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Zenka
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Post by Zenka »

tech 3 in vehecle build tree, yeah, that would be better.
Also the vanguards are the all round unit in hilly maps.
Load of HP, increddible firepower, all terrain. Not very expencive.
their shots even knocks units backwards like a plasma battery, what you do against them, if you have no anni support or no heavy tanks?
Egarwaen
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Post by Egarwaen »

Agreed. Vehicles kinda get screwed once L3 rolls out. With Air, at least you have options that can go toe-to-toe with them. Sure, vehicles can, cost-for-cost, but don't most L3 units have significantly better mobility?

The Advanced Fusion seems a poor trade-off. Does anyone ever build those?
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