Absolute Annihilation: Spring 1.46
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And if I'm reading the weapon info right, Pillagers have a higher DPS but shorter range. The Pillager gets 1480 damage for every 850 damage rocket the Diplomat fires. The Diplomat gets almost 30% more range and its rockets have a bigger AoE. Of course, the inaccuracy of the Pillagers means that their higher DPS doesn't always all land on one target...
Sounds about rightMin3mat wrote:pillagers > diplomats
cost effectiveness
diplomats are slightly mroe concentrated firepower i guess so easier to guard, the tremor is EASY to guard, so => cost a lot
i reckon 10% reduction in t1 radar jammer Build Time and a 1/3 or so cut of the adv jammer!
But the whole arm/core imbalance would still need looking at.
I actually really like the idea suggested on the previous page about making castros into short ranged, cheap but tough jammers - it fits well with Core's general style (arm stuff cloaks, core is armed or armoured) while keeping the units different

...*coughsnortgiggle*
hard to play, you say?
in any case, radar jamming isn't about playing 'stealthily' so much as stopping the enemy from shelling your base at their leisure...
This is especially important on the front lines at the start of games, as jamming makes all the difference in punisher battles.
hard to play, you say?

in any case, radar jamming isn't about playing 'stealthily' so much as stopping the enemy from shelling your base at their leisure...
This is especially important on the front lines at the start of games, as jamming makes all the difference in punisher battles.
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I agree. My only frustration is that playing vehicle leaves you without access to L3, so you have to climb the Kbot ladder to get the L3 lab - and if I've been playing vehicles because of a heavy combat game, I probably am gonna need the lab.Zenka wrote:I see lvl 3 plants reguarly. It depends on the map you play.
On altored devide, lvl 3 isn't rare. same on Comet catcher and any other large map. Even greenhaven gets to lvl 3, if the teams are a bit balanced.
I agree, it gets kind of frustrating when you get rushed by L3 on Altored divide in 20 minutes time. Many people neglect vehicles and go straight to l3 kbots(including myself sometimes). I also think that L3 all terrain bots(vanguard/karganeth) should be nerfed or something(well if you ask me only spiders should be all terain, flame me). I noticed in my recent games that maps with hills and choke points tend to become all-around karganeth(and they look really stupid scaling hills) spamming.NOiZE wrote:And IMO tech 3 labs should be even more expensive.. like double their cost or something
tech 3 in vehecle build tree, yeah, that would be better.
Also the vanguards are the all round unit in hilly maps.
Load of HP, increddible firepower, all terrain. Not very expencive.
their shots even knocks units backwards like a plasma battery, what you do against them, if you have no anni support or no heavy tanks?
Also the vanguards are the all round unit in hilly maps.
Load of HP, increddible firepower, all terrain. Not very expencive.
their shots even knocks units backwards like a plasma battery, what you do against them, if you have no anni support or no heavy tanks?