[Linux Lobby] AFLobby Beta 3.9.7
Moderator: Moderators
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
Another suggestion -> I think i read somewhere you are moving the battle list below the chat? That will be nice, but can we have it so when we double click a battle we enter it, instead of having to click join?
Would streamline the process, and save peoples frustrations of clicking many buttons hehe.
Ps. i put laxatives in your cuppa haha (didn't want to post in other topic as trolls would use that to post crap, nice that trolls don't like the Linux forum haha :D)
Would streamline the process, and save peoples frustrations of clicking many buttons hehe.
Ps. i put laxatives in your cuppa haha (didn't want to post in other topic as trolls would use that to post crap, nice that trolls don't like the Linux forum haha :D)
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
A load of item filtering and disabling/enabling in the host tab has been added to help prevent mistakes and comply with ladder integration.
Smiley drop down boxes have been improved behind the scenes to run faster and use less memory, and they've been added to private message windows and the battle window.
My next commit adds moderator and admin icons to the player list and the player info window, aswell as a big help button on the starting tab that opens the #new channel.
Smiley drop down boxes have been improved behind the scenes to run faster and use less memory, and they've been added to private message windows and the battle window.
My next commit adds moderator and admin icons to the player list and the player info window, aswell as a big help button on the starting tab that opens the #new channel.
tbh I figured that out for myself connected and ran with the svn unitsync I got from the buildbot site.
It ran fine apart from an out of memory error I got, mainly me scrolling through the minimap list at fullspeed nonstop showing every single minimap (100 worker threads shunting 512x512 images around is not good performance). note does not affect beta 3.5 users
It ran fine apart from an out of memory error I got, mainly me scrolling through the minimap list at fullspeed nonstop showing every single minimap (100 worker threads shunting 512x512 images around is not good performance). note does not affect beta 3.5 users