[Linux Lobby] AFLobby Beta 3.9.7 - Page 47

[Linux Lobby] AFLobby Beta 3.9.7

Discuss everything related to running Spring on your chosen distribution of Linux.

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clericvash
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Post by clericvash »

Thanks for fixing that for me AF, can i also suggest that you do the same for hosting a battle, don't allow them to click host again.
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AF
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Post by AF »

agreed
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AF
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Post by AF »

and implemented
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clericvash
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Post by clericvash »

I look forward to the next beta, as this one is pretty solid for me :)

Is there any way to stop us having to click update mods when we want to host? Can you check mods on startup?
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AF
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Post by AF »

AFLobby already tries to refresh unitsync when hosting IIRC, however I wouldnt be surprised if the mechanics were set up so that ti didnt refreh if it found it didnt have the mod in the battle list. I'll take a look later.
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clericvash
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Post by clericvash »

As i only have 1 mod and it is quite annoying to click update, then go to the listbox and check the only mod i have hehe.

Keep up the great work bud!!
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clericvash
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Post by clericvash »

Another suggestion -> I think i read somewhere you are moving the battle list below the chat? That will be nice, but can we have it so when we double click a battle we enter it, instead of having to click join?

Would streamline the process, and save peoples frustrations of clicking many buttons hehe.

Ps. i put laxatives in your cuppa haha (didn't want to post in other topic as trolls would use that to post crap, nice that trolls don't like the Linux forum haha :D)
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AF
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Post by AF »

Agreed. I've corrected the error with not refreshing unitsync.

I've also implemented and tested a UF search box on the initial page.
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AF
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Post by AF »

Progress

Here is a comparison of TASClient and the latest AFLobby build:

Image

Image
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clericvash
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Post by clericvash »

Good stuff, i would test, but i don't like compiling, any idea when a new beta will be ready?
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Relative
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Post by Relative »

Looking forward to the new beta, this is really looking good.
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AF
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Post by AF »

A load of item filtering and disabling/enabling in the host tab has been added to help prevent mistakes and comply with ladder integration.

Smiley drop down boxes have been improved behind the scenes to run faster and use less memory, and they've been added to private message windows and the battle window.

My next commit adds moderator and admin icons to the player list and the player info window, aswell as a big help button on the starting tab that opens the #new channel.
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Relative
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Post by Relative »

AF wrote: aswell as a big help button on the starting tab that opens the #new channel.
Good idea.
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AF
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Post by AF »

At some point soon Ill need 2 people to run quick tests to make sure my ladder game reporting is working. Its the only part I cant test on my own.

Volunteers? Ladder tests and rankings will use meltrax' backup server rather than the official server.
imbaczek
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Post by imbaczek »

test it on the test lobby server with a test spring build while you're at it.
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AF
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Post by AF »

Error connecting: Connection timed out: connect
cheetah.sentvid.org wont connect.

neither will osrts.info

fnord.clan-sy.com is the same server as the main one.

Am I missing something?
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Peet
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Post by Peet »

buildbot.no-ip.org
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AF
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Post by AF »

tbh I figured that out for myself connected and ran with the svn unitsync I got from the buildbot site.

It ran fine apart from an out of memory error I got, mainly me scrolling through the minimap list at fullspeed nonstop showing every single minimap (100 worker threads shunting 512x512 images around is not good performance). note does not affect beta 3.5 users
imbaczek
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Post by imbaczek »

you probably want one-two threads with a queue of images to process.

anyway, did you try joining/leaving a game?
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AF
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Post by AF »

yes, although I have to say I missed 1 thing.

As I said in the development forum your patch to always return 0 for ProcessUnits failed, and my tests proved it in practice, as I was unable to get unitsync to generate a list of units in the restrictions tab.
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