P.U.R.E. 0.55 - Page 46

P.U.R.E. 0.55

WolfeGames and projects headed by Argh.

Moderators: Moderators, Content Developer

Locked
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: P.U.R.E. 0.55

Post by Argh »

Image
Nicer render, showing the details a bit better. Click to enlarge. More when I have it scripted and in-game...
User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Re: P.U.R.E. 0.55

Post by Snipawolf »

I don't like the design too much, if it's actually how I'm interpreting it as.

Could I see a render from the back?
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: P.U.R.E. 0.55

Post by Argh »

Why a render of the rear view? What do you want to see? Sorry, that just seems like an odd request...
User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Re: P.U.R.E. 0.55

Post by Snipawolf »

It's just the part between the shoulder and cockpit that looks weird. Then again, I don't think I'd be able to see that part from behind anyways ;_;
User avatar
Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: P.U.R.E. 0.55

Post by Otherside »

give us beta!! :P
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: P.U.R.E. 0.55

Post by Argh »

I'll do one from the top, so you can see a bit better, then. Basically, it has an upper section coming out of the main body that holds the missile launchers up, which I did mainly to restore a visual sense of balance to the design. Here's a side view:
Image
User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Re: P.U.R.E. 0.55

Post by Snipawolf »

Aahh, I see. Thanks.
User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Re: P.U.R.E. 0.55

Post by Snipawolf »

Image

Reminded me of your tank :P
User avatar
chillaaa
Posts: 234
Joined: 16 Mar 2005, 00:12

Re: P.U.R.E. 0.55

Post by chillaaa »

The first render looks a bit like a UEF Titan from Supreme Commander but with launchers...

I like it.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: P.U.R.E. 0.55

Post by Warlord Zsinj »

Don't forget that the UEF titan used to have launchers in very early builds of supcom... ;)
User avatar
chillaaa
Posts: 234
Joined: 16 Mar 2005, 00:12

Re: P.U.R.E. 0.55

Post by chillaaa »

One though, not two.
User avatar
bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: P.U.R.E. 0.55

Post by bobthedinosaur »

nice blocky madcat
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: P.U.R.E. 0.55

Post by rattle »

Mecha Edward Penishands

Considering that these units are factory fresh why's the metal so rusty? Using plain gunmetal instead of rust probably would've worked better...
User avatar
Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: P.U.R.E. 0.55

Post by Guessmyname »

Took me a moment to recognize the model :P

I'll pull up a picture of what it used to look like, hold on...

...Can't find it. It's probably one of those I had to get rid of to get hard drive space. I did find this though!

Image
User avatar
Crayfish
Posts: 481
Joined: 12 Feb 2008, 12:39

Re: P.U.R.E. 0.55

Post by Crayfish »

Wow, is it me or do models just get exponentially better on here week by week? In reference to Argh's mech post.

One criticism though - the side view makes it look off balance to the back, as if it'd constantly be straining not to topple backwards due to the highly off centre placement of the missile launchers.

I'm off on holiday for a month or so. Hope Pure will be around when I get back :)
User avatar
Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: P.U.R.E. 0.55

Post by Guessmyname »

Crayfish wrote:One criticism though - the side view makes it look off balance to the back, as if it'd constantly be straining not to topple backwards due to the highly off centre placement of the missile launchers.
*nods* That's why the original had a big head (though it didn't have the big back missile launchers)
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: P.U.R.E. 0.55

Post by Pxtl »

I really like it, but saying "it looks like X" is kinda pointless, since about six million videogames and other sources have identical-looking mechs with that same structure. Earliest example I can think of is the Mad Cat from Battletech, but I'm sure there are earlier ones.
User avatar
Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: P.U.R.E. 0.55

Post by Guessmyname »

The fact that the original was loosely based on the madcat probably doesn't help
User avatar
Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Re: P.U.R.E. 0.55

Post by Zpock »

"Good artist copy great artist steal" (picasso) + "The secret to originality is hiding your sources" (einstein)

Even I made a mech that looks EXACTLY like that but crappier and untextured:

http://www.youtube.com/watch?v=vaJQIdOaZa4

tell me if you want the animation for it, might work
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: P.U.R.E. 0.55

Post by Argh »

1. The original design was changed substantially to avoid being a little too close to a certain Wizkids property ;)

2. I think it's interesting that the design of the calves makes that connection for people, even though very little else substantially resembles that design at this point.
Locked

Return to “Argh's Projects”