Journeywar - Page 45

Journeywar

PicassoCT's stunning mixture of game design and psychedelia, for your enjoyment!

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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Journeywar

Post by MidKnight »

The setting behind this game is going to be fascinating. :-)
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

I wish i had a hundred man, to tell that tale.. but instead humble me, struggling to just describe the units.
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screen00388.png
AF dont press the button- nooooo- we lost him - he made the loader runner ...bannished from the intertubes doe to bandwith nukes
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AF
AI Developer
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Re: Journeywar

Post by AF »

Here's the same file with a file size an order of magnitude smaller:

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picasso.jpg
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Peet
Malcontent
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Re: Journeywar

Post by Peet »

He is using lossless compression so the image does not degrade over time.


Also I came here and the Journeywar banner was up and I Image
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Journeywar

Post by AF »

I know that, there's a little link to the full image and everything, it's the 2MB thumbnail I find fault with. Most of the pages in this thread are bigger downloads than the game itself
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

lies... my game has 125 mbs of soundfiles alone.. dont you dare entering the competition without looking at it..- oh, wait, your on a cellphone.. so you cant. Everything is forgiven!
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smoth
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Re: Journeywar

Post by smoth »

af likes to wildly exaggerate..
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bobthedinosaur
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Re: Journeywar

Post by bobthedinosaur »

yeah. congrats on the banner and your current progress.
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

thanks alot.. nice to know im not forgotten (okay i admit it, i sometimes uploaded big pictures, just to have AFs protest-howl-posts in this thread- yes, i was desperate, no i dont regret doing it.)

this is the beefeater.. or at least, the forward part.. its complicated..
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Image
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screen00400.png
the AF Anti Anger Medication..
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the-endpiece-of-the-list-do.jpg
(1.2 MiB) Downloaded 5 times
beefeater.jpg
(212.56 KiB) Downloaded 5 times
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knorke
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Re: Journeywar

Post by knorke »

the middle part is made of multiple segments and snakes around?
that is pro!
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scifi
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Re: Journeywar

Post by scifi »

looking good :wink:
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PicassoCT
Journeywar Developer & Mapper
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Re: Journeywar

Post by PicassoCT »

thanks.. the tongue is still some trouble though
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screen00405.png
i could use photoshop.. but too lazy.. too compress.. such h-art work
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PicassoCT
Journeywar Developer & Mapper
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Re: Journeywar

Post by PicassoCT »

well, i ran into a dead end today.

The Beefeater works, as far as movement, and piece respawning is concerned. The trouble starts, when it is suppossed to aim and fire.

This happens the following way: A markerweapon is fired, basically a near invisible cannon, whos only job is to hit the target, and thus make it appear to a gadget.

The Gadget spots the damage, and gets the Game Enviorment of the Unit who fired, setting off a function in which the UnitsID and the information that a target was hit is stored away.

Said arriving info, is finally processed by a While(true) do loop resulting in this:

Code: Select all

[f=0009782] Error: LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaGadgets/Gadgets/unit_script.lua"]:781: attempt to index field '?' (a nil value)
stack traceback:
	[string "LuaGadgets/Gadgets/unit_script.lua"]:781: in function 'GameFrame'
	[string "LuaGadgets/gadgets.lua"]:941: in function <[string "LuaGadgets/gadgets.lua"]:939>
	(tail call): ?
This is the function which is threaded:

Code: Select all

function hitManThread(poorFellowsID)
	likeAFreakTrainGoingNoWhere,  maxHealth,  paralyzeDamage, captureProgress,  buildProgress=Spring.GetUnitHealth(poorFellowsID)
	if Spring.ValidUnitID(poorFellowsID) ==true and likeAFreakTrainGoingNoWhere < someRandomArbitraryHPLimit then
	px,py,pz=Spring.GetUnitPosition(poorFellowsID)
	currPosX,currPosY,currPosZ=Spring.GetUnitPosition(unitID)
	distance=math.sqrt(((px-currPosX)^2) +((pz-currPosZ)^2))

			if expandTongue(distance,math.deg(pitchOfLastShot),21) == true then
			--attach the poor fellow too the tongue tip
			AttachUnit(tonguetip, poorFellowsID)

				if isInfantry(poorFellowsID) == true then
				Spring.PlaySoundFile("sounds/beafeater/beefeatersnatch.wav")
				--play sound depending upon type
					else
					--play roarsoundfile
					StartThread(timedelaySound)				
					end

			StartThread(retractTongue)
			Sleep(100)
			Turn(Head,x_axis,math.rad(-96),12)
			Turn(sayAAA,x_axis,math.rad(13),3)
			Sleep(200)
			Turn(tongue[31],x_axis,math.rad(-31),3)
			WaitForMove(tonguetip,z_axis)

			Turn(Head,x_axis,math.rad(0),8)
			Turn(sayAAA,x_axis,math.rad(0),3)
			Turn(tongue[31],x_axis,math.rad(0),3)
			DropUnit(poorFellowsID)
			Spring.DestroyUnit(poorFellowsID,false,false)
			WaitForTurn(Head,x_axis)

			--Throw head Back

			end

	else

	end

end
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video1.gif
i would upload a smaller file, but im on my yell phone
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PicassoCT
Journeywar Developer & Mapper
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Re: Journeywar

Post by PicassoCT »

picdepot
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

my dogzzz arrr hungrrrry
Image

Well as this is beyond reacht atm, got to work on the electricity again
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knorke
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Re: Journeywar

Post by knorke »

i see a lot of things that should be nil in any code whatsoever!
(error with line numbers but only part of script = useless)
someRandomArbitraryHPLimit needs to be importantLookingMagicNumber.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

if i provide a thousand lines of script.. nobody even looks into.. if i show example.. i m the evil guy.


Eggstack..it provides the construction units of the journeymann.. also it can walk..mobile base is mobile..
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screen00414.png
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notgreen.jpg
rolling redout this is
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eggstack.jpg
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PicassoCT
Journeywar Developer & Mapper
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Re: Journeywar

Post by PicassoCT »

integrals.. they dont solve them selves
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themomenttheyalwayswarnedus.jpg
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Google_Frog
Moderator
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Joined: 12 Oct 2007, 09:24

Re: Journeywar

Post by Google_Frog »

Not even e^x?
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

Note to myself: You can mess up all you want, but dont do it with math. Or at least not in public.

:P well, to hell with it. You are right googlefrog. This time. But who knows.

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fireflowertexture.jpg
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gotowaterthesand.jpg
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video2.gif
video2.gif (3.72 MiB) Viewed 3576 times
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