DWARF FORTRESS - Page 45

DWARF FORTRESS

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Michilus_nimbus
Posts: 634
Joined: 19 Nov 2004, 20:38

Re: DWARF FORTRESS

Post by Michilus_nimbus »

Michilus_nimbus wrote:My fortress has got a fuckload of engravings of a "Steel shoe". The steel shoe is an artifact my now legendary armorer made with my first bars of steel, worth about 150,000. Half of the other artifacts have a picture of it too.

That's how awesome DF is: you can have 200 dwarves worshipping a shoe.
Make that 340 dwarves.
This engraving showed up in my newer fortress, still in the same world:

Bocash Fotthor, "The Ruthlessness of Forests"
Engraved on the wall is a masterfully designed image of Mansionbulbous the Purple Extrication the Steel shoe by Zuntîr Ralthosbut.

How god damned awesome is that.

Also, I suffered a major military defeat today. I just barely managed to repel a massive goblin siege. About 20 wrestlers died, many more wounded. The army was quite popular in my fortress, going to every party and all, so now half the fort is complaining about losing a friend to tragedy. A herbalist has gone stark raving mad, and a fish cleaner and a furnace operator are constantly throwing tantrums.

I believe the golden age of Ballwhipped is over.
manored
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Joined: 15 Nov 2006, 00:37

Re: DWARF FORTRESS

Post by manored »

And the "Losing is fun" age is beggining I suppose :)
imbaczek
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Joined: 22 Aug 2006, 16:19

Re: DWARF FORTRESS

Post by imbaczek »

I bring two cats and like somewhere between two-four cages, and put one cat inside ASAP, preferably female.
manored
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Re: DWARF FORTRESS

Post by manored »

imbaczek wrote:I bring two cats and like somewhere between two-four cages, and put one cat inside ASAP, preferably female.
You mean so you can control their breeding?
imbaczek
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Joined: 22 Aug 2006, 16:19

Re: DWARF FORTRESS

Post by imbaczek »

yah. caged females don't give birth. also, all freshly born kittens go straight to the butcher's. immigrants with cats go to the Dwarven Atom Smasher, so the cats can get butchered.

brutal truth of the dorfs: cat is fine, in singular ;p
manored
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Joined: 15 Nov 2006, 00:37

Re: DWARF FORTRESS

Post by manored »

Why dont you just cage the migrant cats and then lock then away in some hellhole? Also, im curious about the nature of this dwarf atom smasher :)
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Muzic
Posts: 950
Joined: 09 Aug 2006, 07:08

Re: DWARF FORTRESS

Post by Muzic »

Its a drawbridge. Anything thats under it while it 'falls' is instantly GONE..forever...Its hardcoded I think just becuase of how layers work.

And I do mean ANYTHING.
manored
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Joined: 15 Nov 2006, 00:37

Re: DWARF FORTRESS

Post by manored »

That sounds like something that can be used to make some OP traps :)
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SwiftSpear
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Joined: 12 Aug 2005, 09:29

Re: DWARF FORTRESS

Post by SwiftSpear »

manored wrote:That sounds like something that can be used to make some OP traps :)
Yes, and it has been. You have to be careful though, if you use the atom smasher to end seiges all the weapons and armor the dead dudes would drop are destroyed as well.
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: DWARF FORTRESS

Post by lurker »

Michilus_nimbus wrote: Also, I suffered a major military defeat today. I just barely managed to repel a massive goblin siege. About 20 wrestlers died, many more wounded. The army was quite popular in my fortress, going to every party and all, so now half the fort is complaining about losing a friend to tragedy. A herbalist has gone stark raving mad, and a fish cleaner and a furnace operator are constantly throwing tantrums.

I believe the golden age of Ballwhipped is over.
Note to self: Military squads are to be kept in complete isolation from the fort and each other, members ripped away from the fresh migrant flow to avoid attachment. Also install flood piping to each squad's barracks.
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pharoph
Posts: 408
Joined: 16 Jan 2008, 02:04

Re: DWARF FORTRESS

Post by pharoph »

when my dwarf a rooming about a blue down arrow appears on top of them. i suspect this is because of there agileness. how do i prevent this?
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Sleksa
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Joined: 04 Feb 2006, 20:58

Re: DWARF FORTRESS

Post by Sleksa »

pharoph wrote:when my dwarf a rooming about a blue down arrow appears on top of them. i suspect this is because of there agileness. how do i prevent this?

a flashing blue down arrow means theyre thisrty.

A flashing brown arrow means theyre hungry.

Build a well or make ale
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pharoph
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Joined: 16 Jan 2008, 02:04

Re: DWARF FORTRESS

Post by pharoph »

so there sleep thristy.

funny that.
manored
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Re: DWARF FORTRESS

Post by manored »

Your dwarves will eventually slow down and stop working completly if you dont supply then with alcohol, so I reccomend you dont even bother getting an water supply... to tell you the truth, getting alcohol is easier than getting water :)

To have alcohol just make a still (workshop) and tell a dwarf to be a brewer, then you can brew plants into drinks, what does not destroys the seeds... you will need barrels to store the drinks tough.
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Sleksa
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Joined: 04 Feb 2006, 20:58

Re: DWARF FORTRESS

Post by Sleksa »

manored wrote:Your dwarves will eventually slow down and stop working completly if you dont supply then with alcohol, so I reccomend you dont even bother getting an water supply... to tell you the truth, getting alcohol is easier than getting water :)

To have alcohol just make a still (workshop) and tell a dwarf to be a brewer, then you can brew plants into drinks, what does not destroys the seeds... you will need barrels to store the drinks tough.

flooding the world with water(OR LAVA!!!) used to be easier than making alcohol
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SwiftSpear
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Re: DWARF FORTRESS

Post by SwiftSpear »

manored wrote:Your dwarves will eventually slow down and stop working completly if you dont supply then with alcohol, so I reccomend you dont even bother getting an water supply... to tell you the truth, getting alcohol is easier than getting water :)

To have alcohol just make a still (workshop) and tell a dwarf to be a brewer, then you can brew plants into drinks, what does not destroys the seeds... you will need barrels to store the drinks tough.
This is true, but I still recommend a water supply so you have breathing room if you screw something up. Cooking alcohol is always incredibly profitable, and you can cook/drink faster then you can often brew.
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Decimator
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Joined: 24 Jul 2005, 04:15

Re: DWARF FORTRESS

Post by Decimator »

You also need water for the wounded.
manored
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Joined: 15 Nov 2006, 00:37

Re: DWARF FORTRESS

Post by manored »

Decimator wrote:You also need water for the wounded.
Ahh... that sort of sucks... even kids drink alcohol in dwarf fortress, why wounded cant? :)
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lurker
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Joined: 08 Jan 2007, 06:13

Re: DWARF FORTRESS

Post by lurker »

It's not dorfy to be brought alcohol, you have to go out and GET IT.
manored
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Joined: 15 Nov 2006, 00:37

Re: DWARF FORTRESS

Post by manored »

I bet any dwarf, not matter how many limbs missing, could cross the world if it was to get some alcohol :)
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