@bob: if your inspiration does not come for ships, try designing another class, arm tanks for instance, since you said you had already thought of a wholly new visual concept for arm..

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I didn't say about it to avoid being whining too.SirArtturi wrote:I wouldn't like to be an arsehole and a party pooper, but to be honest, I argue that units (aswell as buildings, which I mentioned before) rely too much on team coloring.
While models themselves are top quality, the lack of texture variation leaves the overall look bland and blurry.
But I guess it's too late to whine about this.
And instigator has too big gun barrel. It should have a laser cannon
But I guess it's too late to whine about this.
Sorry again.
But to be fully honest, they yet look gorgeus despite the downsides.
I think it could be major if finaly bob & pyra missed that team color is over used on the texture and decide to make them again. It would be wasted work.Manmax wrote:Again, isn't the issue of team color another less-than-major point that can be addressed later?
I perfectly know it won't. Thats why I used "would" and didn't initially want to communicate my feel about the team color excess.Beherith wrote:Masure: It wont be redone, but if you feel its not good enough, feel free to checkout the svn and make them better. Eye candyness is billions better than it was, this comment proves you have not seen the units in game. High recognize factor is not the only goal, but I'm sure you know better.
QFTBeherith wrote:Floris: xray shader looks like crap on non ota units, it breaks lighting, breaks texture shading and manages to look worse than team platters. Not a solution.
The Goliath and bulldog look so awesome.What it really looks like (with all the bells and whistles)