How does my suggestion imply either spam or lag?1v0ry_k1ng wrote:rapid? spammed? I feel the lag already..REVENGE wrote:IMO, BA should adopt TLL's antiair scheme, with a rapid but inaccurate flak cannon paired with slower firing, but highly accurate and higher damage missiles.
Balanced Annihilation v4.7 !!
Moderator: Moderators
Speaking of freaker/fark:
Can't be bothered to state accurate details but:
Freaker cheaper in M & E but has higher Workertime, 375% the HP and can build various useful structures.
And this is supposed to be balanced annihilation? :p
On the other hand, it kinda makes up for the fact that the fact that core don't have a vehicle engineer.
Also on the topic of balance, I have found the most OP unit in the game, (if used correctly) muhahaha! (no, its not hawks/vamps.... its a lot worse, and im not telling until the new release is imminent)
BTW when is Day & Noize going to release the new version; BA is sooooo close to being near enough perfectly balanced.
(Also, does anyone know how the cost of the unit is calculated (i.e. when you hover your mouse over it it says: cost = ???)
Can't be bothered to state accurate details but:
Freaker cheaper in M & E but has higher Workertime, 375% the HP and can build various useful structures.
And this is supposed to be balanced annihilation? :p
On the other hand, it kinda makes up for the fact that the fact that core don't have a vehicle engineer.
Also on the topic of balance, I have found the most OP unit in the game, (if used correctly) muhahaha! (no, its not hawks/vamps.... its a lot worse, and im not telling until the new release is imminent)
BTW when is Day & Noize going to release the new version; BA is sooooo close to being near enough perfectly balanced.
(Also, does anyone know how the cost of the unit is calculated (i.e. when you hover your mouse over it it says: cost = ???)
It is really annoying when people say this. I'd prefer you either just PMed NOiZE/Day and told them or told everybody so we could ban it in games or something. People might be using a horribly imbalanced unit ingame and we'd never know! :oLippy wrote:Also on the topic of balance, I have found the most OP unit in the game, (if used correctly) muhahaha! (no, its not hawks/vamps.... its a lot worse, and im not telling until the new release is imminent)
Alternatively it could be the tremor or EMP bomber in which case I agree with you. The EMP bomber gets massive experience from doing a bombing run, making it harder to kill if you can take it back. It's far more useful than the spiders and is a little faster than other bombers I think. Seriously try them.
Yeah, emp bombers pwn. They can totally take out the AA in an area and let your bombers just waltz in (Esp if he relies on a few flaks). Harder when your enemy is using hawks, but EMP bombers can even paralyze them (Which makes them crash, which is a real bugger when it happens to your own bombers).
Of course, like all EMP units, and even more because its a bomber, it requires micro. I think they are balanced.
On the topic. Commandos.
. Best thing for stopping flash/hover rushes. They can also clear out DT's in one shot (Cuz features dont realise that they are being hit with an EMP and take it as damage). Bugger to micro though so im the only person i know who uses them.
Of course, like all EMP units, and even more because its a bomber, it requires micro. I think they are balanced.
On the topic. Commandos.

If you use it against smart players they will find out immediately and then pwn you with it.Lippy wrote:Also on the topic of balance, I have found the most OP unit in the game, (if used correctly) muhahaha! (no, its not hawks/vamps.... its a lot worse, and im not telling until the new release is imminent)

Last edited by LordMatt on 21 Jan 2007, 19:59, edited 1 time in total.
I'm way ahead of ya. I dont use em against good players cos i prefer to be pwnd the standard way!LordMatt wrote:If you use it against smart players they will find out immediately and then pwn you with it.Lippy wrote:Also on the topic of balance, I have found the most OP unit in the game, (if used correctly) muhahaha! (no, its not hawks/vamps.... its a lot worse, and im not telling until the new release is imminent)
- Deathblane
- Posts: 505
- Joined: 01 Feb 2006, 01:22
Only reason nobody will step up and say something is overpowered, is if they're willing to look at all the other Overpowered units too.
Which I honestly doubt will happen.
At this point, there are so many OP units, that pointing a finger at 1 would uncover the rest.
After all, it takes an OP unit to waste another OP unit, so they think thats balenced as is.
GGkthxbai
Which I honestly doubt will happen.
At this point, there are so many OP units, that pointing a finger at 1 would uncover the rest.
After all, it takes an OP unit to waste another OP unit, so they think thats balenced as is.
GGkthxbai
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
flawless logic.MR.D wrote:Only reason nobody will step up and say something is overpowered, is if they're willing to look at all the other Overpowered units too.
Which I honestly doubt will happen.
At this point, there are so many OP units, that pointing a finger at 1 would uncover the rest.
After all, it takes an OP unit to waste another OP unit, so they think thats balenced as is.
GGkthxbai
Why? That makes no real sense, and floating is much cooler.
Look, I'll get to the BA effects once I've learned the ropes. Until then, don't sweat them.
Snipers can be overpowered depending on how you look at them. The counters are counterable, obviously, and the best counter is to never let them be built. However, I am not a Kbot main player anymore, so I am not going to give an official statement on their status.
Look, I'll get to the BA effects once I've learned the ropes. Until then, don't sweat them.
Snipers can be overpowered depending on how you look at them. The counters are counterable, obviously, and the best counter is to never let them be built. However, I am not a Kbot main player anymore, so I am not going to give an official statement on their status.