Balanced Annihilation v4.7 !! - Page 43

Balanced Annihilation v4.7 !!

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REVENGE
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Joined: 24 Aug 2006, 06:13

Post by REVENGE »

1v0ry_k1ng wrote:
REVENGE wrote:IMO, BA should adopt TLL's antiair scheme, with a rapid but inaccurate flak cannon paired with slower firing, but highly accurate and higher damage missiles.
rapid? spammed? I feel the lag already..
How does my suggestion imply either spam or lag?
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MR.D
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Post by MR.D »

Do Core L-2 Vehicles get a boost to their Buildtimes to counter for not having a L-2 Vehicle engineer unit?

I doubt it.
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rattle
Damned Developer
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Post by rattle »

They got bigger antennas.
Lippy
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Post by Lippy »

Speaking of freaker/fark:
Can't be bothered to state accurate details but:
Freaker cheaper in M & E but has higher Workertime, 375% the HP and can build various useful structures.

And this is supposed to be balanced annihilation? :p

On the other hand, it kinda makes up for the fact that the fact that core don't have a vehicle engineer.

Also on the topic of balance, I have found the most OP unit in the game, (if used correctly) muhahaha! (no, its not hawks/vamps.... its a lot worse, and im not telling until the new release is imminent)

BTW when is Day & Noize going to release the new version; BA is sooooo close to being near enough perfectly balanced.

(Also, does anyone know how the cost of the unit is calculated (i.e. when you hover your mouse over it it says: cost = ???)
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LordMatt
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Post by LordMatt »

When NOiZE has time, he has a job now.
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REVENGE
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Post by REVENGE »

LordMatt wrote:When NOiZE has time, he has a job now.
The hell. BA IS his job. :lol:
tombom
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Joined: 18 Dec 2005, 20:21

Post by tombom »

Lippy wrote:Also on the topic of balance, I have found the most OP unit in the game, (if used correctly) muhahaha! (no, its not hawks/vamps.... its a lot worse, and im not telling until the new release is imminent)
It is really annoying when people say this. I'd prefer you either just PMed NOiZE/Day and told them or told everybody so we could ban it in games or something. People might be using a horribly imbalanced unit ingame and we'd never know! :o

Alternatively it could be the tremor or EMP bomber in which case I agree with you. The EMP bomber gets massive experience from doing a bombing run, making it harder to kill if you can take it back. It's far more useful than the spiders and is a little faster than other bombers I think. Seriously try them.
Saktoth
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Post by Saktoth »

Yeah, emp bombers pwn. They can totally take out the AA in an area and let your bombers just waltz in (Esp if he relies on a few flaks). Harder when your enemy is using hawks, but EMP bombers can even paralyze them (Which makes them crash, which is a real bugger when it happens to your own bombers).

Of course, like all EMP units, and even more because its a bomber, it requires micro. I think they are balanced.

On the topic. Commandos. 8). Best thing for stopping flash/hover rushes. They can also clear out DT's in one shot (Cuz features dont realise that they are being hit with an EMP and take it as damage). Bugger to micro though so im the only person i know who uses them.
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LordMatt
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Post by LordMatt »

Lippy wrote:Also on the topic of balance, I have found the most OP unit in the game, (if used correctly) muhahaha! (no, its not hawks/vamps.... its a lot worse, and im not telling until the new release is imminent)
If you use it against smart players they will find out immediately and then pwn you with it. :roll:
Last edited by LordMatt on 21 Jan 2007, 19:59, edited 1 time in total.
Lippy
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Post by Lippy »

LordMatt wrote:
Lippy wrote:Also on the topic of balance, I have found the most OP unit in the game, (if used correctly) muhahaha! (no, its not hawks/vamps.... its a lot worse, and im not telling until the new release is imminent)
If you use it against smart players they will find out immediately and then pwn you with it. :roll:
I'm way ahead of ya. I dont use em against good players cos i prefer to be pwnd the standard way!
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Day
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Post by Day »

Hey, i would like some people to make a list of what you want to see changed for the next version of BA ^^

i kinda stopped following this topic for a while and cant remember everything that has been discussed here.
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quantum
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Post by quantum »

My wishlist:

- Steal special FX from XTA.
- Steal special FX from Nanoblobs.
- Steal special FX from Comm Shooter.
- Steal special FX from wherever else you can.

^^
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Deathblane
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Post by Deathblane »

Are snipers op'd? I don't normally play arm so I'm not too clued up on their disadvantages but especially in defence they can be absolutely devestating.
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MR.D
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Post by MR.D »

Only reason nobody will step up and say something is overpowered, is if they're willing to look at all the other Overpowered units too.

Which I honestly doubt will happen.

At this point, there are so many OP units, that pointing a finger at 1 would uncover the rest.

After all, it takes an OP unit to waste another OP unit, so they think thats balenced as is.

GGkthxbai
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Machiosabre
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Post by Machiosabre »

MR.D wrote:Only reason nobody will step up and say something is overpowered, is if they're willing to look at all the other Overpowered units too.

Which I honestly doubt will happen.

At this point, there are so many OP units, that pointing a finger at 1 would uncover the rest.

After all, it takes an OP unit to waste another OP unit, so they think thats balenced as is.

GGkthxbai
flawless logic.
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LordMatt
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Post by LordMatt »

I think the major issues I remember being brought up by skilled ppls were that stealth fighters are OP vs ground (and bugged) and snipers were also OP because they didn't take energy to fire.
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Min3mat
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Post by Min3mat »

flawless logic.
backed up with many relevant points and examples followed by a detailed analysis of meaningful statistics























>.>
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jackalope
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Post by jackalope »

My issue: do something about LRMT so it is actually worth building.
tombom
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Post by tombom »

Maybe add canSubmerge to seaplanes instead of floater? Makes them rest at the bottom of water.
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Neddie
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Post by Neddie »

Why? That makes no real sense, and floating is much cooler.

Look, I'll get to the BA effects once I've learned the ropes. Until then, don't sweat them.

Snipers can be overpowered depending on how you look at them. The counters are counterable, obviously, and the best counter is to never let them be built. However, I am not a Kbot main player anymore, so I am not going to give an official statement on their status.
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