Absolute Annihilation: Spring 1.46
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Agreed. Its fine now.NOiZE wrote:NOOOOGeneruler wrote:all changes are good except the ak changes...
aks were fine the way they were befor - they do less damage then peewees so they should have longer range and be faster.
Change them to the way they were in 1.45 and everything should be ok.
AK's were highly overpowered in 1.45
Sharpshooters...
I've been getting eaten by those goddamn sharpshooters. Any tips on how to fight them?
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
Re: Sharpshooters...
Swarms mixed with heavy units. Prefferly AK's n peewees. Zippers are also good, but again, gotta be swarmed. And Aircrafts offcourse. But more then 1...Pxtl wrote:I've been getting eaten by those goddamn sharpshooters. Any tips on how to fight them?
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Scout, Radar, and Sonar planes now have defensive flares
Well, they're there, in theory. Since they're L1 and meant not to survive too long if they're being shot at, they have a 3-second reload, compared with radar planes' 0.8 second reload.
Is there a comprehensive explanation about what the tags associated with flares actually do? What's flare efficiency exactly? What's flare delay? I have a rough idea, but I'd like to know specifics.
Is there a comprehensive explanation about what the tags associated with flares actually do? What's flare efficiency exactly? What's flare delay? I have a rough idea, but I'd like to know specifics.
I've used them. They're very handy if your enemy's jamming heavily and has too much AA for a scout plane to get through. Drop a few Junos on him and suddenly he's blind and naked, and you can at least see unit clusters to fire at or map out his defences.NOiZE wrote:What about the Juno
I never see them being used... i think they can be cut?
As for the EMP missiles, see this thread Caydr started. If he manages to get that fixed, I think they'd be more useful than the mini-nuke.